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Try to recreate Doom 1 from memory! (Community Project) (Closed)


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I tried to speedmap this, took me about two hours for general layout and another two for details. Did not implement difficulties (but I can get that done aswell if need be).

 

E4M7: And Hell Kinda Followed

 

Tested in GZDoom & PrBoom+.

 

Since we are doing layout comparisons, here's mine E4M7 compared to DOOM.WAD's:

e4m7sidebyside.jpg.3affe10beeb76519de0da650a9f7b8fe.jpg

 

So I kinda got the BFG/cyberdemon part and the outside part right (these two were also the most memorable for me), everything else is... pretty much simplified, the starting area with wooden halls is a bit more complicated in the actual E4M7, and I completely missed some non-critical path sections of the map (this is probably why I could not put the red room with lost souls and a skull key in any sensible place, so it just is there at the beginning.

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MAP: E1M2: Nuclearly Wasted

Tested in: Chocolate Doom, PrBoom+, and GZDoom.

Difficulties: Yes
MP/COOP: No

Mine's on the left. Definitely similarities, but the maze, some of the secrets, and the little nukage path at the end (which I forgot about) was not on point. Texturing definitely had some flaws. This was super fun, though! 

 
E1M2.png.284f2fc03eea82d36031d57a5cbf6802.png

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Alright, here we go! My E1M7, aka "Central Processing I guess".

This has been interesting. I remembered very well which corridor leads to which room, but couldn't wrap my head around how some of it fits together spatially. I'm still confused by that soulsphere secret... is it actually possible to go in the nukage around the blue key platform? I'm also unsure if there's a chaingun on that map at all, but I added one just because I felt like it.

 

I took some creative liberties with monster placement... if you play on ultra violence, you're gonna get ultra violence.

 

Also, I tried to remember the name of the map without double checking. I remember the names of all Doom 2 maps perfectly, but when it comes to E1... you can see how that went.

 

scypek_centralprocessingiguess.zip

 

Edit: okay, I finally played E1M7 for real! Wow, I got more things wrong than I thought. Though at the same time, not that many. As I suspected, that one part of nukage is indeed inaccessible. Those blue lights I remembered were actually bordering the windows, and not inside of it. One of those windows to nukage is actually perpendicular to the others, and that's where the blue armor column fits.

 

What amuses me is that I correctly guessed the trigger mechanism for the lift to the rocket launcher, and the approximate location of the second green armor. I didn't even remember there was second green armor, I just felt like adding it.

Edited by Scypek2

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Before it gets to the 15th of this month, can anybody that hasn't done a second map claim e2m5 or e4m5? If nobody says yes tomorrow or in a couple days and you've done 2 maps already, I will let you claim it. We are already halfway through, with 16 maps remaining, and we do need people to claim them.

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I didn't even remember what map is E4M5 without seeing it, I've cheated it by watching a little the layout, so i screwed the rules for the project (?)

 

E2M5... Eh, i know it but I'm not really into remaking it for now...

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I am genuinely not surprised that nobody wants to take them - they are nothing more than big confusing mazes with random side rooms.  Especially E4M5 - It looks like something from a random map generator. I think e2m5 can be done with some hassle but E4M5 ? I doubt it ( I had to look it up as well btw).  

Edited by Kloki38

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15 minutes ago, Kloki38 said:

I am genuinely not surprised that nobody wants to take them - they are nothing more than big confusing mazes with random side rooms.  Especially E4M5 - It looks like something from a random map generator. I think e2m5 can be done with some hassle but E4M5 ? I doubt it ( I had to look it up as well btw).  

They are probably the two worst maps in the game, but it might be interesting to see how destroyed they are by someone who barely remembers it. Nobody will miss them that much.

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Almost got my Slough of Despair map done. It's one of a few maps that I play every now and then just because I like it so much. I couldn't remember what the exit was like so made something up. lol. I'd take a poke at e2m5 or e4m5 but I would definitely have to look them up / do a play through. lol

 

hia8USz.jpgNfGXu9L.jpg

Edited by Doom_Dude

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4 minutes ago, Doom_Dude said:

Almost got my Slough of Despair map done. It's one of a few maps that I play every now and then just because I like it so much. I couldn't remember what the exit was like so made something up. lol. I'd take a poke at e2m5 or e4m5 but I would definitely have to look them up / do a play through. lol

 

hia8USz.jpg<>NfGXu9L.jpg

I would say it's alright to take a quick play or look at a map. As long as you don't continue looking at it. Then it wouldn't be from memory.

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1 hour ago, Engired said:

I would say it's alright to take a quick play or look at a map. As long as you don't continue looking at it. Then it wouldn't be from memory.

 

I think I'll pass on doin a 2nd map as tempting as it is. I have two other community maps to finish up this month besides my own personal projects.

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Alright! It is now the 15th, which marks the middle of the month. For me at least.
This will be the first major announcement, so please read if you are in the project.

I will be announcing progress every half month, so the next one should be the first of next month.

 

At the end of this month, I will move into stage 2. In this stage I will start to put some pressure on, and might start asking for map progress. I do not want to stress anybody, enough people have left, and I don't want anymore to leave. There is a lot of projects going on too. However, in a couple months, the maps are due. That will be stage 3, and testing must start that month. Release will be early or late that month. You have a lot of time though, so please don't get worried. If you have finished a map, and want to fill in the last slots, I do not care how many maps you have done. If you want to, you can.

 

Good luck on your maps! Don't get stressed, and do what you can!

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Finally finished this

Map: MightbeE3M9.zip

 

Tested in: CrispyDoom

Difficulties: No

DM/Co-Op: No

 

My layout

image.png.26842f278ab5647729cfc8b8b25981e5.png

Original layout

image.png.3071a7d0c60d01052f507cd624e8938c.png

Outside of the layout and texturing being different, I got a bit lazy at the end, but I tried using my memory still. Anyways, this is hella different lmao. Totally shows that I haven't played DOOM a lot

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16 minutes ago, DMPhobos said:

I would love to pick up the E1M5 slot and do something soon if it's possible

That puts us at only 1 more slot!

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I would take it, but I have E2M4, so I am not sure if one author is allowed to have two maps in a row.

 

Edited by Kloki38

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2 minutes ago, Kloki38 said:

I would take it, but I have E2M4, so I am not sure if one author is allowed to have two maps in a row.

 

They are, I have removed any limits anyway. You can have e2m5 if you want it.

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10 minutes ago, Engired said:

They are, I have removed any limits anyway. You can have e2m5 if you want it.

 

Okay, I will take it then. 

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1 minute ago, Kloki38 said:

 

Okay, I will take it then. 

That closes this for now then! I do expect people to leave, but hopefully it's not more than one or two.

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Map name: Sever The Wicked Memories

Build time: idk probably 7 to 8 hours

Tested in Chocolate Doom.

 

This is a decent approximation of E4M3, could be better though lol.

 

Edit: found a texture fuck-up, fixed it. New version here.

 

severthewicked.rar

Edited by LateNightPerson

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Here's my attempt, despite being confident on my start since i had studied the map some years ago for a vanilla set, turns out the original doom was less orthogonal, had more open spaces, had more texture consistency and many other good details that i had forgotten about

I forgot about a couple of secrets and seems confused one with a secret from another e1 map, but i guess that's part of the fun of doing this

Here's my comparison

Spoiler

Original
EWQSrHS.png

My attempt
rZ1SdpJ.png
 


Map name: The suspense is killing me!
Build time: around 6 - 7 hours
UV only since i can't remember how e1m5 played in the lower difficulties
 

dmp_e1m5.zip

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3 hours ago, LateNightPerson said:

Imagine if someone here also recreated the iconic midis from memory, would be neat

 

If I had the software I'd do a couple, they're pretty much all tattooed on my brain haha

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3 minutes ago, VisionThing said:

 

If I had the software I'd do a couple, they're pretty much all tattooed on my brain haha

 

It depends on musical skill too. Most doom songs aren't that complex. 

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Funny idea. Like alternate universe doom in a way. I would fail so bad, my memory is

 

 

Wait... what is this place? Who are you people?

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You can call it Mandela Effect Doom. Be a fun prank to play on someone who hasn't played in a while. Merge it into their iwad and watch them constantly go "wait a minute..."

Edited by Murdoch

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I just finished my recreation of E1M6 from memory, so here is.

Download

 

-Map Info-

Alt. Name: "Waste Recycling Center" (I know i'm boring, I just don't like silly map names)

 

Here's the comparison:

Spoiler

image.png.43e030e8f2a9de1d3eb08da4562c8a5a.png


Format: Vanilla.
Tested in: Chocolate Doom and PrBoom+
Difficulties: All skills Implemented.
Multiplayer: Not Implemented.

 

Stuff I remember/Got it right:
-All the secrets locations
-The map's layout and progression is almost identical to the original
-I do remember that one Spectre getting stuck in the exit room. however, it's fixed now. 

 

Stuff I forgot:
-The original amount of Enemies and Items.

-Missed some powerups.
-The texturing may be incorrect and nothing like the original. 
-I don't remember that maze-thingy section of the map and my version is probably a bit different than the original.

 

Things that I added/changed in purpose:

-Toxic floor does 10-20% damage now, just to increase a bit the gameplay's difficulty. 

-'Polishing' the map's design and some stuff (Sorry, I blame my OCD for this)

-Good luck finding my doomcute easter egg :^]


Bugs:
-There's just one bug but I don't know how to fix it, for whatever reason some enemies from the yellow key room can be trigger earlier if you shoot from the other side since every door/sector in that particular section are just closed, it doesn't affect the gameplay whatsoever... If you find another bug or some softlock please let me know.

Edited by Vaeros

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