Redneckerz Posted July 31, 2021 This absolutely kicks hiney. It is visually faithful. 2 Quote Share this post Link to post
Dexiaz Posted August 1, 2021 6 hours ago, Redneckerz said: This absolutely kicks hiney. It is visually faithful. Thank you very much! 1 Quote Share this post Link to post
Redneckerz Posted August 1, 2021 1 hour ago, Dexiaz said: Thank you very much! Question, could it be possible to simulate the lighting effects using a modified COLORMAP? 0 Quote Share this post Link to post
Dexiaz Posted August 1, 2021 (edited) 3 hours ago, Redneckerz said: Question, could it be possible to simulate the lighting effects using a modified COLORMAP? Well, yes. @Muusi have created special mod for Vanilla Doom. I'll add all features from this mod to Boiled Doom, I've already asked a permission to do this. Or you meant something different? Edited August 1, 2021 by Dexiaz 1 Quote Share this post Link to post
Redneckerz Posted August 1, 2021 3 hours ago, Dexiaz said: Well, yes. @Muusi have created special mod for Vanilla Doom. I'll add all features from this mod to Boiled Doom, I've already asked a permission to do this. Or you meant something different? I meant more like the colored lighting that appears at projectiles and explosions. I think only Boom can simulate such an effect however. 0 Quote Share this post Link to post
Dexiaz Posted August 1, 2021 15 minutes ago, Redneckerz said: I meant more like the colored lighting that appears at projectiles and explosions. Uh, this. I don't really know is it possible in DOS Doom, but people adviced to me check properly the Doom 4 Vanilla mod to take it's suitable for BD features. I'll check it. 2 Quote Share this post Link to post
HavoX Posted August 1, 2021 (edited) Although I don't really care much for Brütal Doom anymore, this is an incredible feat! Keep up the good work! Edited August 1, 2021 by HavoX 2 Quote Share this post Link to post
Muusi Posted August 1, 2021 Great work on your mod! Always lovely to see Doom II monsters in Doom 1 maps and the HUD is badass and fits the hardcore vanilla action very well! Definitely trying this out 😁 1 Quote Share this post Link to post
OpenRift Posted September 8, 2021 So I've had this idea for a while: what if you changed the pistol replacement to the little machine pistol seen on the Doom 1 cover art? I think BD has sprites of that? I don't remember. 2 Quote Share this post Link to post
RetroAkaMe Posted September 8, 2021 Haha I literally thought it was impossible 1 Quote Share this post Link to post
Pixel Fiend Posted September 10, 2021 Thank you for this! Sounds awesome. Does it have the survival mode from Brutal Doom? (where you can die on hit and so can the monsters) 0 Quote Share this post Link to post
maxmanium Posted September 10, 2021 32 minutes ago, game said: Thank you for this! Sounds awesome. Does it have the survival mode from Brutal Doom? (where you can die on hit and so can the monsters) This can be sort of done by changing monster hitpoints to 1 and player starting health to 1, but it doesn't account for medikits and whatnot. 1 Quote Share this post Link to post
Dexiaz Posted September 10, 2021 53 minutes ago, game said: Does it have the survival mode from Brutal Doom? No, it doesn't have such mode. This is not how the dehacked works. I can create a separate dehacked with changed parameters, mentioned by @maxmanium, but I'll do it when the main mod will be done. 1 Quote Share this post Link to post
EpicTyphlosion Posted October 16, 2021 Any progress made on this mod lately? 0 Quote Share this post Link to post
Dexiaz Posted October 16, 2021 Not for the public. I'll made a post "everywhere" when I'll release a new, better version of the mod. Stay tuned! 2 Quote Share this post Link to post
FEDEX Posted December 24, 2021 Great contribution! Is it compatible with LZdoom? Because i've problems running the classic brutal doom due non-powerful pc. Thx! 0 Quote Share this post Link to post
lokbustam257 Posted December 24, 2021 (edited) 1 hour ago, FEDEX said: Is it compatible with LZdoom? The mod is compatible with chocolate doom, so surely advance source port like LZDoom will handle it without issue. Edited December 24, 2021 by lokbustam257 2 Quote Share this post Link to post
FEDEX Posted December 24, 2021 Thx for reply my message @lokbustam257 ! Merry christmas :) 1 Quote Share this post Link to post
Dusty_Rhodes Posted December 24, 2021 This is so ridiculously impressive. I'm not a big gameplay mod guy, but credit to Sgt. MarkIV, he has mad an excellent mod. And the fact you can convert it to vanilla is crazy. Great job. 1 Quote Share this post Link to post
Dexiaz Posted December 24, 2021 My dear friends, don't worry, I didn't forgot about this project, I'm just a very lazy ass. Actually, I'm working on new build, I can't guarantee, but I hope to release it for the New Year. 5 Quote Share this post Link to post
xX_Lol6_Xx Posted March 30, 2022 Sorry for bumping, I wanted to ask what's the current state of the project, and if we'll ever get a fully Dos compatible build. 1 Quote Share this post Link to post
Dexiaz Posted March 30, 2022 No need to sorry, it's understandable question. Last weeks I'm working without days off on real life job, so I don't have much time for modding at all. Plus I'm kinda depressed so I don't really want to work on anything at all. So it's my turn to apologize to all of you. 3 Quote Share this post Link to post
sandwedge Posted March 30, 2022 Just saw this thread bumped, I have little interest in brutal doom but for some reason a vanilla version seems awesome! Don't apologize at all, your life and mental health come before all of this! Don't work on the mod if you're struggling with other stuff, do what you need to do and I'll enjoy the mod if/when it ever comes out :-) 3 Quote Share this post Link to post
xX_Lol6_Xx Posted March 30, 2022 49 minutes ago, Dexiaz said: So it's my turn to apologize to all of you. Oh no, man, no need to apologize, it's completely understandable. Health is priority after all, and you shouldn't feel pressured at all. Take your time, work on yourself and continue whenever you feel ready. No hurries at all 👍 3 Quote Share this post Link to post
Dexiaz Posted May 28, 2022 (edited) Ok, finally I've kicked my own ass to do something, and now I can show you new footage of this mod! Almost everyone were complaining about absence of blood splats. Finally they are here. Also I've added reloading sounds to the rifle and plasmagun (same sound effect, though, don't forget it's vanilla), and thanks to @Muusi I've added glowing eyes effects (and not only eyes). Edited May 28, 2022 by Dexiaz 11 Quote Share this post Link to post
FEDEX Posted May 28, 2022 Hi! Looks great, Is the link updated in the OP ? 0 Quote Share this post Link to post
Dexiaz Posted May 29, 2022 Hi, nope, the link is still old, the new version is not released yet. 0 Quote Share this post Link to post
OpenRift Posted May 29, 2022 19 hours ago, Dexiaz said: Ok, finally I've kicked my own ass to do something, and now I can show you new footage of this mod! Almost everyone were complaining about absence of blood splats. Finally they are here. Also I've added reloading sounds to the rifle and plasmagun (same sound effect, though, don't forget it's vanilla), and thanks to @Muusi I've added glowing eyes effects (and not only eyes). Great stuff! What WAD are you playing there? That level looks awesome! 0 Quote Share this post Link to post
Faceman2000 Posted May 29, 2022 7 minutes ago, OpenRift said: Great stuff! What WAD are you playing there? That level looks awesome! E5M2 from Xaser’s The Lost Episode. https://doomwiki.org/wiki/Doom:_The_Lost_Episode 3 Quote Share this post Link to post
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