Kan3 Posted May 27, 2021 Hello I'm trying to create a monster that shoots bouncing projectiles that will stop moving after their "bounce count" and will act like proximity mines afterwards (and will add poison damage at touch) that are shootable by the player. I've obtained this code so far Spoiler ACTOR PestMine { Radius 96 Height 96 Scale 0.7 Mass 10000 Health 40 SeeSound "Weapons/GrBnce" Damage 5 DamageType Poison PoisonDamage 2, 10, 0 RenderStyle Add Alpha 1 DontHurtShooter Speed 20 DeathSound "fatso/shotx" BounceType DoomCompat +NOBLOOD +SHOOTABLE +MISSILE +GRENADETRAIL +DEHEXPLOSION +DONTTHRUST +CANBOUNCEWATER +DONTHURTSPECIES +NOBLOCKMAP +NOEXPLODEFLOOR States { Spawn: PESM A 0 Bright A_StopSound PESM ABCD 8 Bright Loop Death: PEFD B 8 Bright A_Explode(40, 128) PEFD C 6 Bright PEFD D 4 Bright Stop } } but I'm not getting exactly what I want. For now, the projectiles, after their bounces, will never stop moving (obviously) and will start rolling "forever", while most of them (dunno why most of them) will just explode in contact with walls (some of them at first contact, some at second etc.). How can you see, after a few attempts, I started to play with some flag and property to see what happens, and now it's a bit messy, but I've no other clue on what to do now. Any help would be appreciated, thank you 0 Quote Share this post Link to post
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