DarthPlagus03 Posted June 25, 2021 I have tnt.wad from steam and tnt31.wad, I would like to combine tnt31 with the rest of tnt so I can make a long demo and also have it be dsda compatible. What is the best way to do this? 1 Quote Share this post Link to post
Harpax Posted June 25, 2021 Tnt31.wad is just a patch file so you'll need to run both wads at the same time. The text file for the fix describes this "To use, simply add this WAD file name on the command line or in the list of WADs used with DOOM2.EXE in a Final DOOM TNT installation. " Specifically the command line parameter would be: DOOM2 -FILE TNT31.WAD Since you already know how to record demos I assume you know the command line, but I'm not totally sure how the steam version works. It's worth noting that you technically don't need the patch to finish the level thanks to a small skip, and dsda will still accept demos with this version. 1 Quote Share this post Link to post
OniriA Posted July 19, 2021 (edited) On 6/25/2021 at 7:17 PM, DarthPlagus03 said: Trying to combine tnt with tnt31. What is the best way to do this? The best way to do this is by doing it as follows: Spoiler Edited July 19, 2021 by OniriA 3 Quote Share this post Link to post
DoomGater Posted July 20, 2021 Or use one of the many existing solutions to patch the iwad:https://doomgate.de/files/duub/index.html 1 Quote Share this post Link to post
vdgg Posted July 20, 2021 What @Harpax said is mostly correct except the command-line is wrong. Tnt31.wad contains only one level. If I want to play the whole set starting from MAP01 like this, the rest of the maps will be Doom II maps. I would run it like this in PrBoom+ and most other source ports behave the same. prboom-plus -iwad tnt -file tnt31 -complevel 4 -skill 4 -warp 1 -record xxx With this command line I start on MAP01, if I get the secret exit on MAP15 I get to MAP31 which is correctly patched. Note that prboom-plus doesn't require .wad extension while vanilla/chocolate doom and maybe some other ports do, so if yours fails to start, replace "tnt" with "tnt.wad" and "tnt31" with "tnt31.wad". 1 Quote Share this post Link to post
DoomGater Posted July 20, 2021 Afaik, tnt31.wad does not contain any "level". It just fixed several bugs in map31. 0 Quote Share this post Link to post
Edward850 Posted July 20, 2021 2 hours ago, DoomGater said: Afaik, tnt31.wad does not contain any "level". It just fixed several bugs in map31. By fixing map31, it demonstrably contains the level. 2 Quote Share this post Link to post
Harpax Posted July 20, 2021 5 hours ago, vdgg said: What @Harpax said is mostly correct except the command-line is wrong Ackchyually, the command line example I gave was taken from the original tnt text file which assumes you're using the original final doom exe. There was no "-iwad" command for any of the original exes they just autodetected. Confusingly enough the Final Doom exe was in fact called "Doom2.exe" so the command will work fine with the original setup and pretty much any port as long as it's your only iwad present. If it's not your only iwad and you are using sourceports however, then you're correct. I assumed the op was using the steam version which still uses dosbox. 0 Quote Share this post Link to post
DoomGater Posted July 20, 2021 3 hours ago, Edward850 said: By fixing map31, it demonstrably contains the level. My mistake, your're right! It is not the patch, but the pwad..... 0 Quote Share this post Link to post
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