Dubbag Posted June 17, 2021 @Reelvonic nice work dude i really like it! 0 Quote Share this post Link to post
Reelvonic Posted June 17, 2021 (edited) bug fixxed version fixed missing textures and untagged door tricksnchainsawsbugfix.zip Edited June 17, 2021 by Reelvonic 0 Quote Share this post Link to post
Ks4 Posted June 17, 2021 (edited) I planned this map a lot, rooms textures, where monsters and things should be placed and map measurement. I drew it on a graph paper and each square simulated 64 units, for map things I used a circle with letters. map name: Holy blood build time: 1 hour and 1x minutes aproximately (I guess, not more than 2x minutes anyway) and another hour (and a few more minutes) fixing missing textures, adding switches and linedef actions, adding and moving some monsters, aligning textures, optimizing ammo and health and adding doors unpegged. For faster mapping I used copy and paste, most of the areas were the same on both sides, so I just pasted the other half to complete them. I did first the map and lastly I added the textures and things. map information: not slaughter, vanilla, not a hard map and have not secrets. slot: map06 holyblood.rar Fixed a wrong texture on the blood river: holybloodfix.rar Please don't put this after a map with bfg because could make it too easy for d2all. Also I think that slaughter maps should not be in this project, let them for slaughter projects, playing the complete wad might not be fun, speedrunning can be irritating and gameplay unsafe. Hope this map applies for the project, let me know if there is anything wrong. :) Edited June 17, 2021 by Kokrovan texture fix 3 Quote Share this post Link to post
Christian Ck. Posted June 17, 2021 not your best work but I guess you can't do much in 1 hour 0 Quote Share this post Link to post
KubaloBlackMT Posted June 17, 2021 umm, well here's the return of PUEBLO! The start is good, the rest is uh... something. PUEBLOAGAIN.zip There's two keys and one of them takes you to the urinary gangrape trap. 1 Quote Share this post Link to post
Dubbag Posted June 18, 2021 wow @Kokrovan that was pretty sprawling for a one hour map. I like it alot. 1 Quote Share this post Link to post
Dubbag Posted June 18, 2021 @Dragonfly I love your map, very well balanced and gave me a Thy Flesh Consumed vibe. IDK why. 1 Quote Share this post Link to post
Dubbag Posted June 18, 2021 @1Destro3456 You map gives me a very open feeling. I like it good work friend! 1 Quote Share this post Link to post
knifeworld Posted June 18, 2021 Came up with a super clear idea for a map 2 days ago but had an IRL emergency to deal with... Still got one or two slots left? 2 Quote Share this post Link to post
Engired Posted June 18, 2021 2 hours ago, ʞnifeworld said: Came up with a super clear idea for a map 2 days ago but had an IRL emergency to deal with... Still got one or two slots left? 7, I have a list on page 4. 2 Quote Share this post Link to post
1Destro3456 Posted June 18, 2021 9 hours ago, Dubbag said: @1Destro3456 You map gives me a very open feeling. I like it good work friend! Thanks! I think I have too much ammo, but it was fine for the most part on that department, because of that supercharge I have there. Wish I could’ve fleshed out that idea, but I should’ve also tried to use better the time that I had. 1 Quote Share this post Link to post
Wavy Posted June 18, 2021 2 hours ago, Engired said: 7, I have a list on page 4. Damn. I'm still planning my map. I hope I can get it done =P Spoiler If not, I could just release it as a standalone WAD. 2 Quote Share this post Link to post
Dubbag Posted June 19, 2021 13 hours ago, Wavy said: Damn. I'm still planning my map. I hope I can get it done =P Reveal hidden contents If not, I could just release it as a standalone WAD. its ok i think you still have plenty of time. 1 Quote Share this post Link to post
Reelvonic Posted June 20, 2021 oh shit just realised my map doesnt contain a key door 0 Quote Share this post Link to post
Dubbag Posted June 20, 2021 12 minutes ago, Reelvonic said: oh shit just realised my map doesnt contain a key door lol better get on that ha! 0 Quote Share this post Link to post
Reelvonic Posted June 20, 2021 1 minute ago, Dubbag said: lol better get on that ha! well i did have like 20 minutes left on my timer. so i might as well use them and make a second map afterwards 1 Quote Share this post Link to post
Dubbag Posted June 20, 2021 1 minute ago, Reelvonic said: well i did have like 20 minutes left on my timer. so i might as well use them and make a second map afterwards all good, utilize ur time man you have an hour for a reason ha. I'm gonna make another soon too when there's one slot left. 0 Quote Share this post Link to post
Reelvonic Posted June 20, 2021 aight i added some extra traps as well as a key door tricksnchainsawsfinal.zip 2 Quote Share this post Link to post
Reelvonic Posted June 20, 2021 hmm i have an idea for my second map. it will be a level with the player surrounded by like 7 active Archviles or something 1 Quote Share this post Link to post
Paf Posted June 20, 2021 (edited) any open slots? might try to slide in a very tedious and annoying map if there are any slots Edited June 20, 2021 by Paf 0 Quote Share this post Link to post
Reelvonic Posted June 20, 2021 1 minute ago, Paf said: any open slots? might try to slide in a very tedious and annoying map if there are any slots yes 0 Quote Share this post Link to post
Paf Posted June 20, 2021 (edited) 3 hours ago, Reelvonic said: yes ok, what slots? Spoiler nvm im stupid Edited June 20, 2021 by Paf 0 Quote Share this post Link to post
Reelvonic Posted June 20, 2021 Just now, Paf said: ok, what slots? there is no slot picking. you make your map and then the orders are decided by difficulty 0 Quote Share this post Link to post
Paf Posted June 20, 2021 (edited) 3 hours ago, Reelvonic said: there is no slot picking. you make your map and then the orders are decided by difficulty Oh, forgot that. Thanks. Probably making a map TMR. Edited June 20, 2021 by Paf 1 Quote Share this post Link to post
Dubbag Posted June 20, 2021 (edited) 25 minutes ago, Reelvonic said: hmm i have an idea for my second map. it will be a level with the player surrounded by like 7 active Archviles or something please try to make an actual concept like @El Inferno did. lol he made one literally called that and I love it. Edited June 20, 2021 by Dubbag 1 Quote Share this post Link to post
Reelvonic Posted June 20, 2021 4 minutes ago, Dubbag said: please try to make an actual concept like @El Inferno did. lol he made one literally called that and I love it. lol i didnt see his yet. damn he beat me to it. lol 1 Quote Share this post Link to post
Dubbag Posted June 20, 2021 2 minutes ago, Reelvonic said: lol i didnt see his yet. damn he beat me to it. lol haha page 5 0 Quote Share this post Link to post
Engired Posted June 20, 2021 (edited) Made another map, here it is: Name: Concerto Download: Concerto.zip Sky: Yes Music: FF4 Final Battle Music May release a video on it soon, just like last stime. Edited June 20, 2021 by Engired 1 Quote Share this post Link to post
Reelvonic Posted June 20, 2021 @Engired that was awesome i loved some of the visuals too such as Spoiler i dont know how i did thirty minutes, 1 hour seems like barely enough time lol. also i made this playlist of halfmoon videos: https://www.youtube.com/playlist?list=PLSIhUHs1XXmkGRJoA98g7ZbBPfkH4mk4E let me know if i missed any 2 Quote Share this post Link to post
Dubbag Posted June 20, 2021 @Engired fantastic work friend, i like it alot. we're almost done guys! 3 Quote Share this post Link to post
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