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Is good playing Classic Doom with mouselock


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When I downloaded GZDoom, I saw there was a mouselock feature and I loved it. After that, I couldn't go back to the keyboard

But am I doing right tho? Classic Doom isn't supposed to have mouselock so I am wondering

Edited by Teo Slayer

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mouselook is absolutely a feature of the original doom, in fact it was intended to be played with a mouse. don't feel bad for not using the arrow keys to play the game

 

if you mean freelook tho (i.e. looking up and down) then that wasn't a feature originally, but it's not a problem if you use it

Edited by roadworx

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1 minute ago, Teo Slayer said:

That's what I mean

o, that's perfectly fine if you play that way. just don't do stuff that breaks progression (like shooting shootable switches that'd be beyond your reach normally) and nobody will care. unless they're an annoying purist, but nobody likes those people anyways

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As long as you’re not jumping or crouching to break level progression, imo it’s no problem. I think even Romero uses it, at least sometimes.

Edited by Doomkid

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We should at least break the ice on this one.. mouse look in vanilla is left and right, there is no up and down. ~ aside from auto aim, which works from a distance.. ;)

This to me, and I'm sure many others, is a pretty strict regulation in DM.

Though in single player/Coop it's ok.

Although, what it really revolves around is when and how the map author setup the level.. if the author was restricted, then the player should be too.

Edited by Mr.Rocket

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Just now, Mr.Rocket said:

Although, what it really revolves around is when and how the map author setup the level.. if the author was restricted, then the player should be too.

nah

 

i'm not gonna care if someone plays my map with freelook, and i highly doubt most other mappers will either

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I'm not talking about your map, I'm more so talking about the first 10 years at least of doom wads. ;)

You can't just rule them out of the equation. 

 

I'm mean if it comes to a map in particular I totally agree, 

Last few maps I made was for k8vavoom, gzdoom, and above, DM maps but I doubt you'd want to play them without mouse look.. they are Quake remake maps..

 

But then I did a map for Twango, which was strictly vanilla, but the map was designed without mouse look.. and I'm with ya.. it's ok if you would rather mouse look in the map.. but I wouldn't suggested it.. you'd likely get killed more, seems how it's a DM map without mouse look in mind! :D

 

it's wads that actually have a readme with pure intention of course.. :P

 

Edited by Mr.Rocket

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sometimes mappers can put "meat turrets" out of player's reach, to create tension. so at least *some* maps can be made easier with freelooking. but playing games is not some job to do by strict rules, so if it's fun... shoot it! ;-)

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12 minutes ago, Mr.Rocket said:

I'm not talking about your map, I'm more so talking about the first 10 years at least of doom wads. ;)

You can't just rule them out of the equation. 

freelook has been a thing in doom since the late 90s, 1994 if you count heretic and hexen

 

so, no, i absolutely can rule them out.

Edited by roadworx

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No, no.. sorry

I'll let someone else answer this, sorry man.. :\

We had mouse look in source engines (but that's it..) not counting heretic and hexen. ;)

 

I don't recall writing a config for Doom IPX strict that had mouse look in it lol.

If there was such a thing, I'd totally agree with you, but unfortunately there's not. 

Edited by Mr.Rocket

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7 minutes ago, Mr.Rocket said:

We had mouse look in source engines but that's it.. not counting heretic and hexen. ;)

yeah, source ports that came out after the source code got released in 1997. you know. the late 90s.

 

and either way, there's still no problem with people playing older mapsets with freelook (in sp obviously). hell, romero plays his stuff with freelook, so i mean...

Edited by roadworx

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dude.. I'm not saying that you're not allowed to use mouse look.

I'm saying that I would not suggest it in old vanilla pwads.. As there was not such a thing yet... 

 

All you have to do is agree to agree.. :D

Edited by Mr.Rocket

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When I started with GZDoom I totally liked the free-look feature. Coming from the Quake series and other FPS it seemed a natural thing. Mainly to enjoy the architecture more and have better aiming. Inspired by Decinos videos I recently switched back to not use free-look in Doom. It’s somehow another limitation that adds to the vanilla feeling. 

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Like many have said before, it really depends on the person, although I personally don't play with freelook anymore, I see it's appeal. But I will never restrict someone of using it, especially in a wad, that would and in my opinion, betray the people who play maps made by me, I have only one rule for playing doom: Do what thou wilt.

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Freelook is one of the few source port features that most even super purist mappers won't object to you using, as in 99% of occasions it has essentially no real impact on the gameplay (and if you turn autoaim off can actually make things more difficult).

 

If you do play with it, there are just a handful of situations where it's worth remembering it is different to vanilla:

  • Hitting shoot switches above/below you. This is the big one, and can end up sequence breaking maps if you're not careful. So if you're playing a vanilla or limit-removing map and come across a shoot switch, don't shoot it unless you're level with it.
  • Shooting elevated monsters that the autoaim wouldn't target. This tends to happen if the monster is a long way away, if there are other monsters in between you and it, or if you didn't have line of sight to the monster (like the the Icon of Sin in Doom 2). Most of the time targeting these monsters won't sequence break anything (IOS excepted), but it can make otherwise tricky fights easier if you can (for example) merrily target an elevated AV  while non-freelook players would have to deal with the horde of demons in front of it.

As long as you're considerate of those situations while playing an older wad, you'll be fine. 

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Freelook is fine in my book.

 

I generally play older Wads (and the Pwads) without it, but I do use it in more recent Wads. If the mapper has it disabled though I won't override that and play as intended. I played without freelook for years so I don't mind either way, I'm easy when it comes to freelook.

 

It's much better when a map is designed for it or at least takes it into account. If a Wad isn't intended to be used with freelook or it's an old Wad, then it's best not to enable it as that can harm the intended gameplay/challenge the mapper designed it for. It's not as harmful as jumping though.

 

Jumping is another matter. I refuse to use that and only do so begrudgingly if the Wad requires it, it can also seriously break progression in many Wads and maps. But even outside of that, I just don't like jumping at all in Doom maps. Crouch is in the middle in my opinion, but I never use it personally as that can also break progression to a lesser extent. It's not as bad for it as jumping though.

 

But this is just my preference, some simple rules I use because I like to play Wads/maps the intended way.

 

Ultimately it's completely up to you, whatever floats your boat.

 

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I think playing with looking up and down in wads made for the classic controls is a light form of cheating. it's at least providing yourself an unintended advantage. a lot of those older levels were designed with both: (1) the janky autoaim in mind, and (2) trying to vertically hide monsters from your line of sight.

 

e.g. the imp up the platform at the very beginning of E1M2.

 

That being said... play however the hell you want :) its all about having fun.

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I really don't understand why someone would need validation to their preferred playing style, you should do what you feel comfortable with and enjoy that's what matters.

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Honestly, just play however you feel like. I am not even going to tell you to not sequence break the map with it or cheese fights with it. It's all about having fun man. As long as you aren't using in something competitive like speedruns or making guides or reviews on maps that were made without freelook, jumping/crouching in mind, play however you want. Go shoot those out-of-reach shootable switches, jump over those walls, kill that hell knight that's supposed to be unreachable early. Just play the way that's the most fun for you. That's all that matters at the end of the day.

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WASD + Mouse wasn't introduced to me until around 2001/2002.

 

I still don't know how I played through "Ultimate Doom" without a mouse back in the day

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Freelook it's really good, make me play Doom like a by the rule FPS, and let's you see the beutiful of some maps that's hard to get in vainilla.

Also, it's your Doom, youre free to play as you like it.

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4 minutes ago, D4NUK1 said:

Also, it's your Doom, youre free to play as you like it.

But some people get pissed of on the way I play games

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