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Trying to combine tnt with tnt31


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I have tnt.wad from steam and tnt31.wad, I would like to combine tnt31 with the rest of tnt so I can make a long demo and also have it be dsda compatible. What is the best way to do this?

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Tnt31.wad is just a patch file so you'll need to run both wads at the same time. The text file for the fix describes this "To use, simply add this WAD file name on the command line or in the list of WADs used with DOOM2.EXE in a Final DOOM TNT installation. " Specifically the command line parameter would be:

 

DOOM2 -FILE TNT31.WAD 

 

Since you already know how to record demos I assume you know the command line, but I'm not totally sure how the steam version works. It's worth noting that you technically don't need the patch to finish the level thanks to a small skip, and dsda will still accept demos with this version.

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  • 4 weeks later...
On 6/25/2021 at 7:17 PM, DarthPlagus03 said:

Trying to combine tnt with tnt31. What is the best way to do this?

 

The best way to do this is by doing it as follows:

 

Spoiler

Dragon-Ball-FighterZ-Goku-Vegeta-Fusion-Dance.jpg.da6db3228a72f811ead2f214f583d62f.jpg

 

Edited by OniriA

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What @Harpax said is mostly correct except the command-line is wrong. Tnt31.wad contains only one level. If I want to play the whole set starting from MAP01 like this, the rest of the maps will be Doom II maps.

 

I would run it like this in PrBoom+ and most other source ports behave the same.

prboom-plus -iwad tnt -file tnt31 -complevel 4 -skill 4 -warp 1 -record xxx

With this command line I start on MAP01, if I get the secret exit on MAP15 I get to MAP31 which is correctly patched. 

 

Note that prboom-plus doesn't require .wad extension while vanilla/chocolate doom and maybe some other ports do, so if yours fails to start, replace "tnt" with "tnt.wad" and "tnt31" with "tnt31.wad".

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2 hours ago, DoomGater said:

Afaik, tnt31.wad does not contain any "level". It just fixed several bugs in map31.

By fixing map31, it demonstrably contains the level.

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5 hours ago, vdgg said:

What @Harpax said is mostly correct except the command-line is wrong

Ackchyually, the command line example I gave was taken from the original tnt text file which assumes you're using the original final doom exe. There was no "-iwad" command for any of the original exes they just autodetected. Confusingly enough the Final Doom exe was in fact called "Doom2.exe" so the command will work fine with the original setup and pretty much any port as long as it's your only iwad present.

If it's not your only iwad and you are using sourceports however, then you're correct. I assumed the op was using the steam version which still uses dosbox.

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3 hours ago, Edward850 said:

By fixing map31, it demonstrably contains the level.

My mistake, your're right! It is not the patch, but the pwad.....

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