NinjaDelphox Posted June 20, 2021 This door texture looks correct in Doom builder but ingame it looks all weird. How would I fix this? 0 Quote Share this post Link to post
0 ViolentBeetle Posted June 20, 2021 What's your texture's size and what is the port you getting it on? One thing I can think of is that ports other than gzDoom require width of a texture to be a power of two. If it's not, they cut it down to nearest (So if your texture is I dunno, 120 units wide, maybe, it'll get cut to 64 and so on) 0 Quote Share this post Link to post
0 NinjaDelphox Posted June 20, 2021 I'm using PrBoom+ and the texture size is 128 x 256. 0 Quote Share this post Link to post
0 ViolentBeetle Posted June 20, 2021 Is it a single patch texture? 0 Quote Share this post Link to post
0 NinjaDelphox Posted June 20, 2021 Does that mean it doesn't animate? If so yes. 0 Quote Share this post Link to post
0 RDETalus Posted June 21, 2021 (edited) 10 hours ago, NinjaDelphox said: Does that mean it doesn't animate? If so yes. No, single patch means the texture is composed of a single lump. to give you an example of a texture that is composed of two patches, look at any of the switches in DOOM2. They are textures that are composed of a wall lump with a switch lump pasted on top of it.  EDIT: or another example, this texture is built using a wall patch and a green sludge patch. Edited June 21, 2021 by RDETalus 0 Quote Share this post Link to post
0 NinjaDelphox Posted June 21, 2021 Yeah it's just a single lump then. 0 Quote Share this post Link to post
0 RDETalus Posted June 22, 2021 Weird, if you send the wad I can look at it 0 Quote Share this post Link to post
0 NinjaDelphox Posted June 22, 2021 The texture is in use in Map 32. Ninja'sStupidWad.zip 0 Quote Share this post Link to post
0 RDETalus Posted June 22, 2021 It looks like the texture size is the problem. The NEONDOOR is set to 127 x 255. When I change it to 128 instead of 127, it displays correctly in PrBoom+. 0 Quote Share this post Link to post
0 NinjaDelphox Posted June 22, 2021 Of course it was because I was dumb, dammit lol. Thank you so much for the help! I coulda swore that said 128 last time I checked but I guess I am blind. 0 Quote Share this post Link to post
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NinjaDelphox
This door texture looks correct in Doom builder but ingame it looks all weird. How would I fix this?
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