Steve88 Posted October 26, 2021 (edited) @Arbys550 haha well I am happy to hear you tried it, that part with crushers and archviles is an unnecessary path, it just allows you to get the bfg early, probably still needs some work. Thanks for the feedback Edited October 26, 2021 by Steve88 1 Quote Share this post Link to post
BluePineapple72 Posted November 3, 2021 BETA v1.3 Contains a major fix for MAP24 Apologies for the long wait for this fix. BETA 2 will be a major update, including a new secret level and further level updates. The plan is for BETA 3 to have a new map order as well as three secret exits. Suggestions for map orders are needed. 1 Quote Share this post Link to post
BluePineapple72 Posted November 3, 2021 MAP03: Cenotaph - @myolden 2 Quote Share this post Link to post
BluePineapple72 Posted November 12, 2021 Part 4: MAP05 - “The More You Know” - @notTyrone MAP06 - “Premonition of Hostility” - @Lorenz0 MAP07 - “Joy on the Blood of Stars” - @Peccatum Mihzamiz 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted November 13, 2021 Version 5 of 'Lightning Over the Beyond'. -I finally fixed that damn door texture with help of Myolden ! -added a secret invincibility just before the last battle -made it so that all the cacos and pain elementals háve to be woken up in the green sky/metal arena. -fiddled with some doors etc. -changed some ammo balance and monster balance, mostly at the large pentagram arena. -fixed numerous tiny and bigger sky, lighting and texture issues Known bugs/issues left: -Some tiny sky issues to do with the lighting. Not much I can do about it I think. -Some strange nodebuilder (I think) issues in the pentagram arena, that don't break the map and the player might not even notice. I don't know how to fix these. The only truly horrible one as far as I know is a HOM on the Southern side of the South Eastern pillar, that sometimes doesn't show up. File: https://www.mediafire.com/file/8m6zxh6tczqrvpy/PeccatumMihzamiz_PUSS_SoS_LotB_v05.wad/file 1 Quote Share this post Link to post
BluePineapple72 Posted November 13, 2021 Map Featured: Map08 - "Godhood Cathedral" - @El Inferno 0 Quote Share this post Link to post
BluePineapple72 Posted November 14, 2021 (edited) Summer of Slaughter - Beta 2.2 Beta 2 is a rather sizeable update to the Summer of Slaughter wad. It contains the following updates: BETA 2.2 - 11/13/2020 Updated Maps: - Titlemap - 01 v3 - 02 v2 - 03 v3 - 04 v3 - 07 v2 - 08 v6 - 10 v2 - 18 v5 - 14 v2 - 20 v2 - 23 v2 - 25 v2 Added Map 28 "The Chaosphere" - BluePineapple72 Added Map 34 "The Basement" - Pierrot - This level is currently inaccessible without using idclev34 - The resources for this level have been trimmed down. Added new menu graphics. It also contains a boom compatible version of the wad compiled by Danlex. It has some neat beachy hub goodness in place of the UDMF maps. Give er a spin if your computer can't handle high monsters on GZDoom as well as PRboom! Huge thanks to @Danlex for the massive help in the process of wrapping up SOS. There is still quite a ways to go but the tide is rising baby! Some information on the new map: Map Name: The Chaosphere Author: BluePineapple72 Music: "New Millennium Cyanide Christ" - Meshuggah Sky: N/A Format: Boom Difficulty Settings: I don't think so Build Time: 12 Hours. Bout 30 minutes of testing/bugfixing Monster Count: 667 (I swear this was an accident) Par Time: Uh Jumping Crouching: No Comments: Disciples. Come join with me. To save a failed humanity. I honestly feel I can make this one a tad bit more difficult. Let me know what you think please. I also need to adjust the pacing a tad Screenshots: Spoiler There are still two levels being worked on for the main mapset and three more for the secret set. I'm still testing the levels myself so I can get a gauge of how they will be ordered in the future. Future updates will see a brand new intermission screen, CWILV patches (they look quite nice at the moment), a new map order, and a fancy credits beach. We've just got the home stretch for this bad boy! Until next time folks ,o7 Edited November 14, 2021 by BluePineapple72 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted November 29, 2021 (edited) Update to two maps and finally an upload of a map that was almost finished when the deadline passed, and was allowed to be submitted later. Update: Joy of the Blood of the Stars version 4 Changed: quite a few tiny tweaks and fixes. Still didn't add difficulty to everything I think. Update: Lightning Over the Beyond version 7 Changed: lots of fixes to progression, lots of rebalancing. Added difficulty levels. Map Name: The Forgotten Offering Author: Peccatum Mihzamiz Music: One track by myself, and a temporary track by stewboy that will be changed later. Sky: OSKY32 and OSKY06 from OTEX Format: UDMF GZDoom Difficulty Settings: Not yet implemented Build Time: about 12 hours, with quite a few extra hours to fix everything Monster Count: 1?????? Jumping/Crouching/Mouselook: not needed Known Issues: sometimes the portals towards one of the Northern areas don't work. They seem to be fine right now. Screenshots: Spoiler Link to the file, version 2 Edited November 30, 2021 by Peccatum Mihzamiz updated to version 2 for The Forgotten Offering 3 Quote Share this post Link to post
Peccatum Mihzamiz Posted November 30, 2021 (edited) The Forgotten Offering version 4 (updated from 2 previously) -added some indicators and progression aides after testing. Edited December 23, 2021 by Peccatum Mihzamiz update from v2 to v4 1 Quote Share this post Link to post
BluePineapple72 Posted December 19, 2021 (edited) Playthrough of Maps by @muumi and @Danlex Playthrough of maps by @notTyrone @MemeMind and @Astro X Edited December 19, 2021 by BluePineapple72 2 Quote Share this post Link to post
BluePineapple72 Posted December 19, 2021 Chaos Lab II by @Pierrot 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted December 23, 2021 Updated The Forgotten Offering to version 4. -now with completely working portals and a whole bunch of tiny changes after testingFile 0 Quote Share this post Link to post
BluePineapple72 Posted December 24, 2021 BETA 2.3 - 12/23/2021 Added MAP29 - "The Forgotten Offering" - @Peccatum Mihzamiz Added temporary Intermission: I think I actually forgot to do this. Sue me :p Updated Maps: - 04 v4 - 07 v4 - 16 v2.1 - 18 v7 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted December 24, 2021 Nearly there and this is already one of the best megawads of 2022! Amazing work @BluePineapple72 and all the mappers! Some of the prettiest and most bad-ass maps I've ever seen are in this set! 1 Quote Share this post Link to post
BluePineapple72 Posted December 28, 2021 @LateNightPerson @Awall @Peccatum Mihzamiz @Mike_C 3 Quote Share this post Link to post
Peccatum Mihzamiz Posted January 29, 2022 (edited) Version 3 of Monodie -Added some extra health and rockets so the Revenants at the end are not as difficult anymore. -Added one very special secretFile Edited January 29, 2022 by Peccatum Mihzamiz 1 Quote Share this post Link to post
Red Recluse Posted February 19, 2022 Genesis of slaughter resembles some maps from sunder wad.Darkness space and golden textures delight the soul. 4 Quote Share this post Link to post
BluePineapple72 Posted May 24, 2022 (edited) Summer of Slaughter Release Thread The Summer of Slaughter has been released on a new thread. Go check that baby out instead! Summer of Slaughter Beta 3.1 BETA 3.0 - 5/23/2022 Spoiler Added MAP30 - "Broodgate" & MAP31 - "Slaywatch" by Death Bear Updated Map28 Added secret exits to two secret levels. MAP30 - Map Name: Broodgate Author: @Death Bear Music: Blizzard by Jimmy Sky: OSKY47 Format: UDMF GZDoom Difficulty Settings: Not yet implemented Build Time: 10 Hours Monster Count: ~1000 Jumping/Crouching/Mouselook: Jumping and Mouselook required, Crouching not required Known Issues: I was able to 100% this in about 30 minutes, with saves. Comments: Ice and Lava. A lot of jumping/ platforming. Holy shit, I finally got it "finished". MAP31 - @Death Bear Map Name: Slaywatch Author: Death Bear Music: Baywatch Theme Sky: Some skies from OTEX Format: UDMF GZDoom Difficulty Settings: Not yet implemented Build Time: 12 Hours Monster Count: 1200 Jumping/Crouching/Mouselook: Jumping required, Crouching not required, Mouselook is optional Known Issues: I was able to 100% this in about 25 minutes, with saves. Nothing to report, as far as I can tell. Comments: Finally "finished". Enjoy my first real foray into more scripting, some portals, and experiments in slaughterness. I had fun, anyway. I hope you like Caco Clouds. Screenshots: Spoiler Broodgate: Slaywatch: Version 3.5 of the wad will contain substantial changes to the map order as well as any updates that I receive for any of these levels. Playtesting is still highly appreciated, especially for the levels in the 20s. Every non secret level has been finished sans the credits map; I'm waiting on two secret levels and need to finish one myself. Peep the TODO list here: Spoiler SOS: - Test maps. Update to most recent versions. - 4 maps left to test - Reorder maps once testing is finished. Mark secret exits - Clandestine Sandcastle Smashing - 4 maps left. 3 secret, Credits map. Intermission Screen - Map information before map begins (monster count, map name, j/c enabled, etc.) - I need help with the intermission screen stuff I want to do. - Rip off Mapwich - SECRET LEVELS - Cull resources for Myolden's map - Add secret exits (after map order) - Use new font to finish menu shit. (CWILV) CREDITMAP - Names in sand - Include Resource Credits: Aliens - Christmas - Halloween - etc. - Special Thanks: Danlex - Muumi - add more people Here is the preemptive map order change I am planning. Will address once more feedback comes my way and once I finish each level: Spoiler Future Map Order: TBD Episode 1: Knee Deep in the Sand Map01 - "Funeralopolis" - myolden B Map02 - "Script of decay" - Astro X B Map03 - "The More You Know" - NotTyrone U Map04 - "Meltdown Madness" - LateNightPerson B Map05 - "Premonition of Hostility" - Lorenzo U Map06 - "Take a Plunge" - mememind U Map07 - "Cenotaph" = myolden B - may swap to 11 MAP08 - "The Ultra Sector" - Mike_C U Map09 - "Morumotto" - Danlex B Map10 - "The End Is Purple" - NotTyrone U Episode 2: The Shores Map11 - "Lightning over the Beyond" - Peccatum Mihzamiz B Map12 - "Thou Art in Heaven" - Heich U Map13 - "The Forgotten Offering" - Peccatum Mihzamiz U - must verify Map14 - "Caco Machine" - Muumi B Map15 - "Crimson Affinity" - el inferno - Secret Exit 2 B Map16 - "Divine Escalation" - Chookum! U Map17 - "Monodie" - Peccatum Mihzamiz U Map18 - "Colors of NRG" - Awall B Map19 - "From the Canyons to the Stars" - Peccatum Mihzamiz U Map20 - "death.digital" - worriedidiot U Episode 3: Thy Tan Resumed Map21 - "Chaos Lab II" - Pierrot B Hard Map22 - "Joy of the Blood of the Stars" - Peccatum Mihzamiz U Epic and slaughtery Map23 - "The Chaosphere" - BluePineapple72 B - must verify 668 enemies Map24 - "Slaughter Incorpserated" - Steve88 U - must verify 2000 + enemies Map25 - "Summer of Resistance" Muumi - Secret Exit 3 B 2000 + enemies Map26 - "Cosmo-Carousel" Worriedidiot U Map27 - "Library of Babel" - Muumi B - may move to early 20s 3000 + enemies Map28 - "Godhood Cathedral" - El Inferno B 6666 enemies Map29 - "No Living Land" - Man With a Gun B 3000 + enemies TBD: Slaywatch Broodgate Edited July 16, 2022 by BluePineapple72 3 Quote Share this post Link to post
Major Cooke Posted January 1, 2023 Hi there. I don't know if you're still working on this mod or not, but I do have some feedback. MAP30: The main issue with this map comes from the platform fight in the middle of the map. Personally, I think it gets a little problematic with so many monsters there. I'd like to recommend reducing the monsters you have to fight there by half, and instead adding them to the final section as it gets very overly long andi t's quite hard to get past, plus it tends to lag. MAP31: I'd recommend turning the pillars into models. That will drastically improve FPS from looking out at the battle arena. If you wish, I could do so myself and send it in. Thankfully, Ultimate Doom Builder has the ability to export map sections as models, making this process a lot easier to deal with. Surprisingly, ANIMDEFS does work on models too, 1 Quote Share this post Link to post
BluePineapple72 Posted January 1, 2023 (edited) 1 hour ago, Major Cooke said: Hi there. I don't know if you're still working on this mod or not, but I do have some feedback. MAP30: The main issue with this map comes from the platform fight in the middle of the map. Personally, I think it gets a little problematic with so many monsters there. I'd like to recommend reducing the monsters you have to fight there by half, and instead adding them to the final section as it gets very overly long andi t's quite hard to get past, plus it tends to lag. MAP31: I'd recommend turning the pillars into models. That will drastically improve FPS from looking out at the battle arena. If you wish, I could do so myself and send it in. Thankfully, Ultimate Doom Builder has the ability to export map sections as models, making this process a lot easier to deal with. Surprisingly, ANIMDEFS does work on models too, ~~If you’d be willing to make models for 31 that’d be great. The main issue with the frame rate comes from pentagram overlaying the whole of the map. There are something like 30,000 sidedefs or something in the level.~~ Strikethrough that actually. @Peccatum Mihzamiz has already made models for the towers. The main frame rate issue has been with the ceiling detail, which we realized was gonna take a few hours to remove from the level to replace, so we never really got to that. Edited January 1, 2023 by BluePineapple72 0 Quote Share this post Link to post
Major Cooke Posted January 1, 2023 (edited) It'd actually be very easy to do. I can import it into blender, delete the floor from the model, then export it again as just the ceiling. It'd only take me a few minutes, if you're talking about the giant pentagram. I'll even make the ceiling flat for you, since I can select all the ceiling parts and enter a number for ceiling height to apply to all of them. Edited January 1, 2023 by Major Cooke 1 Quote Share this post Link to post
Major Cooke Posted January 2, 2023 (edited) Went to Hell and back cleaning this bad boy up. Soon as I'm done mopping up the rest of the extra vertexes, I'll upload the WAD that has only the pentagram. Then if the author wants to make final adjustments to the shape and send it back, I'll process it into a model. Spoiler Edited January 2, 2023 by Major Cooke 1 Quote Share this post Link to post
Major Cooke Posted January 2, 2023 (edited) Here it is. map31penta.zip It's not perfect so, again, I recommend the author make whatever adjustments they may want and send it back. Edited January 2, 2023 by Major Cooke 1 Quote Share this post Link to post
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