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Baloney.wad - Make them supper | A run-down tech-base waiting for the exterminator [Now on idgames]


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Another solid map, Killer. I really do enjoy your work. The way you combine your combat and progression by having the map unfold more nooks and crannies and traps as you play so there's never a dull moment is an excellent touch that keeps the player on their toes. Good stuff :^)

 

 

Edited by Biodegradable

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Bump indeed! Full of traps and nice detailing. Good work! I loved the look. And the combat - most of the time. It's usually hard to assess a room if hundred enemies just teleport in after you pick up some goodies. But the die-and-retry pattern got me through this. I especially liked the AV+Rev encounter in the tunnel. Raising the barrels to block them and buy some time is a really neat touch. Awesome map!

 

 

Edited by sectrslayr

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Nice job Clippy, too bad you missed out on the berserk and the super shotgun that was highlighted by a brightly-lit corridor (after it is available), made the map way harder than it should be.

 

 

Edited by Killerratte

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@Killerratte damn, the berserk is like my favorite thing ever. Makes sense I found a way to make it more difficult than needed to be like always haha

 

Still had fun 😊

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Here's my saveless playthrough. It's non-blind, I played with saves first without recording. Couldn't be bothered to find the secrets, and left a couple monsters alive as well because I think at least one of them is probably in a secret.

 

Pretty good map. The start killed me a few times at first, when I didn't know where everything was and ran out of ammo. Actually, it killed me even after I was familiar just because of the reckless strats I decided to use. Ultimately, though, I think it's a pretty easy map when you know what's coming and have a good route. There are a few parts that can be dangerous otherwise; the encounter at 7:15 can go wrong very quickly if you screw it up, which I did, but I survived anyway. The best way to deal with it is to immediately rocket the chaingunner, killing him and the nearby shotgunners so you can grab the rockets and quickly turn your attention to the monsters approaching from downstairs. Success or failure in the 8:39 encounter is mainly determined by how many rockets you've saved up; I died here in one of my attempts because I went into it with 15 rockets and couldn't get it under control. That's why I sniped some enemies with the chaingun earlier in the map when I would've liked to use rockets. After that, it feels like I had basically won. The final series of fights introduces some custom monsters but I never died there. Maybe those caco variants could cause a sudden death with their rapid stream of projectiles.

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My original plan was to actually build a mountain of waste, feces & dirt at the end, which the player has to climb, but I thought it would just drag the map out unnecessarily and make it look ugly.

Edited by Killerratte

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I made funi video on ur wad

No seriously, chief: That was a pretty solid wad (9/10) So I grant you a video of my dying a kajillion times to your wad because I suck at doom.
 


(Sorry if I sounded so awkward during this video, I'm not totally used to showing my voice so I may sound a bit odd)

Edited by Kuro_mahoh
That reason

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If you run away from the monsters in the stairs encounter, they will teleport after you and wait for you behind the explosive barrels tunnel. All planned out in detail ... except for that one stupid monster that's always missing on everyone's kill counter. I did do tests and achieved 100% kills, but I think it has to do with a monster being "stuck" in a teleporter room / it's the one Lost Soul in the starting area that didn't get a line of sight on you / or it's that Revenant that's waiting in the wall (sometimes even I forgot to pick those rockets up).

Edited by Killerratte

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55 minutes ago, Killerratte said:

If you run away from the monsters in the stairs encounter, they will teleport after you and wait for you behind the explosive barrels tunnel. All planned out in detail ... except for that one stupid monster that's always missing on everyone's kill counter. I did do tests and achieved 100% kills, but I think it has to do with a monster being "stuck" in a teleporter room / it's the one Lost Soul in the starting area that didn't get a line of sight on you / or it's that Revenant that's waiting in the wall (sometimes even I forgot to pick those rockets up).

 

That is evil and I love it. Keep up the great work dude! And I have my best strategy... Running. Oh yes, running. The master strat!

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Beat it on Hurt Me Plenty, had a lot of fun! Mean traps and cool visuals, music was good as well. Only found two of the secrets. Seriously tho that trap towards the end with barrels that pop up out of the ground? That ain't mean, that's sadistic. Good stuff. :3

 

 

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On 5/16/2021 at 7:28 AM, Kuro_mahoh said:

I made funi video on ur wad

No seriously, chief: That was a pretty solid wad (9/10) So I grant you a video of my dying a kajillion times to your wad because I suck at doom.
 


(Sorry if I sounded so awkward during this video, I'm not totally used to showing my voice so I may sound a bit odd)

um. if such skillful gameplay is what you call "suck at doom", then many of us newbies would be absolutely buried alive. thanks for the awesome vid. learned a few things from it too. maybe i'll try this wad at itytd. seems awfully "sadistic" (in a good way) 🤔. also thanks to author for making such an awesome looking wad.

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