MontyPig Posted June 30, 2021 This is my first post, so I am sorry if its a bit rough around the edges. Basically I want to make a Doom Texture pack. I dont want to edit any of the levels in any way, just modify the textures of things like enemies, wall textures, that sort of thing. Everywhere I have looked, the way to do it seems to be to make a giant wad modification thing with lots of other changes like enemy types, speed, level layout, ect and custom textures to go along with it, but thats waaaay more than what I want to do. Is there any simple way to just modify the textures while leaving everything else alone? Thanks for reading. :) 0 Quote Share this post Link to post
RDETalus Posted June 30, 2021 (edited) Do you have the Slade3 program, and are you familiar with how files are organized inside the .wad file? What you’re asking is possible and easy, but you need to know how the .wad file is organized first. If you want to replace enemy and item textures, you just simply make an empty wad and then put in your replacement textures. Those replacements need to have the same name as the original texture you want to replace. It’s very easy. Wall textures are a little but more involved, but essentially you just throw all your new textures into the empty .wad file then create a TEXTURES1 lump inside the .wad file that acts as a directory for your new wall textures. Floor textures are the easiest, they just need to be 64 x 64 pixels and thrown into the .wad sandwiched between two entry markers, FF_START and FF_END. If you have more questions, ask them, because all this is a lot to take in at once. Edited June 30, 2021 by RDETalus 2 Quote Share this post Link to post
MontyPig Posted June 30, 2021 (edited) I have heard of Slade, but I am not entirely sure how to use it. Do you know of any tutorials on Youtube that would be helpful in this specific way? Because I have seen some tutorials on Youtube, but they always go into waaaay more depth than I am wanting. I am glad to hear that what I am trying to do is simple; I wasnt sure at first. If you have any advice or links to helpful videos, please feel free to share. Just try to go slow, because I really am new to modding. Like fresh out of the oven new. Thanks for your patience. Edited June 30, 2021 by MontyPig grammar 0 Quote Share this post Link to post
RDETalus Posted July 1, 2021 I didn't learn from tutorial videos, so I don't know. It would be easier to learn directly from examples though, so tell me exactly one thing you want to modify and I can show you how to do it step-by-step. Like, if you want to change the the pipe wall texture in Doom II's MAP01, or if you want to change the health bonus potion into a turkey leg, or if you want to turn the chaingun into an assault rifle. 0 Quote Share this post Link to post
Kappes Buur Posted July 1, 2021 (edited) 6 hours ago, MontyPig said: Basically I want to make a Doom Texture pack. Your best approach would be to learn from existing texture packs. See Smeghammer's repository of the Realm667 repository - Texture Stock. If you want to make your texture pack sort of universal then have a gander at EVITERNITY, which uses the OTEX texture pack. For the original DOOM games textures are in the DOOM format, in which case the palette is tied to PLAYPAL. If you make a texture pack for an original DOOM sourceport then read up on TEXTURE1, TEXTURE2 and PNAMES, which specify the patches, either a single patch or multiple patches between P_ markers, which are used for the texture. FLATS are placed between F_ markers and are of size 64x64 and in the DOOM Flat format. Modern sourceports, such as GZDoom, also support other image formats, such as png. Both, textures and flats are placed between TX_ markers. Also, textures and flats can be used interchangebly on walls and floors/ceilings. To edit the wad file or pk3 file use SLADE3. If you need further information about what does what, then read: https://doomwiki.org/wiki/Entryway https://zdoom.org/wiki/Main_Page http://slade.mancubus.net/index.php?page=wiki&wikipage=How-to-Import-Textures Just an additional note, both textures and flats need to be tiled properly to avoid noticeable breaks. Edited July 1, 2021 by Kappes Buur 0 Quote Share this post Link to post
Chipper35 Posted December 24, 2021 On 6/30/2021 at 11:10 PM, DOOM mapping enthusiast said: Your best approach would be to learn from existing texture packs. See Smeghammer's repository of the Realm667 repository - Texture Stock. If you want to make your texture pack sort of universal then have a gander at EVITERNITY, which uses the OTEX texture pack. For the original DOOM games textures are in the DOOM format, in which case the palette is tied to PLAYPAL. If you make a texture pack for an original DOOM sourceport then read up on TEXTURE1, TEXTURE2 and PNAMES, which specify the patches, either a single patch or multiple patches between P_ markers, which are used for the texture. FLATS are placed between F_ markers and are of size 64x64 and in the DOOM Flat format. Modern sourceports, such as GZDoom, also support other image formats, such as png. Both, textures and flats are placed between TX_ markers. Also, textures and flats can be used interchangebly on walls and floors/ceilings. To edit the wad file or pk3 file use SLADE3. If you need further information about what does what, then read: https://doomwiki.org/wiki/Entryway https://zdoom.org/wiki/Main_Page http://slade.mancubus.net/index.php?page=wiki&wikipage=How-to-Import-Textures Just an additional note, both textures and flats need to be tiled properly to avoid noticeable breaks. As a beginner who is just barely more than a TOTAL beginner..............yes to every word of this. 0 Quote Share this post Link to post
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