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My 11 Most Memorable Skillsaw Maps


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What? There's lu05 but not va27? You have way more in va27 than lu05... rig... ht? Wait... that's not right :P

 

Thanks for the writeup. I do like many of the maps that got picked here (maybe except va14), and yeah, they are quite unique and fun to play.

 

Sadly none of Vanguard got picked. I personally liked vg12 a bit, but I can see it's not special among these picks.

Edited by GarrettChan

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17 minutes ago, GarrettChan said:

What? There's lu05 but not va27? You have way more in va27 than lu05... rig... ht? Wait... that's not right :P

 

Read the header of "3" again.

 

17 minutes ago, GarrettChan said:

Sadly none of Vanguard got picked. I personally liked vg12 a bit, but I can see it's not special among these picks.


Yeah Vanguard is good and fun but I've found a lot of the things I like in it in better form elsewhere (including in subsequent wads by skillsaw). These are just my personal feelings, nothing to be sad about! :) 

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39 minutes ago, GarrettChan said:

Sadly none of Vanguard got picked. I personally liked vg12 a bit, but I can see it's not special among these picks.

I'm more surprised by Heartland not appearing in the list considering that rd is a big fan of EE.

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21 minutes ago, rd. said:

 

Read the header of "3" again.


Yeah Vanguard is good and fun but I've found a lot of the things I like in it in better form elsewhere (including in subsequent wads by skillsaw). These are just my personal feelings, nothing to be sad about! :) 

 

Ah crap... I just skip the line when I saw lu05...

 

I looked up lu/vg are from 2011 many times, but I forgot about this many times... It still strikes me a bit that it's actually a pretty good maps from 2011. Though they are basically all under the shadow of skillsaw's later work for sure.

 

Is there a chance that you'll write about somebody else in the future?

 

Just now, dmslr said:

I'm more surprised by Heartland not appearing in the list considering that rd is a big fan of EE.

Wait... did you click the spoilers? Or I understood that wrong...

Edited by GarrettChan

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4 minutes ago, GarrettChan said:

Wait... did you click the spoilers? Or I understood that wrong...

Oh shit. Lol. I didn't notice the spoiler under Vanguard map13. 😬 Kill me.

 

P.S. I genuinely believed it's the most memorable map for rd, well, because it is really memorable. 

Edited by dmslr

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2 hours ago, GarrettChan said:

Is there a chance that you'll write about somebody else in the future?

 

Yeah -- I don't have any specific ideas in mind atm, but I like the format. The next mapper (or mapset) probably won't be as well known or in a similar style, and I don't think I'll redo the "memorable" focus. I like the idea of mixing all of that up.

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Nothing is ever complete without a cyberdemon money shot to start your morning off right.

 

Kid tested.  Mother approved.

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Thanks @rd.! I enjoyed reading that.

 

I don't want to comment on my own maps much so I'm just going to meditate here on the concept of memorability.

 

I'm not sure what a good definition for "memorability" is (as in the OP, it's a subjective and personal quality ---- and, of course, a map can be memorable for bad reasons too.) But, going by your (delightful) descriptions, I've come up with a list of things to consider.

  • Sense of Journey/adventure - Did I feel like I accomplished something by traversing the map?
  • Complete dedication to a gameplay gimmick - Does this map utilize some element of the game in a way that is novel/unique and enjoyable/fun?
  • Addictive gameplay and/or replayability - Do I feel compelled to play this map again? (in the case of a map like Wormhole Junction -- I think music selection is really important for this, particularly the 'addictive' angle)
  • Unique setpiece events - Did something happen in the map's combat, dynamics, and/or usage of space that I haven't seen before?
  • Subversion of popular tropes - Did the map break some unwritten rule in a way that was new to me and enjoyable?
  • Narrative - Is the environment expressive enough to make sense of what's going on here? (I'm not sure, but I could be convinced this is just an element of a sense of journey)
  • Visual spectacle - Did the appearance of the map (due to technical, artistic, or other reasons) leave an impression on me?

A lot of these can be accomplished by going in with a plan and sticking the landing (narrative, journey, gimmicks, spectacle), but some others are just the product of being in the right place at the right time (recognizing tropes to subvert). Hmm. I'm sure there's a lot more that I'm not even thinking of...

 

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(As an actual serious post, don't forget about Skillsaw's other maps in other releases, or his earlier content. I recently ran through 'Nashville, Tennessee', and am currently running through Sector 666 and Aeternum. I'd be interested to see a remake/remaster of Sector 666, honestly.)

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5 hours ago, Devalaous said:

I am disappointed in the lack of gushing over the artistic genius that is Sector 666 Map06.

I just started sector 666, as well as a few other older mods like, nova, jenesis, 32.wad etc. The 32.wad is the file name, I don't remember what's actually called

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