I'm trying to figure out how to put a wide sky in a wad compatible with boom (prboom+ more accurately). Just replacing the existing sky texture triggers a signal 11 crash. I know it can be done because Resurgence does it. I keep hearing about some method of breaking the sky into 4 patches, but looking at Resurgence in slade, none of its sky textures are broken up at all. So, how was it done?
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DrJordo
I'm trying to figure out how to put a wide sky in a wad compatible with boom (prboom+ more accurately). Just replacing the existing sky texture triggers a signal 11 crash. I know it can be done because Resurgence does it. I keep hearing about some method of breaking the sky into 4 patches, but looking at Resurgence in slade, none of its sky textures are broken up at all. So, how was it done?
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