Master Saibot Posted June 21, 2021 (edited) Project Death its a dificulty mod, its my first mod, and i will try my best to make fun, you can play by gzdoom, i tried to make a hand-shotgun and didnt work, so, somebody can help me doing the sprites? the enemies have more life, and the player has less, you can download here the BETA: Project Death PRE-BETA.zip Last Update: The Project is dead, i dont know how to program things so it a complete shit mod, never going to try make this mod better, was a shit idea! Bye people from the doomworld forum! Ass: Saibot Edited August 2, 2021 by Master Saibot PRE-BETA 0 Quote Share this post Link to post
"JL" was too short Posted June 21, 2021 What sorts of features does it have? At this point all I know about its content is that it probably doesn't have a hand-shotgun in it currently. 0 Quote Share this post Link to post
The_Trve_Raith Posted June 21, 2021 Okay, you need to explain more about this. You say it's a difficulty mod, how does it change the difficulty? What's a hand-shotgun? What does this add? I'm not trying to deter or make fun of you, but you need to explain this stuff. 0 Quote Share this post Link to post
Master Saibot Posted June 21, 2021 2 hours ago, The_Trve_Raith said: Okay, you need to explain more about this. You say it's a difficulty mod, how does it change the difficulty? What's a hand-shotgun? What does this add? I'm not trying to deter or make fun of you, but you need to explain this stuff. OH SRR, shotgun-dude was a stupid idea i have, of add a shotgun in your hand, and this mod will make the enemyes ( srr for bad english) with more health, and player less health, and now iam adding other effects to the weapons 0 Quote Share this post Link to post
Master Saibot Posted June 21, 2021 2 hours ago, jerrysheppy said: What sorts of features does it have? At this point all I know about its content is that it probably doesn't have a hand-shotgun in it currently. yeap, but the enemyes ( srr for bad english) have more health, and player has less life, iam now working in new effects to the gun 0 Quote Share this post Link to post
nrofl Posted June 21, 2021 I gave it a play. Heres my thoughts First of all I was surprised to see it just be a DeHackEd file and not even a wad file, nothing wrong with that I was just surprised. Heres the thoughts on the gameplay. The enemies have too much health, loading this in Doom 2 and having to expend 15 bullets on one zombieman is a little absurd. Especially when you have 25 health max and theres hitscanners everywhere. I thought the shotgun replacement was really funny and powerful, and if you continue to make the weapons OP I think it would be an interesting dichotomy with the limited health. I see potential for an interesting gameplay mod but right now it seems to be in an alpha stage. 0 Quote Share this post Link to post
Master Saibot Posted June 21, 2021 10 minutes ago, nue said: I gave it a play. Heres my thoughts First of all I was surprised to see it just be a DeHackEd file and not even a wad file, nothing wrong with that I was just surprised. Heres the thoughts on the gameplay. The enemies have too much health, loading this in Doom 2 and having to expend 15 bullets on one zombieman is a little absurd. Especially when you have 25 health max and theres hitscanners everywhere. I thought the shotgun replacement was really funny and powerful, and if you continue to make the weapons OP I think it would be an interesting dichotomy with the limited health. I see potential for an interesting gameplay mod but right now it seems to be in an alpha stage. I REALLY APRECIATE YOU PLAYED! i will make the enemies have less health maybe, i put the max life 75, maybe the initial life could be 75, give me more ideas PLEASE! 0 Quote Share this post Link to post
nrofl Posted June 21, 2021 Just now, Master Saibot said: I REALLY APRECIATE YOU PLAYED! i will make the enemies have less health maybe, i put the max life 75, maybe the initial life could be 75, give me more ideas PLEASE! Ok Make the plasma rifle shoot 3 at a time, like a contra spread gun. Make the rocket launcher shoot bullets as well as rockets. Make the ssg have a really tight spread so its like a sniper. Make arachnotrons have a revenant homing projectile attack. make cacodemons shoot 5 projectiles at a time instead of 1 0 Quote Share this post Link to post
TheMagicMushroomMan Posted June 21, 2021 (edited) Ideas: -Pistol always accurate, firing rate increased. Possibly burst fire. -Combat shotgun fires a high damage slug but firing rate is slow. -Rocket launcher firing rate 50% but double splash damage area. -Plasma rifle shoots multiple projectiles^^^. -BFG deals massive damage over a wide area but uses 200 cells. -Chaingun should be similar to the one in Valiant. -SSG does splash damage for each pellet. -Berserk punch does 200% more damage -Player health caps at 50, armor caps at 100. -Low tier monsters have 75% more health. -Mid tier monsters have 50% more health. -Cyberdemon/Mastermind have 30% more health. -Mancubus fires more projectiles. -Cyberdemon fires five rockets in a cone. -Cacodemons shoot homing projectiles -Pain Elementals spawn two lost souls at a time, five after being killed. -Revenants fire two projectiles, maybe with small splash damage. -Baron throws a fast, explosive projectile. -Hell Knight inflicts poison. -Lost souls explode on impact, dealing more damage. -Sergeants fire three shots. -Spectres move at double speed, do more damage. -Pinkies have a chance of biting multiple times. -Arachnotrons move at triple speed, fire volleys of projectiles. -Archvile speed doubled. Also gives the player a hemorrhoid. -Small medkits give 5 health. -Large medkits give 10 health. Edited June 21, 2021 by TheMagicMushroomMan 2 Quote Share this post Link to post
Li'l devil Posted June 22, 2021 "Project Death" is quite a bold name. If you need ideas, then I have one that fits very well with the name of your project: the players dies as soon as they start the wad. 0 Quote Share this post Link to post
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