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What are you working on? (Doom 3 edition)


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On 8/9/2021 at 4:27 PM, Tetzlaff said:

 

Can you guess which map?

 

Yes I do, it's looking great!

 

Am I seeing new textures?

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10 hours ago, Arl said:

 

Yes I do, it's looking great!

 

Am I seeing new textures?

 

Thanks! Yes, some modified custom textures from various sources to mimic that STARTAN look.

 

The map is only like 15% done, Doom 3 editing is really time consuming...but it is encouraging that other members have some promising looking levels in the works as well :)

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  • 1 month later...

not really working on this right now. these are original shots of my maps i took around 2005 when doom 3 just came out. i was part of the modding scene back then. unfortunately, nothing came out of it. doom 3 jedi was cancelled, because we were never able to find artists. we only had a couple mappers and a coder. very briefly i participated in the hexen edge of chaos mod, but never finished anything either. i also build a couple scenes for a star wars fan movie. those pieces i actually finished. i still have all the original files as well. i forgot the name of the movie though. i'm credited in it which is pretty cool. nowadays disney would probably shut this down.

 

anyways, here are some shots. those are in 800x600. the resolution i ran the game on at the time. also, you had to be really careful with shadow casting lights back in the day. something you can ignore with todays technology.

 

1776185042_swcantina.jpg.5f49f80b396d44d6183ab373287d7ebe.jpg

cantina from the fan movie. uses jedi outcast textures i ported over to doom 3.

 

1330195076_hexenintro.jpg.bd7ee097c37d5c7cda6d5dda64b4a47f.jpg

my application map for hexen edge of chaos. with original hexen eoc textures that i don't have anymore.

 

672108508_hexencath.jpg.df89e3399975d4db8994dccf03216775.jpg

cathedral for hexen

 

998664758_jedihangar.jpg.532c24d40abceeb88b98caed035c8b8a.jpg

hangar duel map for doom 3 jedi. you see, we didn't have textures. also very hard to light, because of hardware limitations. (and lack of editor knowledge i presume) the original ship i took from jedi outcast and rebuild it in doom 3 with curves to make it look like this.

 

498611033_jedireactor.jpg.dc5abc2dfa682864805718631aff8865.jpg

reactor room duel map for doom 3 jedi. uses original doom 3 textures and effects.

 

999420602_jeditemple.jpg.e03c8e103a4cd98c119f651936b3d78b.jpg

temple duel map for doom 3 jedi. uses original doom 3 textures. i really love the shape of the pillars. really proud of that design.

Edited by zzzornbringer

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On 9/17/2021 at 5:36 PM, zzzornbringer said:

 

999420602_jeditemple.jpg.e03c8e103a4cd98c119f651936b3d78b.jpg

temple duel map for doom 3 jedi. uses original doom 3 textures. i really love the shape of the pillars. really proud of that design.


I really like that shot! I actually saved it years ago as an inspiration for ancient Martian architecture. I know it’s supposed to be a SW setting, but it works so well with the Doom 3 Martian temple textures.

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8 hours ago, Tetzlaff said:


I really like that shot! I actually saved it years ago as an inspiration for ancient Martian architecture. I know it’s supposed to be a SW setting, but it works so well with the Doom 3 Martian temple textures.

nice to hear. i remember going really crazy with these big pillars in the background. i scaled them way up and moved them quite far away to get a sense of scale. that's one of the good things in the doom 3 engine. the engine doesn't care that much how big your curves are. as long as you limit the subdivisions. texture scaling was also very useful and easy to use.

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  • 4 months later...

This is not my work, but I can't recommend it enough!

AI textures - version 1.0 addon - Mod DB

 

Amazing things have been happening here recently, and they must not pass unnoticed!

 

Just a quick pick for comparison:

 

cargo_lift_d2 (original)

cargo_lift_d2.png.52d111adf902fcf230c30c03fae6f5c3.png

 

cargo_lift_d2 (upscale by darklord34)

cargo_lift_d2_upscale.png.1485b6b7a1bb12f0fceaf707946eb676.png

 

tablet5_h (original)

tablet5_h.png.8c159ae47281889c903c1240df1002f5.png

 

tablet5_h (upscale by darklord34)

tablet5_h_upscale.png.bbebdd253ceb8dcb5d615fd60b4ea852.png

Edited by warezeater

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  • 2 months later...

hellsign_promo_ups.png.dea9f1043b4d200ce002749d8362658a.pngAn upscale of the Hell sign from the back of the Doom 3 manual turned out surprisingly good, so I've decided to share it. A mix of two outputs, slightly cleaned up in an image editor.

Edited by warezeater

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I've adjusted Arl's launch screen to better fit 16:9 resolution.

 

launch.png.14a47047178b414c41381fe5b6dd8c45.png

 

Save as TGA into the Doom 3\base\guis\assets\splash\ folder.

Edited by warezeater

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Hell load screen adjusted for 16:9 resolution, based on Arl's improvements. Now the circle will look as a circle, not as an oval, when actually applied.

 

hell1.png.1df1300195744cebae5b2745518710f4.png

 

Save as TGA into the Doom 3\base\guis\assets\splash\ folder.

Edited by warezeater

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  • 3 weeks later...

I approached demon skull art by Kenneth Scott to make it look as close to the release version as possible while keeping the maximum detail. I also equalized brightness for the sake of bringing out the details. No upscale here, only manual retouch.

 

hell_demon_skull_2003_custom_fullbright_eq2.png.821a6d9a60aefcd0299917f9a2a771c2.png

 

The original art at Tumblr: https://64.media.tumblr.com/b2730661cea0e12585801d9fbd49784a/tumblr_mh7pu89eNF1s3x43wo1_1280.jpg

Edited by warezeater

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  • 2 years later...
On 6/2/2024 at 6:01 AM, Simo-K1080 said:

I'm working on a custom map: The Spider Temple for Doom 3: RoE :)

thespidertemple.jpg

 

Awesome.

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