jazzmaster9 Posted June 14, 2021 (edited) Jazzmaster Presents The Expansion to Abysm2: Infernal Contract is here! Abysm 2: Pharaoh's Judgement is an Expansion for the GZDoom mod Abysm 2: Infernal Contract. Includes a new singleplayer Campaign with new Weapons, Monsters and Quests. Karnak, Capital city of the Kingdom of Aten, is under siege by a militant cult hell-bent on destroying the old religion and the monarchy that was built upon it. Nadia, Mercenary of Iron and famed Demon Slayer of Hadria, is tasked by the Pharaoh of Aten to crush the rebellion and restore peace to the ruined city. Before Playing be sure you have the latest version of Abysm 2: Infernal Contract available HEREalso I recommend to not load this alongside other mods so that things don't break. HOW TO RUN • Pharaoh’s Judgement requires the Latest version Abysm 2: Infernal Contract and atleast GZDoom 4.2.4 or above to run. • You will need to load the Expansion – Pharaohs Judgement.pk3 AFTER Abysm 2 - Infernal Contract.pk3, using a Launcher of your choice. • You may also select both files and then Drag and Drop Abysm 2: Infernal Contract.pk3 to GZDoom.exe to ensure it is loaded First Before the expansion. • If it loads successfully you will see a New Purple Title Screen with no Errors. This Expansion Features: - Completely new campaign with an Overworld map, 5 Questline Dungeons and 5 Optional Dungeons. - New Starting Equipment, the Centurion’s set.- New Weapons and Upgrades and new upgrades for existing Weapons.- New Spells and Rings Before Playing be sure you have the latest version of Abysm 2: Infernal Contract available HERE Dropbox ModDB Mirror:Mediafire Screenshots: Music Music will be composed by John Weekly (PRCP, Ashes 2063, Dread Templar) and Volasaurus and Cardboard Marty (The Space Pirates, Vomitoreum). Right now there are A couple of Placeholder tracks from Powerslave that will be slowly phased out. Edited November 16, 2021 by jazzmaster9 26 Quote Share this post Link to post
Endless Posted June 14, 2021 Niceee. Abysm 2 was fucking awesome. An expansion is the cherry on the top! 3 Quote Share this post Link to post
TheMagicMushroomMan Posted June 14, 2021 21 minutes ago, Endless said: Niceee. Abysm 2 was fucking awesome. An expansion is the cherry on the top! Anything by @jazzmaster9 is fucking awesome! 3 Quote Share this post Link to post
Tarnsman Posted June 14, 2021 Nice. Will definitely check this one out. 2 Quote Share this post Link to post
Origamyde Posted June 14, 2021 2 hours ago, jazzmaster9 said: Music Music will be composed by John Weekley. Inject that stuff right into my veins all day ! Congrats on the beta release. Can't wait to give it a try :) 1 Quote Share this post Link to post
jazzmaster9 Posted June 15, 2021 Minor Update Uploaded: - Lessened particles spawned by the Twin Fang to prevent performance issues while shooting. - Fixed HOM in E2M14 "Tower of Stone" - Added additional enemies in "Karnak Township" 0 Quote Share this post Link to post
jazzmaster9 Posted June 19, 2021 Major Update Uploded: now v1.2 - Fixed the Pursuers purchase dialogue so that it gives the correct Spell. - More Typo correction. - Fixed some Texture misalignment. 0 Quote Share this post Link to post
jazzmaster9 Posted June 22, 2021 Minor Update Uploaded: - Minor Geometry Changes in Overworld to make Obelisk Structures more uniform. - Added Items and Chests in Overworld. - Corrected Typos in the Dialogue. 1 Quote Share this post Link to post
jazzmaster9 Posted June 25, 2021 Beta v2.0 Update Javelin Now has Infusion for it's Melee Attack to make it more consistent with other Melee Weapons. Sentry bot no longer bleeds. Corrected Spelling Errors in Dialogue. Keep the feedback coming guys. :) 1 Quote Share this post Link to post
jazzmaster9 Posted June 27, 2021 Major Update uploaded: - Tyrian's Bloodhound boss' secondary attack is now an Area of Effect Damage instead of a projectile. - Changed Smoke trail spawning for Javelin so it doesn't obscure the player's view. - Bandits in Map10 replaces with Acolytes to be more consistent with the rest of the bestiary. - Spawn point for Long Bow changed in Map14 to make it more visible. - Fixed Texturing in overworld. 1 Quote Share this post Link to post
lognifii Posted June 27, 2021 This is great to hear. Both Abysm and Abysm 2 were amazing. I'll definitely be playing this. 1 Quote Share this post Link to post
jazzmaster9 Posted July 8, 2021 (edited) Beta Version 2.5 Uploaded: - Replaced Return to Castle Wolfenstein tracks from the secret map with music from Castle Totenkopf by WSJ. - Fixed Sentinels not providing Experience Points when killed. - More Typo Corrections. - Secret Level boss Voice line changed to Lines from Castle Totenkopf SDL by WSJ. Edited July 8, 2021 by jazzmaster9 4 Quote Share this post Link to post
jazzmaster9 Posted July 16, 2021 (edited) Beta v3.0 Uploaded - Bloodbite Ring, Mindbite Ring and Soulbite Ring Repositioned to different maps for better balancing of difficulty curve. - Souls Chamber powerup added to Hidden Oasis. - Added Ability to purchase Steel Armor from Merchant Elis. - Geometry changes to Amun Reliquary to improve Aesthetics. - Sound Blocking in Tower of Stone Fixed. - New Textures for the "Futuristic Music Box" in Temple of Karnak. - Dialogue changes and correction. Edited July 16, 2021 by jazzmaster9 2 Quote Share this post Link to post
jazzmaster9 Posted July 21, 2021 Beta version 3.1 Update Uploaded Hornet sprites now changed to Locusts for the "Swarm" Spell to be more thematically consistent. New Sounds of Tyrian's Bloodhound boss. Added Lightning Stun effect to Tyrian's Bloodhound boss. Melee swipe attack removed for Tyrian's Bloodhound boss. New Startup music. 2 Quote Share this post Link to post
jazzmaster9 Posted July 28, 2021 (edited) Beta v.3.2 Update Uploaded. New Music Track for the Amun Reliquary composed by PRIMEVAL. New Music Track for Sobek Mines composed by Volasaurus. Fixed Typo for the Bloat Tick's name. Edited July 28, 2021 by jazzmaster9 1 Quote Share this post Link to post
jazzmaster9 Posted August 3, 2021 Minor Update Uploaded - Added New voice lines for the Main Character. - More Dialogue Fixes. 2 Quote Share this post Link to post
jazzmaster9 Posted August 9, 2021 (edited) Update Beta v3.4 Uploaded! All items taken from inventory upon starting the e2m14(Secret level) can now be recovered. Changed the Iron Key's (and corresponding locks) in e2m14 to "Rusted Keys" to fix a potential Softlock when entering the secret level with an Iron key found main quest Dungeon. 'Wrath of God Spell' now removed when entering e2m14 New Skybox for e2m6 Also plan is to have the mod come out of beta by the end of the month so keep an eye out for more updates. Edited August 9, 2021 by jazzmaster9 1 Quote Share this post Link to post
jazzmaster9 Posted August 26, 2021 Release Candidate 1 (Beta v.4) Update is now available for Download: Twin Fang moved from E2M14 (secret level) to E2M5 Valley of Kings and is now Part of the main weapon roster. Twin Fang now consumes Black Mana instead of White Mana Twin Fang Damage reduced by 10%. Fixed Potential Softlock in the Secret Level. New Graphics and sounds for the Twin Fang created by Cardboard Marty. Lightning Rod now located in the end of the Secret Level. Added New Graphics for Hand Cannon When upgraded with the Fire Bomb Launcher Added New Sounds for Hand Cannon when launching Fire bombs New Title Screen music composed by PRIMEVAL. Mudrot's location changed to earlier in Valley of Kings. Sentinel Lightning Resistance Increased. Hit Points of Final Boss increased from 3000 to 3500. Sectors in Valley of King incorrectly tagged as Damaging 1 Quote Share this post Link to post
jazzmaster9 Posted September 14, 2021 It's Finally Here! Abysm 2: Pharaoh's Judgement Expansion - Final Release 1.0 Thank you so much to those who provided Feedback and Suggestions, and to those who tried it out :D Release 1.0 changes: Track Track added, for E2M6 Mothership. Destination Unknown by Cardboard Marty Corrected the Tic rate for idle states for Sentinel and Kilmaat Drone. Switch in E2M6 that raises the bridge has been relocated. New Ladder textures by Skelegant to make them look more obviously climbable. 3 Quote Share this post Link to post
jazzmaster9 Posted November 16, 2021 Release v1.1 is here! New Tracks, composed by Luke Jansen, Replaces music for Map 05, Boss Theme and Optional Dungeons. Added HUD Icon that indicates when Ring of Sword's effect is active. Ambient Sounds added to Temple of Karnak. Fixed Switch in Map 10: So that It animates when being activated. 2 Quote Share this post Link to post
blakecasimir Posted December 18, 2021 So glad you're still making content like this Jazzmaster. This deserves a lot more attention. I don't play OG Doom any more, but this kind of first person RPG experience is the sort of mod that makes me want to jump right back into GZDoom. Again, if you ever consider making a commercial FPRPG project with the GZDoom engine, I'll buy in gladly. 1 Quote Share this post Link to post
jazzmaster9 Posted May 26, 2022 Update Uploaded for v1.1 - New Original Overworld theme composed by PRIMEVAL. - Silver Sword Ring active HUD Indicator now disappear during the Secret Level Cutscene. 0 Quote Share this post Link to post
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