cannonball Posted March 14, 2022 An update from me; https://www.dropbox.com/s/dq8ye0mqc1ewbli/DS4CBMaps.zip?dl=0 Changes E4M5 - Difficulty settings added and co-op starts placed. This one should be finished. E4M8 - Adjusted the final fight a little to prevent ways of cheapening the fight. Essentially there is a rear guard cyber. At the moment the map only has UV difficulty but I want to make sure that this difficulty is fine before tweaking for HMP/HNTR. 3 Quote Share this post Link to post
Walter confetti Posted March 25, 2022 Another call out post for knowing how mapping are going for this project guys? @NeedHealth @DukeOfDoom The only maps missing are yours... 0 Quote Share this post Link to post
Walter confetti Posted April 24, 2022 So... It's been a while since the last time I've checked out this thread and no news are coming from this project, how the things are going? @NeedHealth and @DukeOfDoom, what is your map status? I send as well a DM to the guest mapper that it's working on the backup map, if i don't have any news from you guys, I'll see to make some type of filler map for completing the episode... 0 Quote Share this post Link to post
cannonball Posted April 24, 2022 Here is an update for E4M8 https://www.dropbox.com/s/cqv69nn576lpbm4/DS4e4m8.3.zip?dl=0 Changes; Difficulty settings added, co-op started added. I have changed the midi back to what I originally used (The midi from Map13 of Equinox). I prefer this but I will leave it up to others if they want something different. 2 Quote Share this post Link to post
NeedHealth Posted April 25, 2022 @Walter confetti I should have a couple hour free tonight for the first time in two months and a half to update my e4m2 .As for the other map i offered to do I wasnt very happy with it. 2 Quote Share this post Link to post
Walter confetti Posted April 25, 2022 Oh, all right! So, what do you want to do with that? 1 Quote Share this post Link to post
NeedHealth Posted April 26, 2022 @Walter confetti i was thinking of just posting it here. 1 Quote Share this post Link to post
SilverMiner Posted April 26, 2022 @Walter confetti I know DukeOfDoom has been making e4m3. I suppose he hasn't much time, so I've set up a collab with him on it. So the map might be finished sometime after I get its latest version. 3 Quote Share this post Link to post
Walter confetti Posted April 27, 2022 Ok, i personally thinking that Duke dropped out without saying... 0 Quote Share this post Link to post
DukeOfDoom Posted May 3, 2022 On 4/27/2022 at 11:08 AM, Walter confetti said: Ok, i personally thinking that Duke dropped out without saying... I am really sorry for a long delay - I had been very busy with work and had little if any time to actually contribute on our map. But I did not drop out of this project or worse, I swear. I promise I will get my map done as soon as I can. 4 Quote Share this post Link to post
NeedHealth Posted May 20, 2022 (edited) @Walter confetti @SilverMiner @cannonball Title: Human Surrender Description: A slice of the end days, inspired by the designs of Monty. Build time: 6 months on and on New music (if any): Recycle.mid by Maxime Tondreau(Psychedelic Eyeball) Tested with: dsda-doom-0.21.3 all difficulties should be supported, i even added a few multiplayer monsters. screenshots: maybe later. requires the texture pack and please record a demo of some kind if you play this map. thank you! e1- version 3 https://www.dropbox.com/s/lot7lpv9dgbbew8/V3nh_e4m6V3.7z?dl=0 Edited June 28, 2022 by NeedHealth 4 Quote Share this post Link to post
Walter confetti Posted May 21, 2022 Cool! Can you please upload to a different site like MediaFire or something else? That link works only for 6 days! 0 Quote Share this post Link to post
Chainie Posted May 21, 2022 (edited) On 6/26/2021 at 7:35 AM, Walter confetti said: E4M7: Sad Retaken Voyager - SilverMiner, DukeOfDoom, Chaine Could you correct my nickname, please? It's Chainie, not Chaine (Not Chanie either) Edited May 21, 2022 by Chainie 1 Quote Share this post Link to post
Endless Posted June 5, 2022 Hey pals. Sorry for the bump, just curious about the progress of the project? Hope it gets done soon since we are way past the deadline lol 1 Quote Share this post Link to post
SilverMiner Posted June 26, 2022 (edited) Suddenly Here's a E4M4 by DukeofDoom and me. https://cdn.discordapp.com/attachments/792042963927957554/990700622418444288/ds4-e4m4_2.wad EDIT: The music is Damage Assessment by Mark Klem Name: News studio "Whatever" Edited June 26, 2022 by SilverMiner 4 Quote Share this post Link to post
Walter confetti Posted June 27, 2022 Cool! I'll add it to the list! This leads to the completion of the episode, now is time to put them in the episode pack and then some proper testing... E4M6 had a broken section somewhere idr now but i said to the author that i was going to make some changes in his map so there's no problem (?) 4 Quote Share this post Link to post
NeedHealth Posted June 28, 2022 @Walter confetti ...and then I offered to fix the errors myself :-), as there was some other stuff I wanted to fix with the map at the time. Here is Version 3 of my Human Surrender which fixes some very tiny texture errors I spotted. https://www.dropbox.com/s/lot7lpv9dgbbew8/V3nh_e4m6V3.7z?dl=0 2 Quote Share this post Link to post
Walter confetti Posted June 28, 2022 Episode is compiled, missing only some fixes and a proper text file, but it's all here! http://www.mediafire.com/file/7icszsthw45yplc/STANDRD4.zip Have fun! 5 Quote Share this post Link to post
NeedHealth Posted June 28, 2022 3 minutes ago, Walter confetti said: Episode is compiled, missing only some fixes and a proper text file, but it's all here! http://www.mediafire.com/file/7icszsthw45yplc/STANDRD4.zip Have fun! Hey, you forgot to add my latest fix for map02 https://www.dropbox.com/s/tbf4na8fk0sl0cg/stand4_nh_map02_without_boom.7z?dl=0 2 Quote Share this post Link to post
SilverMiner Posted June 29, 2022 @Walter confetti Here are the most recent E4M3 and E4M7 https://www.dropbox.com/s/ilyfp5q2jk0wj8z/ds4-e4m3.wad?dl=1 https://www.dropbox.com/s/sejz8jkyx0p2tr9/ds4-e4m7_new.wad?dl=1 The thoughts on what I've played so far: E4M1 (playing for the second time) is a great opener, one of the best maps by WalterC I've ever seen. E4M2 (the unfixed version) is hellishly hard on UV, it's ok since it's UV. Can't find any hint on how to get to the yellow key. The other ones I didn't finish. The general mood is as if entire legions were sent for Doomguy cuz his soul costs a lot. Funny. I expected the wad would be more about exploring some buildings, but ok, heh. The ending is somewhat creepy, I like that 2 Quote Share this post Link to post
NeedHealth Posted June 29, 2022 @SilverMiner what was the issue with my e4m2: whas is too little ammo on uv or too many enemies ? 1 Quote Share this post Link to post
skepticist Posted June 29, 2022 Some minor oversights you might want to fix before this goes to the archive Spoiler imps there do nothing but waste your time m2 - some misaligns, the rocket launcher secret isn't tagged as one; I thought that map it's probably best to just remove them was a bit too generous with health in the second half (4 berserk packs, etc.) m6 - one lost soul is placed in the void; also the combat armor and the BFG both aren't tagged as secrets m7 - two lost souls used to activate lifts periodically aren't crushed at the end 4 Quote Share this post Link to post
SilverMiner Posted June 29, 2022 42 minutes ago, NeedHealth said: @SilverMiner what was the issue with my e4m2: whas is too little ammo on uv or too many enemies ? Too many enemies probably. If they surround and get close, there's no reasonable option to use RL, and so it becomes grind with chaingun. I don't remember a plasma gun there, it'd have helped to resolve these situations easily. 13 minutes ago, skepticist said: m7 - two lost souls used to activate lifts periodically aren't crushed at the end Thank you for feedback! Lost souls don't affect countkill. So there's only problem when they still count in Zdoom family ports. It can be fixed via decorate however. I might try to do. I don't think I should crush them at all. That's why I took lost souls and not anything else 1 Quote Share this post Link to post
NeedHealth Posted June 29, 2022 (edited) @skepticist @SilverMiner map02: I added three strategically placed beserk packs at various points to give the player a third option to fight the onslaught, the fourth is hidden and you need to press a cola machine to find it. I think I realized when i came back to the map after half a year that it would become grindy if I didnt, but i have been uncertain at times if i should remove parts of the map. -e1 i also didnt realize at the time that the beserk powerup last the whole map and not only the red phase. map06: i'll leave the blue armour and bfg as freebees, otherwise at least one would be a none obvious secret that irritates the player. -I was trying to find the last soul in the void using the search function but I couldnt find it, sorry. Was there an error on your end? The main issue with both these maps is that they need more play testing but I have been hesitating shopping them around to find people willing. Edited June 29, 2022 by NeedHealth 0 Quote Share this post Link to post
skepticist Posted June 29, 2022 18 minutes ago, NeedHealth said: Was there an error on your end? Don't think so, unless we use different versions of the map. It's thing 251, X: -2264, Y: 1560. 0 Quote Share this post Link to post
cannonball Posted June 29, 2022 I did play through Map02 and I think I did provide feedback. Personally I had no real issues using the rocket launcher. I apologise for not playing the others, Inwas having some weird issues with the resources where the maps were missing textures and the debacle monsters were buggy. No issues with the release though so I should be able to play maps 4/6/7 0 Quote Share this post Link to post
NeedHealth Posted June 29, 2022 (edited) 2 hours ago, skepticist said: Don't think so, unless we use different versions of the map. It's thing 251, X: -2264, Y: 1560. I checked, you are playing the older version, I provided a link to my updated version map06 after it wasnt included in the latest final. Spoiler @cannonball I remember you play testing my map02 and you did provide feed back so thank you again! I meant other people that havn't participated in this thread. e1 - map06 not map02 e2 - i've talked to skepecist and for some reason the erronous lost soul has a different thing id on my side. I'll get around to sort the issue out. Edited June 29, 2022 by NeedHealth 0 Quote Share this post Link to post
cannonball Posted June 29, 2022 Time for some feedback; E4M4 - I am just going have to come and say that this was not my cup of tea. Rather cramped and seemingly reliant on finding secrets given the most powerful weapon i had was the chaingun/berserk. As such I left the baron report and noisy room alone. I suspect the former is ok, there is probably enough space to punch them out, but the latter.... fair to say I need some headache tablets :P E4M6 - This is fine.... I think.... The layout is pretty neat and the cyberdemon does provide some pressure, especially as pistol starts will need to save their rockets to stand a chance of 100% kills. The map does feel a little over-resourced in terms of radsuits/green armour and shells in general. Maybe that was deliberate in the event of a player wanting to used the shotgun/chaingun to kill him. No other complaints really, I never got into any unwinnable situations and the map is visually solid. E4M7 - This one gives me the same feelings as E4M4, there are some better moments in this one. However from what I gather you can softlock yourself very easily because of a rather obscure piece of progression that mandates the use of a rocket. Like in E4M4 there is a lot of doomcute, as well as some cramped spaces to move through. I was not a fan of the cyberdemon at the end, he is more annoying than anything else. 3 Quote Share this post Link to post
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