Horus Posted June 26, 2021 (edited) Viscous Realms is a large Boom-format hell map that is themed around three of OTEX’s liquids: blood, goop, and lava. Estimated playtime is 1-2 hours. Gameplay-wise, combat starts off simple, but soon escalates into fast-paced and action-packed battles. However, all difficulty settings have been implemented and tested, so all skill levels should be catered for! There is also a significant amount of optional/secret content (marked by the orange, green & black skull bars). DOWNLOAD link: https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vrealms Screenshots: More screenshots: Spoiler Information: Source ports tested: prBoom+ (complevel 9), GZDoom, ZDoom, Eternity IWAD: Doom II (Map 01) Music: ‘Mysteries of Egypt’ by @Jimmy Freelook: Optional Jump/crouch: Disabled Single-player only Difficulty levels: UV - Very challenging, be prepared to die frequently unless you are used to difficult maps Playtesters: Soulless, FrancisT218, BluePineapple72, Dubbag, Nakiserroh HMP - Takes some of the heat out of the spiciest encounters, whilst still presenting a reasonable challenge Playtesters: HAK3180, Austinado HNTR - Significantly increases the player’s margin for error to make for a more accessible experience, whilst still providing plenty of action Playtesters: Andromeda, TheEvilGrin, Terminus Credits: - Huge thanks to Jimmy for both composing the music, and creating the ‘Viscous Realms’ map name logo - ukiro for the OTEX texture set used in this map - Mechadon for the status bar, and skillsaw for the HUD border textures - Everyone who playtested my map - all of your feedback has been incredibly valuable! - Special thanks to FrancisT218, Austinado and Terminus for livestreaming their playthroughs on Twitch! Hope you all enjoy! Edited July 8, 2021 by Horus 38 Quote Share this post Link to post
BluePineapple72 Posted June 26, 2021 Congratulations on the release! This bad boy was a blast to play! 1 Quote Share this post Link to post
princetontiger Posted June 26, 2021 Woah! Incredible map. I died more than a dozen times (I used a few save states after the big room battles). Super detailed, well done, and we need more of these maps! 10/10. 2 Quote Share this post Link to post
Terminus Posted June 26, 2021 Congrats on the release! I'm glad I could help with the playtesting, this surely is one hell of a beautiful map. Don't sleep on this one, guys! 3 Quote Share this post Link to post
FEDEX Posted June 26, 2021 Finally this gem is released for everyone. Now can i tell about this wad, that is one of the top 10 from 2021. Horus = quality 2 Quote Share this post Link to post
roadworx Posted June 26, 2021 oshit, nice. it looks gorgeous, i can't wait to play this one 2 Quote Share this post Link to post
Clippy Posted June 27, 2021 This map was crazy hard - I got worn out in the end but overall great visuals and design - I really enjoyed the secrets I found - I should have played on HMP This video will probably take all night to upload so I am posting it here before bed 3 Quote Share this post Link to post
Biodegradable Posted June 27, 2021 Oh man, this is a fucking ball-buster of a map. I foolishly played this on UV and I ALMOST beat it. That last room was just way too infuriating for me. After the 50th death (I exaggerate but it certainly felt that way) I couldn't stand it anymore. I'll have to try it again on HMP at a later date. It's a punishing adventure, but the visuals are incredible, the combat is extremely challenging and absurd at times and the music is beautiful. It's a great map, Horus. Be proud of your work here... you utterly sadistic bastard lmao. 4 Quote Share this post Link to post
Clippy Posted June 27, 2021 (edited) 4 hours ago, Biodegradable said: Oh man, this is a fucking ball-buster of a map. I foolishly played this on UV and I ALMOST beat it. That last room was just way too infuriating for me. After the 50th death (I exaggerate but it certainly felt that way) I couldn't stand it anymore. I'll have to try it again on HMP at a later date. It's a punishing adventure, but the visuals are incredible, the combat is extremely challenging and absurd at times and the music is beautiful. It's a great map, Horus. Be proud of your work here... you utterly sadistic bastard lmao. I had to save scum the fuck out if that. I might also revisit this in hmp Edited June 27, 2021 by Clippy I mean I save scum through most of it but still 1 Quote Share this post Link to post
Soulless Posted June 27, 2021 Congrats on the release! Such an amazing map, cant imagine the hours and struggle to get that final form. Its a hard one, at least from my double UV experience, died a good amount of times, there were moments were I really though I was too old for UV, better play carefully! The crude action combined with a fascinating enviroment really makes everything memorable and the secrets were like an adventure itself. Highly recommended! 1 Quote Share this post Link to post
Horus Posted June 27, 2021 (edited) Thanks a lot for the feedback everyone! I have uploaded a new version of the map in the OP with fixes for a couple of bugs that Zzul identified when streaming my map - namely a HOM and a rogue pain sector. @Clippy @Biodegradable Heh, you're not wrong, UV is very difficult! :D. Regarding HMP, probably the most significant change gameplay-wise that makes things easier is a reduction in the archvile count - HNTR cuts the archviles further still - which as you can imagine makes quite a difference! HMP and HNTR in general don't have a huge monster count reduction compared to UV - most of my difficulty balancing is through replacing higher-tier monsters, and giving the player more health & armor. This was deliberate as I don't like my maps to feel 'empty' on lower difficulties. Edited June 27, 2021 by Horus 3 Quote Share this post Link to post
Clippy Posted June 27, 2021 @Horusgood sounding balance. I often just cull monsters in lower setting making it feel too vacant. I gots to work in that 0 Quote Share this post Link to post
Biodegradable Posted June 27, 2021 Replacing higher-tier demons with lower tiers rather than reducing the demon count substantially is a good method in my opinion. 1 Quote Share this post Link to post
Suitepee Posted June 30, 2021 https://youtu.be/J55KUkv5b8s My playthrough starts at 1:49:00. Nice map. 1 Quote Share this post Link to post
Horus Posted July 2, 2021 Made some further updates based on davidasaad & Zzul's stream (link in OP): - Fixed issue with crusher puzzle where it could be completed without following the intended method - Created a small no-exit Level 2 so the player doesn't enter Underhalls - Plus a couple of other minor adjustments, such as a couple of areas telegraphed more clearly I plan to give it a week or so before uploading this to idgames! 2 Quote Share this post Link to post
Horus Posted July 8, 2021 I am pleased to announce that Viscous Realms is now on idgames! https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vrealms 4 Quote Share this post Link to post
FEDEX Posted July 8, 2021 Congrat pal ! A new gem has arrived to the idgames data base 👍 1 Quote Share this post Link to post
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