Dubbag Posted June 14, 2021 (edited) Title art by: @Lippeth thank you so much! She has spun, hidden form in view, Luna's true face, is now revealed to you, Take heed these words, she speaks from above, The rise of the Moon, is the fall of the Sun Well here we are again folks! We have been through "Tenth Gear" (10 minute maps), "Half Moon" (30-minute maps) and now, the finale of what I've named the "Time Trilogy", "Full Moon"! A 1 hour speedmapping Doomworld project! Headed by me and my good buddy @Engired! Spread the word this is an event of pure appreciation for the love of mapping as a whole! We will accept ALL comers new or experienced mappers so long as the guidelines are followed. Guidelines of Contribution Must be a Doom 2 WAD Must be PrBoom - [complevel 9] compatible Map must be created within roughly an hour. Going over by like 5 minutes or so is fine and play testing and adding music doesn't count. Just try to be honest with your time. VANILLA TEXTURES ONLY Custom music is fine and encouraged. (MIDI Only) Limit 2 maps per author No unfair challenges such as opening the level with the player surrounded by like 7 active Archviles or something. Please try to create an actual concept. Maps must contain at least 1 key door. If all the map slots aren't taken, 32 in all, (will edit post title when they are) and all requirements are met, anyone's map WILL be accepted. But there is no "Holding a spot for anyone". Maps are going to be organized in terms of difficulty any ways. Here is my first contribution as an example, not sure where it will land in the final set but here it is. It's called "Wide Open Spaces" WopenS.zip Music is "Cities Aflame With Rock and Roll" by Blue Oyster Cult If you have any questions about his project do not hesitate to ask! Let's do it one more time guys! See - "Tenth Gear" See - "Half Moon" Edited June 16, 2021 by Dubbag 29 Quote Share this post Link to post
Dubbag Posted June 14, 2021 (edited) Sorry it took me so long to get this started I got really bad food poisoning and just lost my job. Had to take a few days to get things straightened out but here we are now! Edited June 14, 2021 by Dubbag 2 Quote Share this post Link to post
1Destro3456 Posted June 14, 2021 I'm going to make a map for this 1 Quote Share this post Link to post
Reelvonic Posted June 14, 2021 Just now, Dubbag said: Sorry it took me so long to get this started I got really bad food poisoning and just lost my job. Had to take a few days to get things straightened out but here we are now! dont sweat it dude. no one here is in a hurry. Sucks about your job and food poisoning. 3 Quote Share this post Link to post
Dubbag Posted June 14, 2021 Just now, Reelvonic said: dont sweat it dude. no one here is in a hurry. Sucks about your job and food poisoning. thanks man already got a new one BTW so it's no big deal. 1 Quote Share this post Link to post
Dubbag Posted June 14, 2021 2 minutes ago, 1Destro3456 said: I'm going to make a map for this 3 Quote Share this post Link to post
1Destro3456 Posted June 14, 2021 3 minutes ago, Dubbag said: Sorry it took me so long to get this started I got really bad food poisoning and just lost my job. Had to take a few days to get things straightened out but here we are now! Didn't read this, but damn, that's really rough, it's really great that you got a new one, but I can't imagine how it must feel. And food poisoning, damn. Thankfully it seems you're okay now, but those must be some really rough days 1 Quote Share this post Link to post
Dubbag Posted June 14, 2021 Just now, 1Destro3456 said: And food poisoning, damn. Thankfully it seems you're okay now, but those must be some really rough days yeah it was pretty shitty. No pun intended. 1 Quote Share this post Link to post
omx32x Posted June 14, 2021 i really need to start mapping but as a total noob i dont think i should start here i really liked half moon the gameplay was bit sized and it remind me a lot of scythe on how maps are short i think the maps are gonna be a little bigger now but i hope we see as much experimentation as half moon not all maps were winners but its was a good wad overall 1 Quote Share this post Link to post
Dubbag Posted June 14, 2021 1 minute ago, omalefico32x said: i really need to start mapping but as a total noob i dont think i should start here i really liked half moon the gameplay was bit sized and it remind me a lot of scythe on how maps are short i think the maps are gonna be a little bigger now but i hope we see as much experimentation as half moon not all maps were winners but its was a good wad overall im glad you enjoyed it man. Half Moon is a WAD that either people love it or hate it lol. 0 Quote Share this post Link to post
Dubbag Posted June 14, 2021 my map had a few problems just fixed them and re-uploaded 1 Quote Share this post Link to post
omx32x Posted June 14, 2021 27 minutes ago, Dubbag said: im glad you enjoyed it man. Half Moon is a WAD that either people love it or hate it lol. isnt that true to all community wads? i dunno i think people always should aproach them knowing that some maps are not going to be so good 2 Quote Share this post Link to post
Dubbag Posted June 14, 2021 (edited) Well that's on them. I think all sets have good and bad maps even the original. Edited June 14, 2021 by Dubbag 0 Quote Share this post Link to post
Dubbag Posted June 14, 2021 (edited) Just so everyone knows this will be only one 32 map set. We arent doing that crazy 64 maps thing again. We worked it out but it was CRAZY lol. Gigawads are insane lol. But it's kind of what made Half Moon so special. Those kind of WADs are rare. Edited June 14, 2021 by Dubbag 3 Quote Share this post Link to post
omx32x Posted June 14, 2021 4 minutes ago, Dubbag said: Just so everyone knows this will be only one 32 map set. We arent doing that crazy 64 maps thing again. We worked it out but it was CRAZY lol. i think 64 maps are way too much too especially since maps are going to be bigger now because of the 1 hour limit 32 maps are fine 3 Quote Share this post Link to post
Dubbag Posted June 14, 2021 Just now, omalefico32x said: i think 64 maps are way too much too especially since maps are going to be bigger now because of the 1 hour limit 32 maps are fine that's what im sayin lol 0 Quote Share this post Link to post
Dubbag Posted June 14, 2021 31 minutes ago, The BMFG said: what slot can i take? any one you want 0 Quote Share this post Link to post
The BMFG Posted June 14, 2021 35 minutes ago, Dubbag said: any one you want map05 sound good? 1 Quote Share this post Link to post
Dubbag Posted June 14, 2021 (edited) 1 minute ago, The BMFG said: map05 sound good? well actually your maps slot may change based on difficulty. same with every body else's so it's best to sign up before all 32 are taken Edited June 14, 2021 by Dubbag 1 Quote Share this post Link to post
The BMFG Posted June 14, 2021 1 minute ago, Dubbag said: well actually your maps slot may change based on difficulty. same with every body else's so it's best to sign up before all 32 are taken aight gonna start making the map rn 1 Quote Share this post Link to post
Reelvonic Posted June 15, 2021 (edited) question. so last time i spent a majority of my time texturing, which led to a fairly simplistic map. im unsure if you are supposed to actually time while texturing(like i did) or if you dont have to time while texturing? Edited June 15, 2021 by Reelvonic 0 Quote Share this post Link to post
KeaganDunn Posted June 15, 2021 1 minute ago, Reelvonic said: question. so last time i spent a majority of my time texturing, which led to a fairly simplistic map. im unsure if you are supposed to actually time while texturing(like i did) or if you dont have to time while texturing? Typically, any work on the map (from when you put down your first linedef to until the timer runs out) is part of the time. 2 Quote Share this post Link to post
Dubbag Posted June 15, 2021 3 minutes ago, Dunn (& Dunn) said: Typically, any work on the map (from when you put down your first linedef to until the timer runs out) is part of the time. yeah texturing is part of it 1 Quote Share this post Link to post
Dubbag Posted June 15, 2021 (edited) @Reelvonic however, if you are finished with the map and are play testing and find a missing texture, then fixing that doesn't count towards time. Edited June 15, 2021 by Dubbag 1 Quote Share this post Link to post
myolden Posted June 15, 2021 (edited) Map Name: Murderer's Muse Author: myolden Music: "Necron's Arena" from Kings Field Sky: SKY3 Format: Boom (Doom 2) Difficulty Settings: No Build Time: 1 hour 5 minutes Comments: The extra 5 minutes was spent fixing a few small bugs and re-balancing the map, as I ran out of ammo on the first couple of playtests. Are difficulty settings a requirement? I could probably add them in 2 minutes tops. Murderer's Muse.zip Screenshots: Spoiler Edited June 15, 2021 by myolden 7 Quote Share this post Link to post
Dubbag Posted June 15, 2021 @myolden Now that's what I'm talking about. That map was just fuckin dirty! Love it great work and no , difficulties are not required. 1 Quote Share this post Link to post
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