TeamTNS Posted June 3, 2021 Didn't take long and we're at another milestone session. What better way to celebrate TNS 1000000000 than with a wad that matches the craziness that defines TNS? Hula dancer imps, shotgunners with a mohawk, cowhead hell knights, cyber-Hitlers and much more... Doesn't seem like this wad will leave us bored so hope to see you there! DMFLAGS: 1174487140 / 806496256 / 0 Skill: Ultra Violence IWAD: doom2 or freedoom0_12_1 PWADs: dbp32_v1-hotfix.wad Maps: 01-12 Lives: 1 Players: 25/100 Item Respawn Time: 60 seconds Player Join Limit: 5 minutes Date: 3rd June 2021 Euro session: 19:00 BST/14:00 EDT at [L@P], Finland Get ZDaemon and join in. 3 Quote Share this post Link to post
Catpho Posted June 3, 2021 Hi, thanks for picking DBP32! There are a few coop bugs outstanding that should be kept in mind: + MAP05 has a beginning room with Xmas presents which has a ONE TIME ONLY TELEPORTER out to the map proper + Start of MAP07 is another coop lock, another one time action is the culprit Hope everyone has a great time! 2 Quote Share this post Link to post
matador Posted June 3, 2021 5 hours ago, Catpho said: Hi, thanks for picking DBP32! There are a few coop bugs outstanding that should be kept in mind: + MAP05 has a beginning room with Xmas presents which has a ONE TIME ONLY TELEPORTER out to the map proper MAP06, actually. Since that's my map, I don't think it'd be out of line to offer a tiny little edit to fix this issue: DBP32 Map 06 co-op fix 2 Quote Share this post Link to post
Flambeau Posted June 3, 2021 @Keyboard_Doomer is present in the session, so there is always the live coop block fixing with the TNS scripts, but thanks for already notifying about it! 1 Quote Share this post Link to post
Keyboard_Doomer Posted June 3, 2021 Thanks for the reports and the wad fix, I managed to make the fixes before the start of the session. It's true that we have scripts to sort out issues on the fly but it's always good to make fix wads so an admin doesn't have to be present at all times. One more coop issue you might not have noticed: MAP13 has 2 player 2 starts and 0 player 4 starts. 0 Quote Share this post Link to post
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