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Dario Casali demos of Plutonia on YT


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1 minute ago, GarrettChan said:

Nice. I actually like to watch these, but some of them desynced on PrBoom+, so it's good to have Youtube videos.

That's weird. These Youtube videos were also recorded in PrBoom+. Did you make sure to set the complevel to "Final Doom" instead of "Doom 1.9"?

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3 minutes ago, TheMightyHeracross said:

That's weird. These Youtube videos were also recorded in PrBoom+. Did you make sure to set the complevel to "Final Doom" instead of "Doom 1.9"?

Yeah, I know they are cl2, but I'm just too lazy to set it. :P

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Nitpick : The video for Aztec glitches between 3:15 and 3:22. (only one I've watched so far as I was curious to see how he/they approached that damn blue key room which always kills me)

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17 minutes ago, Uncle 80 said:

Nitpick : The video for Aztec glitches between 3:15 and 3:22. (only one I've watched so far as I was curious to see how he/they approached that damn blue key room which always kills me)

I'll have a look, thanks for mentioning it!

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Really neat stuff, I knew the Casalis did some recordings for their maps but I didn't know a full pack existed and there's always something special about seeing a map through the eyes of its creator. Sometimes you even figure out why some feature of the map that seems unexplainable ended up the way it is. The only issue I have is that the GL lighting mode you used for capture seems to be way darker than the maps are in their native software mode but it's watchable so it's no big deal. I felt like the mouse movements in the demos looked a bit stiff at first but then I realised it was because in '96 almost everyone on the planet was still using a shitty beige ball mouse. :p He wasn't using the novert exe patch either.

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1 hour ago, GarrettChan said:

Yeah, I know they are cl2, but I'm just too lazy to set it. :P

isnt final doom complevel 4?

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1 hour ago, Uncle 80 said:

The video for Aztec glitches between 3:15 and 3:22

Uploading a new version as we speak. I'm not that good at Youtube, so I'm guessing I have to delete the old one instead of replacing the video. Sorry in advance if I screw it up further! :D

32 minutes ago, BoxY said:

The only issue I have is that the GL lighting mode you used for capture seems to be way darker than the maps are in their native software mode

Yeah, I can see that now after I did a comparison. Perhaps I made a mistake.. ohh well :)

 

Spoiler

 plu_aztec_gl.jpgplu_aztec_sw.jpg

 

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2 minutes ago, omalefico32x said:

isnt final doom complevel 4?

I was a bit puzzled by it as well, but after having experienced a lot of desyncing, I experimented a bit and found that -complevel 2 was the best one.

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3 minutes ago, Chris Hansen said:

I was a bit puzzled by it as well, but after having experienced a lot of desyncing, I experimented a bit and found that -complevel 2 was the best one.

i never even understood what complevel 4 even changes in theory final doom is just a doom 2 expension right? shouldint they be able to run on complevel 2? or hey maybe even complevel 3

i dunno i always felt a little weird about it any idea about what it does?

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YT is great for lazy people. It is a shame, that it consumes so much energy.

There is this urban legend, that YT alone requires 500 power plants. Don't know if this is right,
But I guess playing an .lmp on demand is better for the planet :-)

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9 minutes ago, Chris Hansen said:

I was a bit puzzled by it as well, but after having experienced a lot of desyncing, I experimented a bit and found that -complevel 2 was the best one.

according to doom wiki https://doomwiki.org/wiki/Final_Doom_teleporters_do_not_set_Z_coordinate thats what complevel 4 does the bug was fixed on the id anthology release so maybe thats the version he played to record the demos?

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15 minutes ago, DoomGater said:

YT is great for lazy people. It is a shame, that it consumes so much energy.

There is this urban legend, that YT alone requires 500 power plants. Don't know if this is right,
But I guess playing an .lmp on demand is better for the planet :-)

Hehe! I live in a relatively small city (by any international standards) but they'll soon be finished with a new Google server park. The first thing they did on the site a couple of years back? They built a very, very big power station on a nearby field! Then they started on the rest :D

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35 minutes ago, omalefico32x said:

i never even understood what complevel 4 even changes in theory final doom is just a doom 2 expension right? shouldint they be able to run on complevel 2? or hey maybe even complevel 3

i dunno i always felt a little weird about it any idea about what it does?

Final Doom has a behavior where teleporters do not set the z-coordinate of the player, which can cause the player to end up in the air or the ground. In addition, it carries over the behavior from Ultimate Doom where lost souls bounce off floors and ceilings. https://doomwiki.org/wiki/Versions_of_Doom_and_Doom_II#Final_Doom

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4 hours ago, omalefico32x said:

i never even understood what complevel 4 even changes in theory final doom is just a doom 2 expension right? shouldint they be able to run on complevel 2? or hey maybe even complevel 3

i dunno i always felt a little weird about it any idea about what it does?

 

CL4 has a weird teleporter behavior like Shepardus said, so it can cause monsters prematurely waking up, or you can't move for an extended period of time, so it can make the demos desync this way. An obvious one to see is when you see monsters teleporting in, the green ball is in the air instead of on top of the tele-pad.

 

I watched his Map15 one to see, but it desynced after a few minutes. It's good to have a video so I can easily drag to the part I would like to see.

 

(Didn't see so many people typed this. Hopefully it's not annoying to quote you again :P)

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I love how he has to unstuck the mouse ball in the MAP01 video (2:14). Imagine speedrunning in that era with those kind of mouses.

 

 

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