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Eternal Doom/Team Eternal and TeamTNT (Piecing History Together)


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Well, that was a good history lesson!

 

This probably won’t add much, but apparently a few of the layouts initially created for Eternal Deathmatch were developed into maps that would become part of the SP experience. https://www.doomworld.com/idgames/themes/TeamTNT/eternal/edm

 

I even had the old site this file was hosted on saved, but apparently haven’t added it to the big archive of Old Doom Sites (that was dumb of me). I don’t think it was exactly overflowing with trivia or new info anyway, but it would have been nice to share it in this thread.. the URL in question isn’t even mentioned in the text file, unfortunately.

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29 minutes ago, A.H. Sankhatayan said:

While ED I and III received standalone releases, I'm not sure ED II did. The file Grazza uploaded contains only the application to update ED I to ED II.

 

ED II is dated 31st of January, 1997 and contains levels 13-27 and additional resources. This phase of the project was coordinated by Dia .

 

-rw-rw-r-- 1 thldrmn ftp-id 8083328 Feb 4 1997 eternal.zip

 

eternall.wad - WadArchive

https://doomshack.org/uploads/eternal__31011997.zip

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40 minutes ago, A.H. Sankhatayan said:

Originally it featured a third "wrong" gate, which would send you back by a hour, restarting level. I don't really know it was supposed to work

 

In vanilla, line specials "51 - S1 Exit Level (goes to secret)" & "124 - W1 Exit Level (goes to secret)" will restart the current level when used outside of MAP15 & MAP31. However this behavior changes in some circumstances when the global game state is different, e.g., when command line parameters -warp or -playdemo are used. If you progressively play MAP01, MAP02, MAP03, etc. in a continuous session and hit line special 124 on MAP05, doom2.exe will restart MAP05. With -warp or a loaded save game, it resets the game back to MAP01.

 

(Some source ports like ZDoom "fix" that undefined behavior by treating the trigger like a regular exit when no secret map destination is defined.)

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Some random additional closing thoughts:

 

I've decided to add this to the OP, to make the whole thing more cohesive.

Edited by A.H. Sankhatayan

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1 hour ago, A.H. Sankhatayan said:
1 hour ago, A.H. Sankhatayan said:

While ED I and III received standalone releases, I'm not sure ED II did. The file Grazza uploaded contains only the application to update ED I to ED II.

 

ED II is dated 31st of January, 1997 and contains levels 13-27 and additional resources. This phase of the project was coordinated by Dia .

 

 

I have a copy of eternal.zip, released on The Games Machine Cd  Coverdisc with a text file dated 01/31/1997 and seems to be a full package and not the patch to update ED I to II ( with a text file dated 01/04/1997). Even the INSTALL.TXT is different.   

INSTALL.TXT.zip

ETERNAL.TXT.zip

ETERNAL.ZIP

Edited by thestarrover

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@A.H. Sankhatayan Brilliant stuff about the TeamTNT history! Bravo. Really enjoyed this.

 

No relation to Eternal Doom (But it does to TeamTNT), Daedalus: Alien Vanguard's build system was build using REX files, batch files and the Patcher executable by Jim Flynn. It is mentioned in their text file.

 

I don't know why, but the impression of such a makeshift build system to produce new builds, keeping in track older builds and their differences has always struck me as impressive for the day. No surprises then that TeamTNT would go above and beyond with most of the releases, as seen in ESHELL, CyberSweeper, and so on and so forth.

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49 minutes ago, Diabolución said:

 

22 minutes ago, thestarrover said:

I have a copy of eternal.zip, released on The Games Machine Cd  Coverdisc with a text file dated 01/31/1997 and seems to be a full package and not the patch to update ED I to II ( with a text file dated 01/04/1997). Even the INSTALL.TXT is different.   

INSTALL.TXT.zip

ETERNAL.TXT.zip

ETERNAL.ZIP

I checked them out. So ED II was released as a standalone package and also included Maps 28-32, which aren't mentioned in any textfiles. They are all the same octagonal arena in the sky with random monsters and supplies. Why? I dunno. They all use Eternal Medley as the soundtrack (same as Map27)

Edited by A.H. Sankhatayan

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Funny enough, the Doomshack package contains a parameter in ESHELL called MakeIWAD - A blunt way to make Eternal Doom effectively be its own standalone game, using a merged Doom 2 IWAD. But ETERNAL.WAD has to be renamed.

 

Quote

  MakeIwad - Suggest you ONLY use this if your system has
                   8M RAM or less and you use EMM386. You'll probably
                   have to then, or use a boot disk without EMM386.
                   It uses a bit more disk, and must rename ETERNAL.WAD
                   to DOOM2.WAD (in the ETERNAL directory!) to avoid
                   loading both DOOM2 and ETERNAL at run time. Be
                   sure to have PLENTY (50MB+ usable) disk space
                   available before starting this option. DO NOT
                   install Eternal in the DOOM II directory if it
                   is your intention to exercise this option! Once
                   you have exercised it, the option disappears from
                   the menu. The only way back is reinstallation from
                   the files in BACKUP (hopefully).

A curious way of going standalone. Robocop (by CDoom author Carlos) also is a standalone game, but in the more literal sense of the word - It does not make use of a merged IWAD.

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I do know that Sverre is still around and actually posts on Doomworld from time to time. No idea how good his memory would be even more decades later though, or what else he could further elaborate on.

 

I'm sure if he feels there's something he could add to this topic, he will in due time.

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Long ago there was an interview with TNTFatal on Functional Entropy that covered many of these topics. If someone by chance has a copy it may provide some new insights.

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2 hours ago, DoomGater said:

Great Job!

I really adore Eternal Doom and TeamTNT, they really pushed the limits. @A.H. Sankhatayan : Thanks for digging in the dust of time. they deserve it!
And if we could manage to gather old (and may be new) members, they possibly could Return from Oblivion...

 


 

tntga.gif

Man, a rebirth of Team TNT with new and old members would be a dream come true. Those guys were always innovating and pushing what they could do. It was never perfect (Final Doom as much as I love it is proof of that) but it was always interesting, always fresh. Being in a big - time mapping team like that would be incredible.

 

Maybe not too realistic of a dream though. :)

Edited by Dusty_Rhodes

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2 hours ago, Redneckerz said:

(by CDoom author Carlos)

Speaking of CDoom, where do you find that engine? I've looked all over the web to no avail. Even the Doom wiki didn't have any links last time I checked.

 

Always been curious about this port.

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The first Eternal Doom titlepic was so much better, I find it funny how it got worse with every iteration (that's 90s graphic design I guess)

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4 minutes ago, Gothic said:

The first Eternal Doom titlepic was so much better, I find it funny how it got worse with every iteration (that's 90s graphic design I guess)

 

Going from a fancy looking goth-ish font to generic MS Sans Serif and "good" ol' Comic Sans is certainly a choice.

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As a big Eternal Doom nerd, i can't express enough my thanks to you for this @A.H. Sankhatayan! I've been intending to do something like this myself a while back, so i had some potential sources of info saved. Your research was quite comprehensive; nevertheless, i'll leave these here:
 

Dia Westerteicher left info on ED's development in the One Man Doom review comments section
The DWMC playthrough of ED has scattered info

 

Edited by Catpho

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Thank you all for the positive response!

1 hour ago, Catpho said:

As a big Eternal Doom nerd, i can't express enough my thanks to you for this @A.H. Sankhatayan! I've been intending to do something like this myself a while back, so i had some potential sources of info saved. Your research was quite comprehensive; nevertheless, i'll leave these here:
 

Dia Westericher left info on ED's development in the One Man Doom review comments section 
The DWMC playthrough of ED has scattered info

 

 

Don't worry, hopefully this is just the start. I will continue to update the timeline with any information we find. Thank you for providing these. 

 

I'm already thinking about another possible source of information. In an old "Evolution of the Wad" thread, CapnClever found an old, archived Usenet posting by Ty Halderman https://www.gamers.org/pub/archives/doom/articles/art-1871. We might be able to find more at the The r.g.c.Doom Usenet postings archive hosted by gamers.org

 

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I've been looking for Eternal Doom's first and second releases for ages, and with @Terraformer9x widescreening the titlescreen of ED3, I wondered if the first and second had neat titlepics.

 

It's unfortunate when the non-final releases of things go missing or really hard to find.

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All of the old Doom Usenet stuff is archived in Google groups these days, isn’t it? I know a good chunk of it is - but sifting through it all is hard, especially since for the last 10+ years the pages have been relegated to spambot dumping grounds.. The Usenet era was way before my time, so I might be missing some links, but if you sift all the way back to the 90s and very early 00s, you can find the goods, and all the rec.games.computer.doom stuff seems to be saved, as well as the alt.games.doom stuff:

 

https://groups.google.com/g/alt.games.doom

 

https://groups.google.com/g/alt.games.doom.ii

 

https://groups.google.com/g/rec.games.computer.doom.misc

 

https://groups.google.com/g/rec.games.computer.doom.playing

 

https://groups.google.com/g/rec.games.computer.doom.announce

 

https://groups.google.com/g/rec.games.computer.doom.editing

 

https://groups.google.com/g/rec.games.computer.doom.help

Edited by Doomkid

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8 hours ago, Dark Pulse said:

I do know that Sverre is still around and actually posts on Doomworld from time to time. No idea how good his memory would be even more decades later though, or what else he could further elaborate on.

 

I'm sure if he feels there's something he could add to this topic, he will in due time.

His username is @Soundblock

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6 hours ago, Doomkid said:

All of the old Doom Usenet stuff is archived in Google groups these days, isn’t it? I know a good chunk of it is - but sifting through it all is hard, especially since for the last 10+ years the pages have been relegated to spambot dumping grounds.. The Usenet era was way before my time, so I might be missing some links, but if you sift all the way back to the 90s and very early 00s, you can find the goods, and all the rec.games.computer.doom stuff seems to be saved, as well as the alt.games.doom stuff:

 

https://groups.google.com/g/alt.games.doom

 

https://groups.google.com/g/alt.games.doom.ii

 

https://groups.google.com/g/rec.games.computer.doom.misc

 

https://groups.google.com/g/rec.games.computer.doom.playing

 

https://groups.google.com/g/rec.games.computer.doom.announce

 

https://groups.google.com/g/rec.games.computer.doom.editing

 

https://groups.google.com/g/rec.games.computer.doom.help

And here I thought I was gonna be preparing for my exams :D I need to get something to drink. Then it’s doom archaeology time.

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Does an archive of Team Eternal's site exist (I mean pre-tnt)? Keeping in theme with the wad, the site was a colossal disorganized clusterfuck of 90's glory

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I updated the OP to include more information you all provided and include relevant links. I also hopefully made it more cohesive, fixed some mistakes and updated info regarding EDII standalone release. 

 

2 hours ago, Vorpal said:

Does an archive of Team Eternal's site exist (I mean pre-tnt)? Keeping in theme with the wad, the site was a colossal disorganized clusterfuck of 90's glory

That would be great but I couldn't find it anywhere. Maybe somebody else knows more?

 

13 hours ago, Devalaous said:

I've been looking for Eternal Doom's first and second releases for ages, and with @Terraformer9x widescreening the titlescreen of ED3, I wondered if the first and second had neat titlepics.

 

It's unfortunate when the non-final releases of things go missing or really hard to find.

Check the relevant links section in the OP. 

Edited by A.H. Sankhatayan

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18 hours ago, Dusty_Rhodes said:

Speaking of CDoom, where do you find that engine? I've looked all over the web to no avail. Even the Doom wiki didn't have any links last time I checked.

 

Always been curious about this port.

They aren't listed because the author might be trickled into posting again. But in recent times this has waned.

 

EDIT: Apparently the author is still working on it given the 2021 fixtures.

 

Find here.

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Fantastic stuff!

I was also in the same camp of wondering where Eternal Doom 1 and 2 were, having only seen some cursory explanations of "oh it's included in 3".

 

On 6/8/2021 at 2:15 PM, A.H. Sankhatayan said:

5 Year of Doom interviews ... (more specifically, learn of their existence).

 

I stumbled upon it a while back and there's a ton of good stuff in there. My favorite is this glDoom preview (does anyone know who wrote this?)

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