Deadwing Posted May 24, 2021 I like them as long they're used with care, they have a high hp pool. 1 Quote Share this post Link to post
ICID Posted May 24, 2021 I think they're great for all the reasons said here, but I think they're best used in swarms. There's a reason MAP08 is the most memorable pinky encounter for most folks - suddenly the monster you're used to mindlessly deleting with the SSG becomes an actual threat. 1 Quote Share this post Link to post
TheGreenZap Posted May 24, 2021 I like them and they can be used to push the player in places you want them to go as a mapper. As a player, I agree with what has been said, in packs they can overwhelm you if you are not careful. As far as looks go, I always think of the original pinkies as more cute than scary. (I think the ones in Doom64 are scarier looking, but my favorite would be the demons from Rowdy Rudy Powertrip which are more red than pink and look cool as hell.) 1 Quote Share this post Link to post
Muusi Posted May 24, 2021 Pinkies are like bubble wrap. I love popping them with the Super Shotgun. With the Unity port i got into fast monsters and when it's enabled, a couple of pinkies can be nightmarish and i love it! Pinkies are kickass monsters and an important part of the enemy roster. 1 Quote Share this post Link to post
Pirx Posted May 24, 2021 13 hours ago, axdoomer said: Furthermore, pinkies are worse at melee attacks than Imps because they have a bigger radius and the attack range is calculated from their center. It's a bummer, because being good at melee attacks is their only job! A big monster like this should have more range, if you look at them from the side, you can see how far they extend their neck when attacking. valiant fixed them really well by shortening the delay between them opening their mouth and biting. you get munched on in no time if you treat them like regular pinkies. then there's also the leaping variant, like the quake fiend. saw those too in some wads (cheogsh iirc) vanilla pinkies rarely do damage by biting, rather by getting in the way of rockets, absorbing shots, and boxing the player in. 1 Quote Share this post Link to post
Teo Slayer Posted May 24, 2021 26 minutes ago, Pirx said: valiant Ah Valiant, I love that PWAD so much But it kinda reminds me of Lunatic 0 Quote Share this post Link to post
FrozenPizza Posted May 24, 2021 I'm a fan of Pinkies. They're essentially moving walls that damage you. While they're not a threat on their own, one being in the right place at the right time can mess me up while strafing. Very well balanced and fun. 1 Quote Share this post Link to post
Juza Posted May 24, 2021 The most useless and harmless enemy in the game, that is pretty much never used well, because he can't be: Too slow and his attack takes ages to register. Could honestly do without them. A common mistake amongst beginner mappers is that they'll fill rooms with them, thinking that it'll generate any challenge... no, they're just the definition of a moving wall, with even less potential for challenge than Barons. 0 Quote Share this post Link to post
DynamiteKaitorn Posted May 24, 2021 They're a fairly good meaty enemy with a good bit of HP as well as a lot of speed so making them surround the player is rather easy. One problem though is people who think that pinkies on their own are a threat. Unless you're cornered, they're not. Adding a few ranged attackers like imps or former humans helps add some proper challenge and can sometimes make fights more interesting as 1 or 2 pinkies suddenly infight with the zombles. Personally, as long as they aren't spammed to hell and back pinkies are usually a fairly easy enemy to deal with. 0 Quote Share this post Link to post
vdm1337 Posted May 24, 2021 Great enemy. Especially in groups with a lot of deadlier enemies, if you focus on the deadlier ones too much the pinkies devour you, if you focus on the deadlier ones you can get a mancubus fireball to the face. Very, very useful in a lot of scenarios. 0 Quote Share this post Link to post
pcorf Posted May 25, 2021 (edited) They run, they growl and they bite. They are also good helpers if you can get them into infighting. When they attack an enemy such as a Hell Knight in packs it suffers a painful death. Edited May 25, 2021 by pcorf 3 Quote Share this post Link to post
Outrageous Videos Posted May 25, 2021 Most Rage inducing shitheads ever Give me a cyber in a small room or a horde of archies before you give me a horde of pinkies with the rocket launcher 1 Quote Share this post Link to post
Outrageous Videos Posted May 25, 2021 13 hours ago, Juza said: The most useless and harmless enemy in the game, that is pretty much never used well, because he can't be: Too slow and his attack takes ages to register. Could honestly do without them. A common mistake amongst beginner mappers is that they'll fill rooms with them, thinking that it'll generate any challenge... no, they're just the definition of a moving wall, with even less potential for challenge than Barons. Send me a demo of this then If you give up let me know and I will post a demo of this map pinky fight.zip 0 Quote Share this post Link to post
kvsari Posted May 25, 2021 I like them. Of all the demons, they're alright. 1 Quote Share this post Link to post
Maes Posted May 25, 2021 (edited) On 5/24/2021 at 6:17 AM, axdoomer said: I would prefer if they had a better attack range. They had a little bit bigger attack range in Doom v1.2 and it made a big difference. Hmm....I never thought about their attack range being broken/insufficient in any way. If anything, it's their attack's delay that makes them essentially useless at infighting and way less effective against the player. By the time they reached their damage frames, their target has simply walked away from them, ignoring them as they snap uselessly at the air. That includes even slow-moving monsters like zombies, imps, Barons etc. I knew that in v1.1 they had a different attack mechanism (essentially, a short-range projectile attack similar to the player's chainsaw), which occasionally caused them to start infighting with other monsters and even among themselves. If anything, that attack would be much less "wasted", as a pure melee attack won't fire at all if the target is not exactly within melee range. Edited May 25, 2021 by Maes 1 Quote Share this post Link to post
Biz! Posted May 25, 2021 I would love ultimate doom if it were just pinkies, they are my favorite enemy other than the Hell Baron 0 Quote Share this post Link to post
Maes Posted May 25, 2021 (edited) EVERY 1994 PWAD used to have what I like to call the "compulsory Pinky Chainsaw Massacre scene". If you saw a chainsaw (or berserk) pickup, chances were approximately 99.999% that it would be a trap which flooded the room/area with Pinkies, Spectres, or a mixture of both to keep things varied. Needless to say, you could almost always back into a corner and just lazily grind them down (quite literally) one after the other. Edited May 25, 2021 by Maes 2 Quote Share this post Link to post
[McD] James Posted May 25, 2021 I love all enemies in the original Doom. In Doom 2016, I found the Pinkies kind of annoying. Not that they were overpowered or cheap, I just didn't like having to readjust my strategy to deal with them. 0 Quote Share this post Link to post
RDETalus Posted May 25, 2021 (edited) I don’t use them very often, usually throw 1-2 in a small fight when the player has lower power weapons (shotgun + chaingun) to surprise the player and throw off their focus. In these fights, they can keep the player moving around a room (as opposed to standing still and dodging every few seconds) because the player will want to shoot the shotgunners and imps first instead of the pinky, but he can’t stand still or he’ll get bit. I think spectres in bad lighting are more fun, either to create hard-to-see “moving walls” or seeing them come out of dark shadows into brighter rooms. Edited May 25, 2021 by RDETalus 0 Quote Share this post Link to post
Biz! Posted May 25, 2021 I would also like to note I love the DOOM 3 pinky best, in design, difficulty, and introduction. 0 Quote Share this post Link to post
DevilMyEyes Posted May 25, 2021 They're cute, except on nightmare. 0 Quote Share this post Link to post
Cruduxy Pegg Posted May 25, 2021 1 minute ago, DevilMyEyes said: They're cute, except on nightmare. There is a pinky behind you! think fast! 1 Quote Share this post Link to post
DevilMyEyes Posted May 25, 2021 Just now, Pegg said: There is a pinky behind you! think fast! *turns around* h i t m e 0 Quote Share this post Link to post
Eyes Posted May 28, 2021 I don't know what to say about pinkies, but I love spectres in arena fights and claustrophobic layouts. They have so much potential. (Pinkies are kirby but evil, change my mind.) 0 Quote Share this post Link to post
idbeholdME Posted May 29, 2021 10 hours ago, Eyes said: I don't know what to say about pinkies, but I love spectres in arena fights and claustrophobic layouts. They have so much potential. Special mention to -fast Spectres in dark areas. The entire game immediately switches to horror of the highest caliber. And I love it. -fast Spectres in general are probably my favorite enemy. 0 Quote Share this post Link to post
Makedounia Posted May 29, 2021 I love pinkies. They are my favorite enemy in doom 0 Quote Share this post Link to post
beast Posted May 30, 2021 Pinkies scared me ****less when I first encountered them in DooM I, especially in dark small spaces. Nowadays I dance with them to the Iron-Clad Knuckles tune. 0 Quote Share this post Link to post
Kurogachii Posted May 30, 2021 You can use them in a wad to keep the player moving, just don't spawn a billion of them in a tiny room, in open areas, pinkies and imps are awesome imo. 0 Quote Share this post Link to post
Outrageous Videos Posted May 30, 2021 9 hours ago, Kurogachii said: You can use them in a wad to keep the player moving, just don't spawn a billion of them in a tiny room, in open areas, pinkies and imps are awesome imo. Try to avoid placing enemies that aren't a threat in some way because that makes the gameplay really boring 1 Quote Share this post Link to post
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