Lazlo Panaflex Posted July 2, 2021 (edited) Hello all! I've been focused making maps for RAMP, so I haven't been on here in a while. The last map I submitted to RAMP is this one: Die Teufelsmaschine. Please feel free to play and record, just send me a link when done. Thanks in advance! *UPDATED WAD TO FIX THE END SEQUENCE **To experience the map the way I intended, PLEASE use your Doom Legacy sector lighting mode if at all possible, and I recommend using the Vulkan rendering drivers. Die_Teufelsmaschine_standalone.zip Name: Die Teufelsmaschine Map Format: UDMF Ports Tested: GZDoom IWAD: Doom 2 Map(s): MAP01 Music: Depurify (from the Prodeus soundtrack) by James Paddock Gameplay: Single player Difficulty Settings: No (targeted for Ultra Violence) Multiplayer Placement: NO Build Time: 2 weeks Textures: cc4-tex and otex 1.1 Requirements: MOUSELOOK IS REQUIRED, JUMPING IST VERBOTEN. Edited August 4, 2021 by Lazlo Panaflex 15 Quote Share this post Link to post
azerty Posted July 31, 2021 I played the map and loved it. It looked beautiful and the fights where well thought out if you make any other of these fine maps tel me :) 1 Quote Share this post Link to post
Biodegradable Posted August 1, 2021 Terrific map, Laz! Gorgeous vistas with engaging combat and reasonably straight-forward progression. Definitely your prettiest map. I did have one issue regarding some backtracking towards the very end with being trapped at one point. I'm not certain if a lift is broken or Vanilla+ broke it or maybe because I'm using a slightly older version of GZDoom. I wasn't able to figure it out, so sorry about that. I'd replay it again, but it's a hefty map and I don't feel up to the task tonight heh. ^^; Incidentally, please ignore me complaining about the OTEX cyberpunk skull switches not lighting up when I pressed them during my playthrough. This only occurred because I was evidently using GZDoom v4.5 as I've since run the WAD through v4.6. and they worked just fine. 1 Quote Share this post Link to post
azerty Posted August 1, 2021 I got stuck to at the end. The video is still processing. 0 Quote Share this post Link to post
Lazlo Panaflex Posted August 2, 2021 On 7/31/2021 at 3:31 PM, azerty said: I played the map and loved it. It looked beautiful and the fights where well thought out if you make any other of these fine maps tel me :) Thank you!! 0 Quote Share this post Link to post
Lazlo Panaflex Posted August 2, 2021 Having watched through the playthrough’s, it appears the version of the wad uploaded here is ooooold. the CyberDemon has to be killed to lower the barrier and allow you access back to the bridge room and the exit. in the build you played here i didn’t put enough ammo around the area to allow for a CyberDemon kill. 0 Quote Share this post Link to post
Lazlo Panaflex Posted August 2, 2021 Oh also, when playing my maps, I always recommend using Vulkan rendering in GZDoom. Software rendering will result in bad visuals, and some extremely dark areas. 1 Quote Share this post Link to post
azerty Posted August 2, 2021 1 hour ago, Lazlo Panaflex said: I always recommend using Vulkan rendering in GZDoom. Software rendering will result in bad visuals, and some extremely dark areas. Ok good to know 0 Quote Share this post Link to post
Lazlo Panaflex Posted August 4, 2021 The new version with fixed final section has been uploaded. Also added a note in the main topic post about recommended video settings. 1 Quote Share this post Link to post
Lazlo Panaflex Posted August 8, 2021 Yep - as the info at the top states, you’ll need texture packs cc4-tex and OTEX 1.1, in that order I think. 1 Quote Share this post Link to post
Baskiat Posted August 10, 2021 hmmm, tks I read that but thought those was already included. anyway tks, great map! :) 0 Quote Share this post Link to post
Lazlo Panaflex Posted August 12, 2021 On 8/10/2021 at 6:40 PM, Baskiat said: hmmm, tks I read that but thought those was already included. anyway tks, great map! :) Did you manage to get the textures in there and play it? 0 Quote Share this post Link to post
Baskiat Posted August 13, 2021 On 8/12/2021 at 10:50 AM, Lazlo Panaflex said: Did you manage to get the textures in there and play it? yep some surprise moments with bunch of monster, nice moments, and the arquiteture, just wonderful (i'm the 'type' of player who wanders in awe observing textures, details, etc :D) I'm here btw: wish I had more time to dwell more in doom mapping, used to make quake and cs maps back in the day, anyway where can I find more wads from you? 0 Quote Share this post Link to post
Lazlo Panaflex Posted August 13, 2021 Im glad you’re enjoying it! ive made 6 maps in total, and all are available in the latest RAMP beta 1.2 http://ramp.teamouse.net The hub level has a computer that tells you how to get to each map. My maps are: Lazlo’s Baby Map for Babies corruption 1: Corruption Begins corruption 2: Factory corruption 3: Nexus Meat Machine Die Tuefelsmaschine the first 4 are tech-base styled with the default texture set. the last 2 are more diverse. one cool thing is that the Ramp pk3 has all the textures and animations for all the maps built-in, so you don’t need to line them up in your ini. There are a ton of great maps in there, but I strongly recommend Neoplasm by LordEntr0py. 1 Quote Share this post Link to post
Baskiat Posted August 13, 2021 @Lazlo Panaflex nice, tks man, appreciated 1 Quote Share this post Link to post
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