Peccatum Mihzamiz Posted July 1, 2021 (edited) Announcing BFTree: a large-scale Doom II map. The setting for this nonlinear adventure is a valley with the Tallest Tree in all the lands. Explore the surrounding caves and forest before finally battling your way through treetops towards the top! BFTree features the classic pack of monsters, with the odd cameo here and there of a Wyvern and some poor abominations of my own design. UDMF features are for the most part restricted to looks: the combat and movement all feels like Doom. On the whole this map should not be too challenging. On UV there are a few nasty fights but overall this map is not designed to punish the player too much. A first-time playthrough will probably take between 30 and 45 minutes. (This will become more clear with testing). Download/Release date: Possibly the end of August? I hope to be able to release a beta version soon and get started on testing. I’m still learning how to actually assemble a map. Information: IWAD: Doom 2 Port: GZDoom Maps: MAP01 Freelook, jumping and crouching are not needed. That said: jumping and freelook might add to your experience Single player, can also be enjoyed in co-op Difficulty Settings: Yes, implemented Tested with: GZDoom 4.4.2, 4.5.0 and 4.6.0 Credits: The map mainly uses the OTEX texture pack by @ukiro Additional textures, sprites and models by others and myself (will be included in text file with release) Music: featuring tracks from The Ultimate MIDI Pack by the amazing @Bloo and @Xulgonoth, and a new track written for this map by none other than @stewboy! I’m working on the intro and outro music myself. I made lots and lots of custom tree sprites with @jval’s PTree and Doomtree This is my first stand-alone map, having participated in community mapping and MIDI projects since November 2020. Screenshots: Spoiler More screenshots: Spoiler Edited July 2, 2021 by Peccatum Mihzamiz moved 'release date' from bottom to top of the post 30 Quote Share this post Link to post
Endless Posted July 1, 2021 Looks lovely. I love the outdoors setting. It reminds me a bit of both Zelda and EverQuest. 1 Quote Share this post Link to post
Master Medi Posted July 1, 2021 This looks really fun, can't wait to play it 2 Quote Share this post Link to post
Meowgi Posted July 1, 2021 This looks and sounds so freaking cool. I can't wait to experience this experience 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted July 7, 2021 New teaser, for anybody that wants a calm Doom moment in their day. 3 Quote Share this post Link to post
Dondlo Posted April 2, 2022 This is great, I wish more people made maps similar to this, calm Doom experience is also necesarry. 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted March 31, 2024 (edited) Happy Easter! Update on the map: multiple attempts to finish this map didn't succeed. Somehow there seems to be more lag in the central area now, after I have tried to make it less intense. This has been demotivating. Coupled together with real life and other Doom projects intruding, I am actually not sure I will ever be able to release this map. I'm thinking about ways to publish the central area so that others might enjoy it. Haven't come up with a good way yet. Daisy says hi: https://imgur.com/gallery/6Stgy4O Edited March 31, 2024 by Peccatum Mihzamiz embedding GIFs is hard 2 Quote Share this post Link to post
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