Doomsday Posted June 28, 2021 11 hours ago, Doomkid said: Holy crap, you’re right! I never knew. Makes sense though, given that always run was one of those famous glitches-turned-feature Always run was a glitch turned into a feature? 1 Quote Share this post Link to post
Doomkid Posted June 28, 2021 Yep! Vanilla Doom EXEs generate a file called DEFAULT.CFG, in it there's a value called joyb_speed which can be set to 29 or 31 for autorun, but it wasn't by intention: 3 Quote Share this post Link to post
magicsofa Posted June 28, 2021 I usually have it off, unless I'm playing a huge open map that I find myself running just to cut down on traversal speed. I like the feeling of pressing the "fast" button, and I also do get a little dizzy from constant running. I used to play with always run all the time though, so I've had to get used to playing without it. Sometimes I'll forget and fail to dodge a fireball because I'm walking all calm-like. 1 Quote Share this post Link to post
Doom_Dude Posted June 28, 2021 I always run. No walking. Been running forever. 1 Quote Share this post Link to post
roboticmehdi2 Posted June 28, 2021 (edited) He runs way too fast, unrealistic. So I "walk" only and assume this is normal running. This is a reason. Edited June 28, 2021 by roboticmehdi2 1 Quote Share this post Link to post
Doom_Dude Posted June 28, 2021 1 hour ago, roboticmehdi2 said: He runs way too fast, unrealistic. So I "walk" only and assume this is normal running. This is a reason. Batman has seen some shit, walking through Doom. ;) 3 Quote Share this post Link to post
out_of_service Posted June 28, 2021 In all honesty I have the right mouse button bound to run, so if I feel the need for zoomies, it's right there. 1 Quote Share this post Link to post
msx2plus Posted June 28, 2021 eagerly awaiting a "no running allowed" section of a map where it just crushes you if you start moving too quickly 3 Quote Share this post Link to post
OldDoomer Posted June 29, 2021 I would think one could make a case for constantly running during combat would be so they're more likely to evade hit scanners (as in all former humans). If you're walking you give a group of hit scanners more time to react to you being in line of sight. On the other hand running is more likely to allow you to evade or move yourself to a hit scanner's(s) blind spot. I'm certain skilled players could possibly evade hit scanners just walking but running, I would think, would mitigate damage way more over the course of a play through. Personally though it's just so much easier to leave a pinky rested on Shift and slip it off when needed for walking. 0 Quote Share this post Link to post
ENEMY!!! Posted June 30, 2021 I usually have "always run" off, probably more out of habit than anything else, I'm used to holding down the shift key when I want to run. 0 Quote Share this post Link to post
Muusi Posted July 6, 2021 There absolutely is! I like to go at a slightly slower pace and really take in the small details in level design, which go more or less unnoticed when blazing through with always run. 0 Quote Share this post Link to post
BaileyTW Posted July 6, 2021 I have caps set to toggle always run on and off (with shift to also switch it but not toggle) and I toggle always run off for maps with sections of jagged thin walkways or ledges (like Sigil's E4M7). I think about toggling it off for something like the ledges in the chasm but then I think "nah I can definitely just full speed this" and then I fall. Of course that's still having always run on and small exceptions of toggling it off, except for if one day I randomly decided that actually I hate my left pinky I don't think I'd ever default to autorun off. 0 Quote Share this post Link to post
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