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Wolfman's Gameplay Modifications: Revamped


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Put out a minor update to Wolfman's Gameplay Modifications: Revamped. The changes are as follows:

 

-Buffed chaingunner (increased health from 60 to 80)

-Buffed arch-vile (increased health from 700 to 800)

-Buffed icon of sin (increased health from 250 to 300)

 

I have updated the changes and credits documentation to reflect these changes as well as updated the download link. I hope you are all enjoying my mod and I hope that you have a great day! <3

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  • 3 weeks later...

Hello everyone. I apologize about the lack of updates, I have been taking a break for the past few weeks after working on the mod for the better part of 2 months. During that break I got around to thinking about something: what if I added some new weapons to flesh out the arsenal a bit more? It would require the use of random spawners and it would make the experience less consistent but I think it might be a positive change. Do you all think it would be a good idea to go in this direction?

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  • 2 weeks later...

Put out a major update to Wolfman's Gameplay Modifications: Revamped. The changes are as follows:

 

-Implemented a new weapon called the Machine Pistol: it replaces the regular pistol and works very similarly to it but has a higher rate of fire and less recovery frames after shooting it. Further details about the weapon can be found in the changes and credits documentation in the main post.

-Further rebalanced guardsphere (decreased duration from 60 seconds to 45 seconds, decided it was too overpowered in the state I left it in.)

 

I wanted to implement more weapons but I ultimately decided against it. I feel that after the implementation of the machine pistol that the mod is in a good state overall and that I shouldn't tamper with anything else or add anymore unnecessary elements.

 

Once again, I have updated the changes and credits documentation to reflect these changes as well as updated the download link. I hope you are all enjoying my mod and I hope that you have a great day! <3

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  • 2 months later...

Put out a minor update to Wolfman's Gameplay Modifications: Revamped. The changes are as follows:

 

-Removed perfectly accurate tap-firing from the chaingun (This change was made so that the machine pistol stays relevant in the long term)

-Further rebalanced guardsphere (increased duration from 45 seconds to 60 seconds, I can't seem to decide where I want to go with this thing)

 

I was also going to rebalance the difficulty scaling in this update but after much playtesting I decided against it, as it did more harm than good. Hopefully I can implement some of the ideas I had in another project in the near future.

 

Once again, I have updated the changes and credits documentation to reflect these changes as well as updated the download link. I hope you are all enjoying my mod and I hope that you have a great day! <3

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  • 1 year later...

Heya everyone, just here to let you know that soonish I'll probably release another light patch to fix up some small things that I feel could be designed better. I'm also writing this up to request that this mod post be moved to the "Mods and Resources" subforum since I feel there would be a much better place for Wolfman's Gameplay Modifications going forward. I hope you all have a great day!

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