skaarjman Posted June 14, 2021 (edited) I feel like there is some progress to be shared, so I post some screenshots and videos about the mod I am making for GZDooM Startup menu Spoiler Cowhead and so on... Spoiler Screenshots: Spoiler Just a packed dev version of the mod, you may find something if you dig into it Updated demo v0.084: https://drive.google.com/file/d/10_wGScCs0KlsWXMeKzQn0bifeo3osFzl/view?usp=sharing Note that there's still nothing to do in the houses, this is just merely the test version for some weapons AI and stuff and most importantly, optimization. 0.84 +Second map, added some detail +Dog actor +Electric arcs on poles (small chance for bystanders to have a suicidal thought) +Small fixes 0.71 +More fixes +Huge fps increase (+10 %) Far Dynamic lights turn off. +Cash pickup items now repel each other so they don't stack and start z-fighting 0.70 +Fixed many bugs including piss mechanics +Added some particle effects +Added some ambient sounds for map1 +Added trader scripts +Added jail system and scripts (not currently used in the game) +Added some of the items pickup glow +Further FPS optimizations (1 - 5 % increase) +Corrected male 1 corpse sizes +Added purely random pain sounds for Postal Dude +Added all cactuses damage and corrected hitboxes +Corrected some out of scale objects and corrected in the map1 +Added dude and cop clothes, although while wearing cop uniform, cop AI is still poor Edited February 7, 2022 by skaarjman Updated link 23 Quote Share this post Link to post
D4NUK1 Posted June 14, 2021 Impressive, how do you make the gas work? 1 Quote Share this post Link to post
skaarjman Posted June 14, 2021 25 minutes ago, D4NUK1 said: Impressive, how do you make the gas work? Thanks. Gas functions using Decorate code and 3D models 0 Quote Share this post Link to post
Dimon12321 Posted June 14, 2021 Is it a addon for this? Or you're making an independent project? You should then collaborate with @Kizoky 1 Quote Share this post Link to post
skaarjman Posted June 14, 2021 2 minutes ago, Dimon12321 said: Is it a addon for this? Or you're making an independent project? You should then collaborate with @Kizoky We are not collaborating, although we share some ideas with him. My mod is completely different and written in another language (ACS/Decorate vs Zscript). Kizoky's mod might be more finished, but I made (ripped, ported) all stuff myself and using different approach to everything. I really like Kizoky's mod and you should try it if you haven't already ! The only thing which is bothering me that his mod is really heavy (over 900MB). I discovered some ways which I improved model sizes, big map framerates and I will see what I can make 2 Quote Share this post Link to post
Dweller Dark Posted June 14, 2021 This can't be good for me, but I feel great! (It's a Postal 2 mod, just HAD to say it) 3 Quote Share this post Link to post
The BMFG Posted June 14, 2021 i swear to god if there is no pissing mechanic i will break into your house and steal your copy of postal 2 6 Quote Share this post Link to post
skaarjman Posted June 14, 2021 33 minutes ago, The BMFG said: i swear to god if there is no pissing mechanic i will break into your house and steal your copy of postal 2 My postal copy is in the web so you have to break into the valve servers. Also what postal without pissing mechanics ?? 0 Quote Share this post Link to post
caterste Posted June 14, 2021 I'm amazed that GZDoom is powerful enough to handle this, holy shit. 2 Quote Share this post Link to post
skaarjman Posted June 14, 2021 Just now, mittenz said: I'm amazed that GZDoom is powerful enough to handle this, holy shit. To be fair, it also runs on LZDooM 2 Quote Share this post Link to post
out_of_service Posted June 14, 2021 Very impressive! Looking forward to more. 1 Quote Share this post Link to post
roadworx Posted June 14, 2021 WOW, holy shit that's actually really impressive 1 Quote Share this post Link to post
Nimoy Posted June 14, 2021 I was thinking about making a POSTAL mod, based off of the first game. 1 Quote Share this post Link to post
Hawk of The Crystals Posted June 14, 2021 Thank you skaar, very cool. 1 Quote Share this post Link to post
skaarjman Posted June 14, 2021 49 minutes ago, Hans Grosse said: I was thinking about making a POSTAL mod, based off of the first game. Postal mod as in Unreal engine, based off the first game ? I would play that. 0 Quote Share this post Link to post
Kizoky Posted June 15, 2021 9 hours ago, skaarjman said: Kizoky's mod might be more finished The only thing which is bothering me that his mod is really heavy (over 900MB). I discovered some ways which I improved model sizes, big map framerates and I will see what I can make Well yeah, these are the problems with Share the Doom unfortunately. The biggest problem is Share the Doom was more like a mod for me to learn how to use ZScript properly, which later turned out to be a passion project, but now the remnants of time is causing huge problems (take a peak inside each file to know what I'm talking about: https://github.com/Kizoky/share-the-doom/tree/openworld/zscript), especially those 3D models which I just ripped and never optimized. 3 Quote Share this post Link to post
skaarjman Posted June 21, 2021 Download and test, how first map runs on your pc !. Requires GZDooM https://drive.google.com/file/d/1nMh96WBBu7qZuUIYh_b91Z1b5XiRK_Ef/view?usp=sharing 1 Quote Share this post Link to post
Kizoky Posted June 21, 2021 1 hour ago, skaarjman said: Download and test, how first map runs on your pc !. Requires GZDooM https://drive.google.com/file/d/1nMh96WBBu7qZuUIYh_b91Z1b5XiRK_Ef/view?usp=sharing I played around with it, seems really good so far for an alpha, but I have some several problems with it -Models are popping in and out in the distance -You can't jump through windows (this could be a DECORATE limitation?) -NPCs' heads always gets removed whenever they die -Some of the rooms feels way smaller than I remember in Postal 2 2 Quote Share this post Link to post
skaarjman Posted June 21, 2021 12 minutes ago, Kizoky said: I played around with it, seems really good so far for an alpha, but I have some several problems with it -Models are popping in and out in the distance -You can't jump through windows (this could be a DECORATE limitation?) -NPCs' heads always gets removed whenever they die -Some of the rooms feels way smaller than I remember in Postal 2 -Models popping in and out in the distance that is optimization thing. Need, of course to adjust the distance. -You should be able jump through windows I don't see why not, maybe there is a bug with hitboxes I don't know yett -NPC heads are removed cause death animation is just headless model. NPCs yet have no real AI -Some of the rooms could be smaller cause I eyeballed everything. Also, some models turn into sprites at certain distance, need to tune it so it's less noticeable. The problem is that 3D sectors don't "cover" any of the objects so they always are rendered, so in bigger map I get poor framerates. But with some single sided lines around the map, also making actors invisible from certain distance, increased fps by 50 - 150 %. Postal 2 had some wonderful things as antiportals, but with GZDooM you have to get smart, but you surely know that. 0 Quote Share this post Link to post
skaarjman Posted July 15, 2021 Discord https://discord.gg/mxKHFhhW 0 Quote Share this post Link to post
The BMFG Posted July 15, 2021 On 6/15/2021 at 9:02 PM, skaarjman said: Fire in the hole is reopened ! seeing this nightclub gives me flashbacks of walking into it with gasoline and burning everyone to a crisp. then proceeding to piss on them as they slowly burn to death 1 Quote Share this post Link to post
skaarjman Posted July 15, 2021 44 minutes ago, The BMFG said: seeing this nightclub gives me flashbacks of walking into it with gasoline and burning everyone to a crisp. then proceeding to piss on them as they slowly burn to death Well that's one way to handle this :D 0 Quote Share this post Link to post
skaarjman Posted July 15, 2021 53 minutes ago, The BMFG said: seeing this nightclub gives me flashbacks of walking into it with gasoline and burning everyone to a crisp. then proceeding to piss on them as they slowly burn to death Yep. That sort of works 2 Quote Share this post Link to post
skaarjman Posted July 20, 2021 Postal 2 Alpha v0.057 updated https://drive.google.com/file/d/1RY2YxL4isxY1QCHhi2QQ-sz0Ok8gAzYq/view?usp=sharing 1 Quote Share this post Link to post
skaarjman Posted September 9, 2021 .. Apsolutely no feedback.. I want to know how does it run on your specs :D 0 Quote Share this post Link to post
Mr.Rocket Posted October 9, 2021 (edited) The last link you posted doesn't allow a download, just says page not found. But the link before that link seems to work though, which I was able to download. The mod works, distant models, trees, light posts, things like that, seem to change their angle as you get closer. But I don't know if that's normal in Gzdoom. Edit: oh, and the player spawns in as Doomguy with a Doom pistol. ~ not sure if this is intentional. If it helps, the load times seems fine, it's not choppy or anything like that. The Gzdoom version I'm using is the one on the official site. Is there a specific version I should test this with from the builds on DRD instead? Window 11 64bit, GTX 1660 super. Edited October 9, 2021 by Mr.Rocket 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.