Tadkowskyy Posted May 22, 2021 Hello. I am using Doom Builder 2 and i don't know how to do that. Can somebody help me? 0 Quote Share this post Link to post
1 Doomkid Posted May 22, 2021 (edited) When you crate a new map, there's a window asking what format, this is where you would select UDMF (although this is also possible in Doom in Hexen format) EDIT: You should switch to Ultimate Doom Builder, DB2 hasn't been updated in years Edited May 22, 2021 by Doomkid 0 Quote Share this post Link to post
2 pcorf Posted May 22, 2021 Doom / Ultimate Doom E1M8 = Kill all Barons of Hell and it will lower any floor tagged 666 to the lowest. E4M6 = Killing the Cyberdemon and any sectors tagged 666 open as fast doors. E4M8 = Kill all Spider Masterminds and it will lower any floor tagged 666 to the lowest. Doom 2 / TNT / Plutonia MAP07 = Kill all Mancubus and it will lower any floor tagged 666 to the lowest. MAP07 = Kill all Arachnotrons and any sector tagged 667 is raised up by the height of the shortest lower texture of any of that sector's sidedefs. So if the lower texture is 16 units tall, it will raise by 16 units. Doom 2/TNT/Plutonia (any map) = Kill all Commander Keens and and any sector tagged 666 opens as regular doors. 1 Quote Share this post Link to post
1 Major Arlene Posted May 22, 2021 Which format? If it's a format other than UDMF I don't believe it would be possible. You can use a ThingCount script with a "while" function with ACS scripting in UDMF. Otherwise, you will have to essentially make a timer using a voodoo doll and a conveyor closet. Here's one for vanilla format, you can also do this in Boom more simply. 1 Quote Share this post Link to post
0 Tadkowskyy Posted May 22, 2021 (edited) 8 minutes ago, Major Arlene said: Which format? If it's a format other than UDMF I don't believe it would be possible. You can use a ThingCount script with a "while" function with ACS scripting in UDMF. Otherwise, you will have to essentially make a timer using a voodoo doll and a conveyor closet. Here's one for vanilla format, you can also do this in Boom more simply. Give me a second... Edit 1: Okay. I'm new to DOOM Builder and i don't know. I didn't modified anything, just created map for Doom 2. I can try ThingCount. Edit 2: Also You can tell me where to see format. Edited May 22, 2021 by Tadkowskyy 0 Quote Share this post Link to post
0 Tadkowskyy Posted May 22, 2021 1 hour ago, pcorf said: Doom / Ultimate Doom E1M8 = Kill all Barons of Hell and it will lower any floor tagged 666 to the lowest. E4M6 = Killing the Cyberdemon and any sectors tagged 666 open as fast doors. E4M8 = Kill all Spider Masterminds and it will lower any floor tagged 666 to the lowest. Doom 2 / TNT / Plutonia MAP07 = Kill all Mancubus and it will lower any floor tagged 666 to the lowest. MAP07 = Kill all Arachnotrons and any sector tagged 667 is raised up by the height of the shortest lower texture of any of that sector's sidedefs. So if the lower texture is 16 units tall, it will raise by 16 units. Doom 2/TNT/Plutonia (any map) = Kill all Commander Keens and and any sector tagged 666 opens as regular doors. Ok, thanks for the info! 0 Quote Share this post Link to post
0 Tadkowskyy Posted May 22, 2021 1 hour ago, Doomkid said: When you crate a new map, there's a window asking what format, this is where you would select UDMF (although this is also possible in Doom in Hexen format) EDIT: You should switch to Ultimate Doom Builder, DB2 hasn't been updated in years Okay. I will start making WADs in UDB. 1 Quote Share this post Link to post
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Tadkowskyy
Hello. I am using Doom Builder 2 and i don't know how to do that.
Can somebody help me?
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