So I have a 160 x 100 wall texture which I plan on using in a wad. But for some reason when I place it on a 160 x 100 sidedef it automatically wraps it as though it is 128 x 100. The texture only uses one patch and displays correctly in the editor but won't when ran in crispy doom.
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Ashurion Neonix
So I have a 160 x 100 wall texture which I plan on using in a wad. But for some reason when I place it on a 160 x 100 sidedef it automatically wraps it as though it is 128 x 100. The texture only uses one patch and displays correctly in the editor but won't when ran in crispy doom.
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