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Special Map for Russian Overkill


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Hi, everybody.

 

I recently got back into playing Russian Overkill again.  A great mod, great for a lot of laughs, or just when you need a touch of that kill'em-all catharsis!

 

I ran into one problem, however.

 

To this day, I have never figured out how to load more than one mod or pwad or mod into GZDoom at a time.  And as most may, or may not be aware, Russian Overkill is a mod (pk3 in this case), so all I was ever able to do, was play it with the commercial Doom wads.  Doom, Doom2, Plutonia and TNT.

 

I think any of you who are familiar with Russian Overkill, are aware that it is way overkill for any of the maps in any of the commercial wads.  Hence my problem.

 

Therefore, I set out to make a map into one of the commercial wads.  I renamed the original commercial wad (Plutonia in this case) and then saved my changes in the original wad's name.

 

In so doing, I rewrote map01.  Well, almost rewrote it - more like I modified the living crap out of it.

 

What I came up with, is something truly a lot of fun to play.  Hoards of monsters, and monsters that just keep right on teleporting onto the map all over the place, thanks to three monster spawners and the use of some monster-teleport lines.  It gives all of those way over the top weapons Russian Overkill gives you, a hell of a workout, and the action gets your heart seriously pounding!  I haven't ever had so much fun with that mod before!  It was truly awesome!

 

I would like to share my creation.  However, I'm not sure about uploading an id commercial wad - what the legalities of something like that might be, what kind of trouble it could create, etc.

 

Any advice?  If you have some, I would sure like to hear it, because I really want to share this fun map I made, with everyone!

Edited by Barefootstallion
fixing typos

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  • 1 month later...

It's fine, as long as it is heavily modified like you say. To use multiple .WADs / .PK3s with GZDoom, use a launcher, like Doom Explorer (my fave!) or ZDL (ZDoom Loader).

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