Somniac Posted May 3, 2021 (edited) E3M1 is done: https://www.dropbox.com/s/mxibjo09iv013f9/E3M1.wad?dl=0 A pretty solid approximation IMO. E3M1 is one of those maps that I acknowledge as being far from the best of The Ultimate Doom, but still I have a soft spot for it. I added a secret that I wasn't sure was in the original or not. I notice you added E4 as well, I would claim Hell Beneath but that's been taken already. This was a fun little exercise! (note: the IWAD I used was the BFG Edition one. Hopefully that doesn't cause any issues, I should imagine its fine though). - updated to fix some errors Edited May 3, 2021 by VisionThing 1 Quote Share this post Link to post
KeaganDunn Posted May 3, 2021 8 minutes ago, VisionThing said: E3M1 is done: https://www.dropbox.com/s/5sbb242wr1aad7z/E3M1.wad?dl=0 A pretty solid approximation IMO. E3M1 is one of those maps that I acknowledge as being far from the best of The Ultimate Doom, but still I have a soft spot for it. I added a secret that I wasn't sure was in the original or not. I notice you added E4 as well, I would claim Hell Beneath but that's been taken already. This was a fun little exercise! (note: the IWAD I used was the BFG Edition one. Hopefully that doesn't cause any issues, I should imagine its fine though). There's a few issues, yes. Idk if it's because of the BFG Edition IWAD. The second-to-last door wouldn't open, and the ceiling is too low to go through those last two doors. A couple HOM effects are present, and the well-known lowering floor platforms with the shotgun should also change texture and effect so they turn into damaging blood. (I think it's linedef action 37) Other than these issues, this is a faithful recreation of E3M1 - and it does look nicer in some areas. :P Needs those fixes to be completable. 2 Quote Share this post Link to post
Kloki38 Posted May 3, 2021 (edited) I ´m almost done with E1M8. The most difficult part for me was the star - I had to redrawn it like 5 times, because it looked like it got run over by a steamroller :D Edited May 3, 2021 by Kloki38 3 Quote Share this post Link to post
LateToDOOM2020 Posted May 3, 2021 will all these be compiled into a single "IWad"? It would be pretty cool to play all of these once they are complete. 2 Quote Share this post Link to post
Somniac Posted May 3, 2021 13 minutes ago, Dunn & Dunn said: There's a few issues, yes. Idk if it's because of the BFG Edition IWAD. The second-to-last door wouldn't open, and the ceiling is too low to go through those last two doors. A couple HOM effects are present, and the well-known lowering floor platforms with the shotgun should also change texture and effect so they turn into damaging blood. (I think it's linedef action 37) Other than these issues, this is a faithful recreation of E3M1 - and it does look nicer in some areas. :P Needs those fixes to be completable. Thanks for the feedback, I didn't actually know how to change the textures on the lowering platforms but I've now done that! I'd also put the wrong line actions on those 2 small doors near the end, also now fixed. Could you show me where the HOMs are? I'm not seeing any on my end. I also had no issues being able to get through the last doors, (sector height 64, door raises to 56 then if I'm correct) so that is a weird one for sure. Lmao I can never get these things right first time.... 0 Quote Share this post Link to post
Cheesewheel Posted May 3, 2021 Map: Confinement Area (Surely our mapnames should be misremembered too?) DL: CA.zip Difficulty: All implemented. Multiplayer: COOP starts and balancing. Deathmatch starts included. Screens: Spoiler Things I remembered correctly/incorrectly. (Might spoil those making maps though I don't reference anything map in particular) Spoiler Correct: Crates, good got that one at least. Berserk - remembered that too! Chaingun - Surrounded by nukage, got it! Central marble area remembered! Room with pillars - somewhat remembered! No hitscanners - good thing I caught that one, almost put them in! Crusher hallway, yeah! Flashing radioactive strips! Walkover squares to get a key! Incorrect/forgotten: Got the texturing completely wrong, couldn't remember what it looked like! Not enough secrets, whoops... Didn't put any barrels in, what's wrong with me? Tech area is underdeveloped, could barely remember it - forgot the big machines! Plasmagun secret completely forgotten. Got the key progression wrong - oh well, now it plays completely open. Exit door is not three keys. Conclusion: Thought I knew the map, turns out I didn't! 5 Quote Share this post Link to post
Engired Posted May 3, 2021 17 minutes ago, LateToDOOM2020 said: will all these be compiled into a single "IWad"? It would be pretty cool to play all of these once they are complete. PWad, releasing it as an IWAD would be illegal. 2 Quote Share this post Link to post
Engired Posted May 3, 2021 (edited) 32 minutes ago, Cheesewheel said: Map: Confinement Area (Surely our mapnames should be misremembered too?) That would be interesting to do, but I myself remember next to none of the names Edited May 3, 2021 by Engired 0 Quote Share this post Link to post
Kloki38 Posted May 3, 2021 (edited) Ok. Here it is: E1M8: Hobo's anomaly anomaly.rar Format: Doom (Doom format) Difficulty: All skills - The only thing I recall changing are the spectres in the final room. Multiplayer: Coop, DM starts + some extra stuff for balancing Edited May 4, 2021 by Kloki38 added a misremembered name 1 Quote Share this post Link to post
Engired Posted May 3, 2021 A reminder for anybody who wants to do a second map, you can. 0 Quote Share this post Link to post
MundyC Posted May 3, 2021 Here's my attempt at recreating E3M8 from memory, which I've nicknamed "Dis Nuts". From start to finish, it took me approximately an hour and a bit (15 mins?). Download A good chunk of that time was spent messing around with the central area's design, and trying to remember what the textures were like. Turns out I was completely wrong for the most part, but that's the fun of this community project! -- MAP INFO -- Map Name: Dis NutsFormat: Vanilla DoomTested in: dsda-doom, Chocolate Doom, Crispy Doom, GZDoomCompatability: Doom v1.9 (-complevel 2) Replaces E3M8, obviously. Supports all three difficulties and singleplayer/co-op/deathmatch. 6 Quote Share this post Link to post
Kloki38 Posted May 3, 2021 7 minutes ago, Engired said: A reminder for anybody who wants to do a second map, you can. Can I have E2M4 then too ? I would like to try something more challenging. 1 Quote Share this post Link to post
MundyC Posted May 3, 2021 11 minutes ago, Engired said: A reminder for anybody who wants to do a second map, you can. Then sign me up for E4M6. I want to (try to) recreate a level that isn't dead simple to make. 2 Quote Share this post Link to post
Biz! Posted May 3, 2021 May I trade e4m1 with e2m5? I havent played thy flesh consumed in a while. 1 Quote Share this post Link to post
Chainie Posted May 3, 2021 (edited) I wanted to claim one of maps, but changed my mind shortly.But idea is pretty neat, good luck everyone! Edited May 4, 2021 by Chainie 2 Quote Share this post Link to post
Wavy Posted May 4, 2021 (edited) Never mind. I want to work on other things but I'm excited to see what everyone else can do. Good luck!! Edited May 4, 2021 by Wavy Changed my mind 2 Quote Share this post Link to post
KeaganDunn Posted May 4, 2021 (edited) E2M9 is a very simple level itself, and as such easy to remember. So I decided to touch it up a bit, both in combat and visuals. Do not worry, it's still the same layout - a room with barons, a room with cacodemons, and the key room. There's little room health- and ammo-wise, requiring you to use the infighting mechanic E2M9 advertises. There are difficulty settings if you don't want to, and some multiplayer stuff is there, too. And at the very end of the map, there is a soulsphere and plenty of ammo for continuous players. ;) Map slot is E2M9 (IDCLEV29 cheat) If you want a custom title for the map...well... how about "Mortress of Fistery"? LOL Tested in: Crispy Doom v5.10.1 GLBoom+ (dsda-doom v0.18) -complevel 3 GZDoom v4.5 I appreciate any plays and feedback! E2M9 recreation.zip Edited May 4, 2021 by Dunn & Dunn listed source ports 1 Quote Share this post Link to post
Engired Posted May 4, 2021 6 hours ago, Redoom said: May I trade e4m1 with e2m5? I havent played thy flesh consumed in a while. That completes the original doom then! 0 Quote Share this post Link to post
TotalTS Posted May 4, 2021 (edited) I'm a really noob doing maps, I already finished E1M1 as I remember it, but my WAD lacks functional doors, switches and stuff like fixing some misplaced textures. Any help or tutorial to finish it? As a personal review of my own creation, expect D!Zone quality of E1M1. Also, it runs very well on Chocolate Doom so it should be 100% vanilla. Edited May 4, 2021 by TotalTS 2 Quote Share this post Link to post
Somniac Posted May 4, 2021 12 minutes ago, TotalTS said: I'm a really noob doing maps, I already finished E1M1 as I remember it, but my WAD lacks functional doors, switches and stuff like fixing some misplaced textures. Any help or tutorial to finish it? As a personal review of my own creation, expect D!Zone quality of E1M1. Also, it runs very well on Chocolate Doom so it should be 100% vanilla. If you select the sector you want to turn into a door and do shift+D on it Doom Builder will generate a door for you. For switches, you select the line action you want and give the switch linedef and sector that you want it to affect the same tag. 1 Quote Share this post Link to post
Engired Posted May 4, 2021 24 minutes ago, TotalTS said: I'm a really noob doing maps, I already finished E1M1 as I remember it, but my WAD lacks functional doors, switches and stuff like fixing some misplaced textures. Any help or tutorial to finish it? As a personal review of my own creation, expect D!Zone quality of E1M1. Also, it runs very well on Chocolate Doom so it should be 100% vanilla. My creation also might as well be D!Zone quality so far, it is really hard to make it similar... 2 Quote Share this post Link to post
egap98 Posted May 4, 2021 (edited) E3M8 please! scratch that someone already called it. Edited May 4, 2021 by egap98 0 Quote Share this post Link to post
Engired Posted May 4, 2021 1 minute ago, egap98 said: E3M8 please! E3M8 is unfortunately taken. E4M8 isn't. 0 Quote Share this post Link to post
egap98 Posted May 4, 2021 Just now, Engired said: E3M8 is unfortunately taken. E4M8 isn't. UHHH YES PLEASE? I'LL TAKE THAT. 1 Quote Share this post Link to post
Engired Posted May 4, 2021 Alright, here's mine. Limbo (E3M7). Download: E3M7.zip Rushed the end a bit, but I think it should be alright. No difficulty settings or deathmatch things, but it'll be good for now. Tell me if something doesn't work, (I honestly wouldn't be surprised). 1 Quote Share this post Link to post
yakfak Posted May 4, 2021 things I could remember about E3M5: - the wall glyphs - the lack of armour - the high number of secrets - the layout, kinda things I couldn't remember about E3M5: - the progression - the gameplay - the lighting, decoration, texture choices etc title: Unholy Crocodile author: Zan-zan-zawa-veia (me) format: limit-removing yake3m5.zip 9 Quote Share this post Link to post
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