Biz! Posted July 2, 2021 doom retro is the only thing I use, unless its GZDOOM only, such as hdoom 0 Quote Share this post Link to post
Doomkid Posted July 2, 2021 11 hours ago, dei_eldren said: This sounds really interesting - maybe this is a stupid question and the answer is obvious, but can you tell me the difference to MBF (which i use in MSDOS)? 10 hours ago, Gez said: Well they don't support any Boom or MBF feature, obviously. To expand on this, MBF is actually a source port - the UDoom32 / Doom32 EXEs are just modified versions of vanilla doom that raise the limits. In truth, I imagine MBF is more robust in just about every way, though I’ve never used it first hand. 1 Quote Share this post Link to post
dei_eldren Posted July 2, 2021 (edited) 1 hour ago, Doomkid said: To expand on this, MBF is actually a source port - the UDoom32 / Doom32 EXEs are just modified versions of vanilla doom that raise the limits. In truth, I imagine MBF is more robust in just about every way, though I’ve never used it first hand. 12 hours ago, Gez said: Well they don't support any Boom or MBF feature, obviously. Thanks, i actually didn't realize MBF supports Boom features...though, i should have, since i do remember reading about it but rubber didn't meet the road as i never thought of trying Boom maps in MBF. Very interesting, i'll have to experiment! Thank you both. (And this means, i could play Si666il with simply doom32.exe!) Edited July 2, 2021 by dei_eldren 1 Quote Share this post Link to post
DOEL Posted July 4, 2021 DSDA-Doom because it's basically PrBoom+ but with much better feeling mouse 2 Quote Share this post Link to post
Dweller Dark Posted July 4, 2021 For more vanilla-based stuff, I like DSDA-Doom. It's got the vanilla options but widescreen and an OpenGL mode. 0 Quote Share this post Link to post
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