dyshoria Posted May 30, 2021 So ive been experimenting with custom enemies but i can only get one working how do i make multible? 0 Quote Share this post Link to post
0 Kappes Buur Posted May 30, 2021 (edited) Most of the actors from Realm667 do not have a DoomED number. You have to supply a unique number, right on top in the actor definition. The range from 15000 to 30000 is usually safe, but doublecheck. If using a few actors, just append the DECORATE lumps to the bottom of your map with Slade3. If using a lot of actors, rename the DECORATE lumps to the actor name and #include <filename> them in a new DECORATE lump. For example: Quote //Enemies #include "actors/enemies/GT01.txt" |: #include "actors/enemies/Worker.txt" from the below pwad, where actors are further split up into folders. Or, use a pk3 file structure with the various namespaces and split up the Realm667 actors. For something like this, check out Enjay's Gene-TECH. Edited May 30, 2021 by Kappes Buur added a few links 0 Quote Share this post Link to post
0 Kappes Buur Posted May 30, 2021 What kind of custom monsters? What mapping format? Post example map for best help. 0 Quote Share this post Link to post
0 dyshoria Posted May 30, 2021 format:gzdoom UMDF Kind of custom monsters: Mostly from realm 667 The single one that is working is the kamikaze guy and the ones that im trying to get working is ArachnorbQueen,zombiemissiletank,timeimp and blot Hope this helps 0 Quote Share this post Link to post
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dyshoria
So ive been experimenting with custom enemies but i can only get one working how do i make multible?
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