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Two questions about DSDA's settings


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Recently watched Dwars' video on DSDA Doom and got the sourceport up-and-running with mostly everything the way I want. But I'm having trouble finding a couple settings, which the questions are about.

 

A) If there is an Always Run setting in DSDA, where is it located?

 

B) What can I do about this lighting? 

Spoiler

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I'd appreciate any help I can get with this!

Edited by DavetheDoomguy
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Options>Setup>Key Bindings>Autorun and you can set the key of your choice for autorun. It might be capslock by default, I can't remember, but that's what it is on mine.

 

For the lighting, I checked just now and mine looks like yours when I set the video mode to OpenGL and gamma correction (F11 key) to 0. Options>General>Video Mode is where you can change the video mode to 32bit, then that room should look more like it's supposed to. Might want to try out different gamma correction settings as well.

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Regarding the lighting, you can choose to either switch from the OpenGL renderer to the software renderer (Options -> General -> Video Mode to either 32bit or 8bit), or if you prefer to stick with the OpenGL renderer (e.g. for performance), you can change the "Sector Light Mode" it uses (Options -> General, then go to the fourth page). You may need to readjust the gamma correction (F11) after doing so.

 

I personally use either the 8bit software renderer or the OpenGL renderer depending on circumstance (mostly use OpenGL for large maps that give me a choppy framerate using the software renderer). In both cases, I use 0 gamma correction. For the OpenGL renderer, I use the "shaders" sector light mode. Sometimes if I'm playing a dark map and don't care about aesthetics, I switch to "GlBoom" sector light mode and 4 gamma correction to see better.

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The 32bit setting is bait. It only affects translucency effects at a hefty performance cost. Use 8bit if you like Software mode or Shaders to emulate diminishing lights in OpenGL.

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Thanks, I managed to find the Autorun binding and change that to Shift (I use one of my mouse buttons to run), and changed gamma correction to 2. So it looks more like what I'm used to: 

Spoiler

77e6b4b5-4639-4594-a12b-474b2584607e.png.2736c87eea922d6eb6cdd9fd991ee652.png

 

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Like the others said, software renderer or "shaders" light sector mode in OpenGL tends to look the best. I generally set gamma correction to 0 but like everything else it's a matter of personal preference. You can also try messing around with the texture formats if you're using OpenGL. Also kinda unrelated, but if you're going 16:9, definitely check out NightFright's widescreen statusbars.

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