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nostalgic console port


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Not really nostalgia, but the SNES port was the first time I played DOOM... Kind of... I did pirate it and tried running in on Android emulators, which, if you guessed, didn't work well. Then one day, I had the idea of going onto YouTube and see how to play the OG on Android. Since than, I have an unhealthy obsession with DOOM and most of ID's shooters.

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Really have a lot of fond memories with the GBA ports in particular, Remember borrowing the first GBA Doom a lot when I was in school from a friend of the family and being blown away that they managed to do a fairly decent job with the hardware limitations. I got myself a copy of Doom II GBA from eBay later on that I don't own anymore, sadly. Even though it was on a different engine, I was even more impressed with it. Also played a lot of PSX Doom when I was younger and SNES Doom on the ZSNES emulator.

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As someone who grew up with the X360 port, I still greatly admire what was done with PSX Doom. It makes me wonder if a Quake port would have been feasible like the similar version of Quake II?

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8 hours ago, Sr_Ludicolo said:

As someone who grew up with the X360 port, I still greatly admire what was done with PSX Doom. It makes me wonder if a Quake port would have been feasible like the similar version of Quake II?

Quake definitely would have been feasible (it was on N64 and Sega Saturn), it just never happened for some reason or another.

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6 hours ago, Dark Pulse said:

Quake definitely would have been feasible (it was on N64 and Sega Saturn), it just never happened for some reason or another.

 

The fact that it was on Saturn at all is incredible. That system could at best do really cool sprite scaling, 3D wasn't really its forte.

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The Doom console port I have most memories playing on is the official GBA port. I managed to beat the whole game at school (after I did my work, of course) like this.

 

I played it on the OG GBA, by the way, with the dark screen and crappy lighting conditions, though I did play it on ITYTD.

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