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How to stretch a sky?


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I'm currently having a problem where the sky is repeated twice vertically, because of the height of the sector. The platform is in height 0, but there is a void of -2048 and a cealing of 2048. The sky used is Sky3. And I need to stretch the Sky. I'm using Gzdoom, btw. Anyone can help me? Thank you in advance

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That is how the sky is displayed in the original Doom format. For the sky ceiling the engine uses the top colour and fills in the sky with a gradient of that colour, but for the bottom the image is repeated. So, you have two options:

a. have a low wall cover up the low sections so that the bottom of the sky cannot be seen

b. have a different sky image which tiles both horizontally and vertically

 

But, since you map for GZDoom, you can use a skybox with either 3 or 6 images to show them as a spherical projection. See also.

 

 

Edited by Kappes Buur
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There was also this 6 image version of the default Doom sky textures for GZDOOM. It's very basic by today's standards but it's technically possible to make a 6 image version of the default sky textures from Doom.

 

Want to see an expanded version of that, this time by using elements of the original MediaClips CD-ROM sources from Aris Entertainment for Doom's sky textures.

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