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Source port for operation body count


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Hi, is there any source port for this game? ecwolf is not working for this game?

 

its very slow on dosbox

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10 minutes ago, tosb4 said:

ecwolf is not working for this game?

Indeed!

https://maniacsvault.net/ecwolf/notes.php

Quote

Roadmap

While I'm not able to commit to any set schedule for releases, I would like to go over the direction of the port. For the 1.x series the focus will mostly be on bug fixes including fixing the known issues stated above. There will of course be new features added in over time, but it's still going to be a mostly 2-dimensional engine.

For the 2.x series I'll be trying to add support for playing the Mac version of wolfenstein. In addition I'll be looking to add many of the missing features that prevent me from having a stable API. Particularly adding a proper Z-axis. The idea going forwards would be to add support for one wolfenstein engine game per major version. (I know you're all waiting for Blake Stone.) Here's the list of Wolfenstein engine games that are planned to be supported as well as how much information I have towards supporting them.

  • Blake Stone Aliens of Gold - Source lost. Disassembly mapped and code reconstructed!
  • Blake Stone Aliens of Gold Shareware - Ditto
  • Blake Stone Planet Strike - Source Released, branched
  • Corridor 7 - Disassembly mapped!
  • Corridor 7 Floppy Version - On hold until above is complete
  • Corridor 7 Demo - On hold until above is complete
  • Elite Hans: Die Neue Ordnung - ECWolf 1.4
  • Mac Wolfenstein First & Second Encounter - Source Released. Work started.
  • Mac Wolfenstein Third Encounter - No source, but not a whole lot different. Work started.
  • Operation Body Count - Based off C7 code
  • Operation Body Count Demo - Contains debug symbols!
  • Rise of the Triad: The Hunt Begins - Source Released
  • Rise of the Triad: The Dark War - Source Released
  • Wolfstone 3D - ECWolf 1.4

Past version 2.0, if you would like your favorite game to be supported sooner, then feel free to do the reverse engineering work and send me your findings. If someone were to do this, please note that I'm interested in how the actors worked in the original games, not exactly how they can be emulated with the current feature set. Rise of the Triad will probably be one of the last games supported (if at all) due to it vast number of changes. ECWolf will be getting a lot of similar features, so we'll see.

 

So as you can see, Corridor 7 is still far away from being supported by ECWolf; there's only some preliminary research work done on it. Looks like real work on it will only start after MacWolf and Blake Stone are finished.

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3 minutes ago, Gez said:

Indeed!

https://maniacsvault.net/ecwolf/notes.php

 

So as you can see, Corridor 7 is still far away from being supported by ECWolf; there's only some preliminary research work done on it. Looks like real work on it will only start after MacWolf and Blake Stone are finished.

 

Blzut3 never has any time to work on ECWolf, so you may be waiting forever.

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