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Why is this door like this?


NinjaDelphox

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What's your texture's size and what is the port you getting it on?

One thing I can think of is that ports other than gzDoom require width of a texture to be a power of two. If it's not, they cut it down to nearest (So if your texture is I dunno, 120 units wide, maybe, it'll get cut to 64 and so on)

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10 hours ago, NinjaDelphox said:

Does that mean it doesn't animate? If so yes.

No, single patch means the texture is composed of a single lump.


to give you an example of a texture that is composed of two patches, look at any of the switches in DOOM2. They are textures that are composed of a wall lump with a switch lump pasted on top of it.

 

EDIT: or another example, this texture is built using a wall patch and a green sludge patch.


0yvgiau.png

Edited by RDETalus

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It looks like the texture size is the problem. The NEONDOOR is set to 127 x 255. When I change it to 128 instead of 127, it displays correctly in PrBoom+.

size.png

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Of course it was because I was dumb, dammit lol. Thank you so much for the help! I coulda swore that said 128 last time I checked but I guess I am blind.

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