Tetzlaff Posted August 10, 2021 7 hours ago, 00_Zombie_00 said: E1M2? That’s correct! 0 Quote Share this post Link to post
Arl Posted August 13, 2021 On 8/9/2021 at 4:27 PM, Tetzlaff said: Can you guess which map? Yes I do, it's looking great! Am I seeing new textures? 0 Quote Share this post Link to post
Tetzlaff Posted August 13, 2021 10 hours ago, Arl said: Yes I do, it's looking great! Am I seeing new textures? Thanks! Yes, some modified custom textures from various sources to mimic that STARTAN look. The map is only like 15% done, Doom 3 editing is really time consuming...but it is encouraging that other members have some promising looking levels in the works as well :) 0 Quote Share this post Link to post
zzzornbringer Posted September 17, 2021 (edited) not really working on this right now. these are original shots of my maps i took around 2005 when doom 3 just came out. i was part of the modding scene back then. unfortunately, nothing came out of it. doom 3 jedi was cancelled, because we were never able to find artists. we only had a couple mappers and a coder. very briefly i participated in the hexen edge of chaos mod, but never finished anything either. i also build a couple scenes for a star wars fan movie. those pieces i actually finished. i still have all the original files as well. i forgot the name of the movie though. i'm credited in it which is pretty cool. nowadays disney would probably shut this down. anyways, here are some shots. those are in 800x600. the resolution i ran the game on at the time. also, you had to be really careful with shadow casting lights back in the day. something you can ignore with todays technology. cantina from the fan movie. uses jedi outcast textures i ported over to doom 3. my application map for hexen edge of chaos. with original hexen eoc textures that i don't have anymore. cathedral for hexen hangar duel map for doom 3 jedi. you see, we didn't have textures. also very hard to light, because of hardware limitations. (and lack of editor knowledge i presume) the original ship i took from jedi outcast and rebuild it in doom 3 with curves to make it look like this. reactor room duel map for doom 3 jedi. uses original doom 3 textures and effects. temple duel map for doom 3 jedi. uses original doom 3 textures. i really love the shape of the pillars. really proud of that design. Edited September 17, 2021 by zzzornbringer 5 Quote Share this post Link to post
Tetzlaff Posted September 19, 2021 On 9/17/2021 at 5:36 PM, zzzornbringer said: temple duel map for doom 3 jedi. uses original doom 3 textures. i really love the shape of the pillars. really proud of that design. I really like that shot! I actually saved it years ago as an inspiration for ancient Martian architecture. I know it’s supposed to be a SW setting, but it works so well with the Doom 3 Martian temple textures. 1 Quote Share this post Link to post
zzzornbringer Posted September 19, 2021 8 hours ago, Tetzlaff said: I really like that shot! I actually saved it years ago as an inspiration for ancient Martian architecture. I know it’s supposed to be a SW setting, but it works so well with the Doom 3 Martian temple textures. nice to hear. i remember going really crazy with these big pillars in the background. i scaled them way up and moved them quite far away to get a sense of scale. that's one of the good things in the doom 3 engine. the engine doesn't care that much how big your curves are. as long as you limit the subdivisions. texture scaling was also very useful and easy to use. 0 Quote Share this post Link to post
warezeater Posted January 27, 2022 (edited) This is not my work, but I can't recommend it enough! AI textures - version 1.0 addon - Mod DB Amazing things have been happening here recently, and they must not pass unnoticed! Just a quick pick for comparison: cargo_lift_d2 (original) cargo_lift_d2 (upscale by darklord34) tablet5_h (original) tablet5_h (upscale by darklord34) Edited January 27, 2022 by warezeater 3 Quote Share this post Link to post
warezeater Posted April 11, 2022 (edited) An upscale of the Hell sign from the back of the Doom 3 manual turned out surprisingly good, so I've decided to share it. A mix of two outputs, slightly cleaned up in an image editor. Edited April 11, 2022 by warezeater 2 Quote Share this post Link to post
warezeater Posted April 14, 2022 (edited) I've adjusted Arl's launch screen to better fit 16:9 resolution. Save as TGA into the Doom 3\base\guis\assets\splash\ folder. Edited April 14, 2022 by warezeater 3 Quote Share this post Link to post
warezeater Posted April 17, 2022 (edited) Hell load screen adjusted for 16:9 resolution, based on Arl's improvements. Now the circle will look as a circle, not as an oval, when actually applied. Save as TGA into the Doom 3\base\guis\assets\splash\ folder. Edited April 17, 2022 by warezeater 1 Quote Share this post Link to post
warezeater Posted April 17, 2022 I'm going to release these load screens as an addon soon. 0 Quote Share this post Link to post
warezeater Posted May 6, 2022 (edited) I approached demon skull art by Kenneth Scott to make it look as close to the release version as possible while keeping the maximum detail. I also equalized brightness for the sake of bringing out the details. No upscale here, only manual retouch. The original art at Tumblr: https://64.media.tumblr.com/b2730661cea0e12585801d9fbd49784a/tumblr_mh7pu89eNF1s3x43wo1_1280.jpg Edited May 6, 2022 by warezeater 1 Quote Share this post Link to post
Simo-K1080 Posted June 2 I'm working on a custom map: The Spider Temple for Doom 3: RoE :) 2 Quote Share this post Link to post
Arl Posted June 4 On 6/2/2024 at 6:01 AM, Simo-K1080 said: I'm working on a custom map: The Spider Temple for Doom 3: RoE :) Awesome. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.