Distortion Dog Posted June 17, 2021 I don't know why, but for some reason the native Zandronum Linux binaries runs worse than running the Windows binaries under Wine. I can generally get good performance from the Win EXE but when I run the application provided by the PPA, it performs badly, even at a low resolution. Has anyone run into this? I doubt it's my system, I can run GZDoom natively quite well. 1 Quote Share this post Link to post
omx32x Posted June 17, 2021 10 hours ago, Distortion Dog said: I don't know why, but for some reason the native Zandronum Linux binaries runs worse than running the Windows binaries under Wine. I can generally get good performance from the Win EXE but when I run the application provided by the PPA, it performs badly, even at a low resolution. Has anyone run into this? I doubt it's my system, I can run GZDoom natively quite well. i dunno if thats on topic but zandronum refused to work on my machine and i could not fix it no matter what i tried so i just gave up and used wine with plays the game without midi music other source ports ran fine 1 Quote Share this post Link to post
xX_Lol6_Xx Posted June 17, 2021 For me, it didn't run at all, so I went for the win exe, but I ended uninstalling it, and went for Odamex instead. 0 Quote Share this post Link to post
Redneckerz Posted June 17, 2021 1 hour ago, Lol 6 said: For me, it didn't run at all, so I went for the win exe, but I ended uninstalling it, and went for Odamex instead. Was there a error when starting it, and which version? 0 Quote Share this post Link to post
TheMightyHeracross Posted June 17, 2021 (edited) @Lol 6 @omalefico32x This is a known sound bug that I believe is fixed in devbuilds. To get around it for now, start Zandronum with -nosound, then in the sound options change "Output System" to SDL, then restart. Edited June 17, 2021 by TheMightyHeracross 3 Quote Share this post Link to post
omx32x Posted June 18, 2021 8 hours ago, TheMightyHeracross said: @Lol 6 @omalefico32x This is a known sound bug that I believe is fixed in devbuilds. To get around it for now, start Zandronum with -nosound, then in the sound options change "Output System" to SDL, then restart. thank you dude im gonna try this later 0 Quote Share this post Link to post
xX_Lol6_Xx Posted June 18, 2021 I tried it and it works! Thanks @TheMightyHeracross 2 Quote Share this post Link to post
omx32x Posted June 27, 2021 On 6/17/2021 at 5:11 PM, TheMightyHeracross said: @Lol 6 @omalefico32x This is a known sound bug that I believe is fixed in devbuilds. To get around it for now, start Zandronum with -nosound, then in the sound options change "Output System" to SDL, then restart. ok i stopped being lazy and finally decided to try this out but the problem is now zandronum works but i have literally no sound even without the -nosound parameter im starting to wonder if my machine has some kind of problem with sdl output or if the fix makes zandronum playable but without any sound any ideas what is happening? 1 Quote Share this post Link to post
3t0 Posted July 3, 2021 Have you read the bug thread in @TheMightyHeracross reply? It seems version 3.1 has it fixed. Issue seems to be in FMOD sound library which is good for sound but crap to support at the same time. From what I gather, most ports got rid of it for some time. Are you on version 3.1? If not you can try that newer zandronum or build it yourself. 0 Quote Share this post Link to post
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