I've previously used GZDoom to playtest all my maps, they worked perfectly there.
I've switched to PRBoom and now when I play my maps, my ambush monsters that are waiting on small platforms underground are visible through the floor, and I can even shoot and kill them through the floor (where I'm standing in the screenshot, I can target and kill them.) Sorry the screenshot is a little dark, but you should be able to see the monsters through the floor.
My method for these lifts has always been to create a 2x2 sector with the monster sitting in the middle, with the sector sitting 160+ units below the ground. When triggered, the sector instantly rises to the floor to create an ambush.
I need this map to work in PRBoom. How do I modify my ambush lift traps to work properly? Is there a universal method that will work across all engines?
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LeeAurich
I've previously used GZDoom to playtest all my maps, they worked perfectly there.
I've switched to PRBoom and now when I play my maps, my ambush monsters that are waiting on small platforms underground are visible through the floor, and I can even shoot and kill them through the floor (where I'm standing in the screenshot, I can target and kill them.) Sorry the screenshot is a little dark, but you should be able to see the monsters through the floor.
My method for these lifts has always been to create a 2x2 sector with the monster sitting in the middle, with the sector sitting 160+ units below the ground. When triggered, the sector instantly rises to the floor to create an ambush.
I need this map to work in PRBoom. How do I modify my ambush lift traps to work properly? Is there a universal method that will work across all engines?
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