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Height/Width Changing breaks collision?


forgettable pyromaniac

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So I'm trying to make something that is about the size of doomguy, so using my .Bex file, I make this object have a height of 56 and width of 20, but when I go into it, the object can now go through walls and go down extremely steep walls without even thinking about it. I also can not shoot it. Is there something weird that's happening that I don't know about or?

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Commander Keen also has NOGRAVITY and SPAWNCEILING flags set, so make sure to remove those. His pain chance and mass should probably also be adjusted if you're intending him to be more closer to a Doomguy-sized monster.

 

A good way to make sure your new monster will act like it should is to compare its properties, states and flags to existing monsters to see if there's any odd discrepancies. Did a quick mockup of Commander Keen with Imp states, and with the height, radius and speed you mentioned above, and it works fine. So at this point if the aforementioned flags are not to blame, the problem is most likely in the monster states.

 

Out of curiosity, what software are you using to edit your .bex?

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Is "travels over cliffs" ticked? (This is obvious, but sometimes it's the easy things that get missed). Also, out of curiosity, what's the actors movement speed?

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9 minutes ago, Doomkid said:

Is "travels over cliffs" ticked? (This is obvious, but sometimes it's the easy things that get missed). Also, out of curiosity, what's the actors movement speed?

It is not, also the speed is like... 16.

 

edit: It's Commander Keen that I'm trying to change, which is why I want to change the size, he's a bit tall.

Edited by forgettablepyromaniac

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