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9 hours ago, 1Destro3456 said:

Might play this as my first wad of doom after months on break, however, I’m not sure if I’ll complete it anyways because I was bad at Doom before I took the break and now I’m rusty so… yeah, so maybe I’ll play this as my first wad in a while. It looks great from what I’ve seen though 

 

Thanks for checking it out! This WAD got me back in Doom as well ;)

 

If you're rusty, please do not play on UV. Plenty of people have found HMP to be challenging but enjoyable. UV is very unfair at times.

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Completed the whole set in about half hour, really fun chalenging mapset, enjoyed this one a lot! (Played this on UV)

 

Strong Thy Flesh Consumed vibes from this but in Doom 2 style of gameplay mostly, impressed by clean texture work in here - definitely likes the mix of marble, brown and orange as in was in E4. Layout in maps is interesting and progression not confusing at all, a lot of good connection around the map and looking for optional stuff is pleasing. Secrets just slightly easy to find (especially in first map, playing this blind i missed only one secret) but they're not really overpowering you (like for example: an obvious secret gives you invulnerability), so i see nothing wrong with that.

 

Talking about the maps, most of them being good. I'm saying "most" because i had troubles with Map03 while playing it, i died 2 times and only on this level from the whole set because of kinda hectic traps:

 

- Fisrt one is plasma gun trap where you get surrounded by 3 fatso's that blocking you in only ways to get out, several hitscanners and revenants with hell knights, i know it's Plutonia kinda set but from the whole encounters of this set - this feels like a bit of a jump between difficulties. But i still managed to survive that with low hp and no health around because i ate all medikits just to survive hitscan hell right of the bat. My first death was after the red skull key trap, i had no health to fight against hitscanners again.

 

- Second one was in pretty much the end of the map03 where shitton monsters spawn behind you in main circle area. At this time i got only few rockets and mostly hitcan weapon like SSG and Chaingun, there was a horde of mid-tier monsters and 2 AV's inside of it that kept ressurecting all this shit, after that i tried to skip that fight cuz i ran out of ammo and still didn't find the exit, so i died and simply skipped that map for later.

 

Overall good set, but Map03 definitely get me tired after 2 times playing it saveless. (Yeah, i played the whole set saveless)

Edited by MAN_WITH_GUN

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3 hours ago, MAN_WITH_GUN said:

Completed the whole set in about half hour, really fun chalenging mapset, enjoyed this one a lot! (Played this on UV)

 

Strong Thy Flesh Consumed vibes from this but in Doom 2 style of gameplay mostly, impressed by clean texture work in here - definitely likes the mix of marble, brown and orange as in was in E4. Layout in maps is interesting and progression not confusing at all, a lot of good connection around the map and looking for optional stuff is pleasing. Secrets just slightly easy to find (especially in first map, playing this blind i missed only one secret) but they're not really overpowering you (like for example: an obvious secret gives you invulnerability), so i see nothing wrong with that.

 

Talking about the maps, most of them being good. I'm saying "most" because i had troubles with Map03 while playing it, i died 2 times and only on this level from the whole set because of kinda hectic traps:

 

- Fisrt one is plasma gun trap where you get surrounded by 3 fatso's that blocking you in only ways to get out, several hitscanners and revenants with hell knights, i know it's Plutonia kinda set but from the whole encounters of this set - this feels like a bit of a jump between difficulties. But i still managed to survive that with low hp and no health around because i ate all medikits just to survive hitscan hell right of the bat. My first death was after the red skull key trap, i had no health to fight against hitscanners again.

 

- Second one was in pretty much the end of the map03 where shitton monsters spawn behind you in main circle area. At this time i got only few rockets and mostly hitcan weapon like SSG and Chaingun, there was a horde of mid-tier monsters and 2 AV's inside of it that kept ressurecting all this shit, after that i tried to skip that fight cuz i ran out of ammo and still didn't find the exit, so i died and simply skipped that map for later.

 

Overall good set, but Map03 definitely get me tired after 2 times playing it saveless. (Yeah, i played the whole set saveless)

 

 

You only died twice on safeless? That's pretty good! Most people have a lot of trouble at the end fight on map04, especially on UV. Getting through that one blind is impressive.

 

Thanks for your feedback!

 

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18 minutes ago, Pistoolkip said:

 

 

You only died twice on safeless? That's pretty good! Most people have a lot of trouble at the end fight on map04, especially on UV. Getting through that one blind is impressive.

 

Thanks for your feedback!

 

 

If it's fairly chalenging for normal doom player then i do saveless usually and this set greatly forcing me to do that, great example is Map04, doing this map saveless is just 'fight for your life'.

 

I'd like to make it deathless but didn't expect some stuff in Map03, so some monsters got me even if i was prepared.

 

Keep it up, make more maps :v

Edited by MAN_WITH_GUN

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20 minutes ago, MAN_WITH_GUN said:

 

If it's fairly chalenging for normal doom player then i do saveless usually and this set greatly forcing me to do that, great example is Map04, doing this map saveless is just 'fight for your life'.

 

I'd like to make it deathless but didn't expect some stuff in Map03, so some monsters got me even if i was prepared.

 

Keep it up, make more maps :v

 

Yeah, the red-key room in 03 has two nasty surprises. The invisibility secret here actually makes the second encounter much more doable. 

 

New map will be released soon !

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I was recommended someone playing your WAD on YouTube and decided to check it out. It was an amazing, dreadful 4 maps!

 

I still haven't even beaten Thy Flesh Consumed in UV or Plutonia at all...

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major update!

a new level is added to this episode. Map02: The Arch Cloister, where you chase a mysterious archvile through a cloister library and uncover an unholy prophecy.

 

Screenshots and download are in the comments

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29 minutes ago, Pistoolkip said:

major update!

a new level is added to this episode. Map02: The Arch Cloister, where you chase a mysterious archvile through a cloister library and uncover an unholy prophecy.

 

Screenshots and download are in the comments

"Oh, yes."

It'd be really fun if you made a MAP05

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3 minutes ago, xdude_gamer said:

"Oh, yes."

It'd be really fun if you made a MAP05

 

I just did! But it's in slot MAP02, but there are now 5 maps in total

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Fun set of maps. I loved the E4 style aesthetic, one of the most visually pleasing styles in Doom IMO, coupled with the more advanced architecture on display it makes for some very visually pleasing areas. Combat was tight with plenty of moments where I was thinking on my feet and constantly moving, but nothing unreasonable. Completed on HMP as I wasn't feeling too brave today :p 

 

I also really liked the "remix" TNT music. Overall really solid work! 

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I played through the version on idgames, so just the original maps 1-4.

 

Really enjoyed this mapset. The aesthetics and gameplay are both amazing. The maps are all well balanced with interesting gameplay, and the secrets are all enjoyable to find. Map01 is an excellent opener, nothing too challenging without being boring. The opening room of map02 is fun with clever monster placement. The other highlights of map02 are the pain elemental/caco fight triggered when lowering the red key, and the courtyard battles. I like the reuse of arenas and the way the map opens up.

 

Map03 was pretty brutal. The hot start leaves the player with a bit of work to carve out some safe space. I like the little side fight for the rocket launcher/green armor. The design of this map is interesting leading to a few different strategies, like taking out the baron early from the start area so you can grab the red key and bail to make the courtyard fight easier. Monsters are well placed to make it so you can't too easily avoid fights. Blocker mancubi are used well here and in the doorway out of the red key room. The final fight makes good use of archviles resurrecting everything in the courtyard. I like the secret side door to provide an alternative approach to the fight.

 

Map04 is a fun mini slaughter finish. The drip feed of enemies is cool and the perched archvile keeps you initially confined at the back of the hall. I like that you can chose to either take on the fights one by one, or rush all the switches and just yolo everything at once. The archvile that spawns on the podium midway through the third wave is just evil. Each of the waves in the hall manage to feel distinct, and limiting the rockets/plasma and not having a BFG keeps things more interesting. The rocket launcher is a bit of a gamble too with all the suddenly spawning pinkies. I also like the decisions around when to pick up the various health/armor bonuses in this map. The megasphere is easy to grab midfight, but you might want to save it for the final battle. The soulsphere might be a better option to replenish some health, but it's a risk to grab when you've got a tail of revenant missles. The final boss fight is cool, even if I cheesed it a bit. I like the archvile perched behind the spider mastermind.

 

I think my only complain is the trolling with the chainsaw :-). It's just mean to force the player to pick one up after just giving them the berserk, and make sure you grab the one in map04 when you aren't under too much pressure so you don't get caught auto weapon switching.

 

If anyone wants to watch my pistol start, UV-Max/Fast monsters playthrough:

Demos: https://drive.google.com/drive/folders/1ERELYryw0U-BwaIf93GDST9uaU17KXsz?usp=sharing

Youtube: 

 

 

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26 minutes ago, ryiron said:

I played through the version on idgames, so just the original maps 1-4.

 

Really enjoyed this mapset. The aesthetics and gameplay are both amazing. The maps are all well balanced with interesting gameplay, and the secrets are all enjoyable to find. Map01 is an excellent opener, nothing too challenging without being boring. The opening room of map02 is fun with clever monster placement. The other highlights of map02 are the pain elemental/caco fight triggered when lowering the red key, and the courtyard battles. I like the reuse of arenas and the way the map opens up.

 

Map03 was pretty brutal. The hot start leaves the player with a bit of work to carve out some safe space. I like the little side fight for the rocket launcher/green armor. The design of this map is interesting leading to a few different strategies, like taking out the baron early from the start area so you can grab the red key and bail to make the courtyard fight easier. Monsters are well placed to make it so you can't too easily avoid fights. Blocker mancubi are used well here and in the doorway out of the red key room. The final fight makes good use of archviles resurrecting everything in the courtyard. I like the secret side door to provide an alternative approach to the fight.

 

Map04 is a fun mini slaughter finish. The drip feed of enemies is cool and the perched archvile keeps you initially confined at the back of the hall. I like that you can chose to either take on the fights one by one, or rush all the switches and just yolo everything at once. The archvile that spawns on the podium midway through the third wave is just evil. Each of the waves in the hall manage to feel distinct, and limiting the rockets/plasma and not having a BFG keeps things more interesting. The rocket launcher is a bit of a gamble too with all the suddenly spawning pinkies. I also like the decisions around when to pick up the various health/armor bonuses in this map. The megasphere is easy to grab midfight, but you might want to save it for the final battle. The soulsphere might be a better option to replenish some health, but it's a risk to grab when you've got a tail of revenant missles. The final boss fight is cool, even if I cheesed it a bit. I like the archvile perched behind the spider mastermind.

 

I think my only complain is the trolling with the chainsaw :-). It's just mean to force the player to pick one up after just giving them the berserk, and make sure you grab the one in map04 when you aren't under too much pressure so you don't get caught auto weapon switching.

 

If anyone wants to watch my pistol start, UV-Max/Fast monsters playthrough:

Demos: https://drive.google.com/drive/folders/1ERELYryw0U-BwaIf93GDST9uaU17KXsz?usp=sharing

Youtube: 

 

 

 

 

Great gameplay, and thanks for the kind review!

I tend to use both berserk and chainsaws as secrets on each map, and that makes the chainsaw extremely redundant. Maybe I'll move them around a bit. I loved it when Decino deliberately skipped picking up the chainsaw after tagging the secret.

 

Poor chainsaw gets no love.

 

Hope you'll check out the new map. Clippy posted a video today and said he really enjoyed trying different strategies on this one. Would be could if you could beat it with fast monsters, too

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I did the same tagging the secret without grabbing the chainsaw on map02. I think the only map I grab it on is map04 and it's only to avoid accidentally grabbing it and weapon switching. Especially bad if you get mobbed by turbo pinkies.

 

I had a brief look at the new map the other night. Looks kinda tricky with fast monsters. I might give it a go at some point, though I think I need to play something a bit more chill first :-).

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Ok, it wasn't too bad. The start is the hardest bit I think. That perched chaingunner is a menace, but I enjoy having to work a little to get a decent weapon. I like the chase with the archvile, but unfortunately he never quite manages to be threatening. The resurrecting revenants in the yellow key room did give me a decent surprise on my first play-through though. Nice touch.

 

Here's my UV-max/fast monsters run (link to the demo in the description). Other than the start I think it's maybe a bit boring to watch though, too much of me hiding in doorways and sniping enemies from a distance :-).

 

 

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  • 4 weeks later...
1 hour ago, Teo Slayer said:

This looks awesome, I'll play it.

Also, is Brutal Doom a port or a mod?

 

A very popular mod that doesn't work with all WADs

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1 hour ago, Pistoolkip said:

 

So people know it has been tested and is compatible with Brutal Doom

Good for me since I'm a big fan of Brutal Doom

 

Btw, I saw a grammar error in your WAD

Screenshot_Doom_20211114_182943.png.622718ae27f3327858296865c3116a22.png

As you can see in the green box, instead of "an unholy", it's "a unholy". Just wanted to let you know

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  • 1 year later...

My Randomizer chose this for me to play, I am glad it did. These maps were awesome to run. I loved the reuse of the Evilution midi pack tracks, I think every one you chose was in need of a more appropriate showcase like this. One of the hardest things I've done saveless. https://www.youtube.com/playlist?list=PLTKjt89-kicfK8__07SOWb0v4ojk41Ncx

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Today was my first exposure to this wad, and I just finished 'Baptistry of Blood'. It's a really exceptional example of blending E4 visuals with Plutonia-style combat. Most impressive are the architecture and the layouts, I love the symmetry and the creative use of curved geometry.

As a small token of gratitude, I've created a UMAPINFO for ports like DSDA, which I am using to play this now. This restores the correct level names and the accompanying intermission level name images, the intermission texts (with corrected typos), and the proper "cast call" BOSSBACK ending after MAP05 like it happens in GZDoom. File attached here.

UMAPINFO.rar

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