Emmanuelexe Posted July 3, 2021 (edited) Hexen - ELV Project (high quality 3D mod for Doomsday) 3D mod project for Hexen on Doomsday port Link of the video: It's been since mars 2019 I started a project with some people of the community of Hexen, we plan to release a 3D project for Hexen on Doomsday port I can't share things from the game because the team have to finish some stuff for the world renderer and others but i'm allowed to show some 3D models of the sketchfab. Veirdo uses a custom FBX for the mod. We plan to release a first version (beta without exploded corpses) in late 2022 if everything go well, not sure about the date, it will be compatible with classic/vanilla maps. A teaser of the first full map done will be showed at the end of the year 2021 to show the stuff in game. GrigoryArx for the work on the 3D models, animations and textures (all drawed by hand). Skyjake works on the programming and stuff for doomsday Veirdo is working now to put everything in the game and VFX Leo for the support and help, he will make video streams of the mod. Me (emmanuel) who was the budgetman who paid for all the 3D models/animations/textures except a few. I saw some stuff in action in game and i can tell you it's gonna be really amazing! Programming: Skyjake (Doomsday)https://talk.dengine.net/ 3D models artist/animation/textures: Grigorii Ischenko @Grigoriyarx https://sketchfab.com/grigoriyarx Art direction, additional modeling, additional animation, shaders, VFX and scripting: Veirdo (Dmitry)https://www.artstation.com/veirdo Youtube Streams Channel: Leohttps://www.youtube.com/user/theleoua/livehttps://www.youtube.com/playlist?list=PL5QwAqOy7WACzHzRuW3-JWMVhDXgQmiBM Edited November 10, 2022 by Manhs 20 Quote Share this post Link to post
Emmanuelexe Posted July 8, 2021 Another video of 3D models, i will post maybe every 1 or 2 months an update of the stuff, if it's ok for the admins! Sorry, the video are a bit simple made... It's just to show some stuff before the real teaser/trailer ^^ 6 Quote Share this post Link to post
theleo_ua Posted August 7, 2021 (edited) Fire Skull (FSKLA0) model: https://twitter.com/ELV_project/status/1423913075988631553 Twined Torch + veirdo's desktop: https://twitter.com/ELV_project/status/1422303898791026690 Edited August 7, 2021 by theleo_ua 1 Quote Share this post Link to post
theleo_ua Posted August 14, 2021 Thanks to Doomsday developer, now we can align objects on maps to face the way we want: https://twitter.com/ELV_project/status/1426444545164824578 0 Quote Share this post Link to post
theleo_ua Posted August 24, 2021 Arc of Death (pickup): https://twitter.com/ELV_project/status/1429917108025102343 0 Quote Share this post Link to post
MattFright Posted August 24, 2021 37 minutes ago, theleo_ua said: Arc of Death (pickup): https://twitter.com/ELV_project/status/1429917108025102343 This looks awesome, great animation on the lightning effect too 2 Quote Share this post Link to post
theleo_ua Posted August 30, 2021 Minotaur Statue (BullTorch, FBULI0): https://twitter.com/ELV_project/status/1432139995163340803 On 8/24/2021 at 4:23 AM, MattFright said: This looks awesome, great animation on the lightning effect too thanks 0 Quote Share this post Link to post
theleo_ua Posted September 14, 2021 (edited) Big Trees with leaves (leaves move on the tree like if there is the wind): https://twitter.com/ELV_project/status/1437744180470718469 Edited September 14, 2021 by theleo_ua 0 Quote Share this post Link to post
theleo_ua Posted December 19, 2021 (edited) Another video about ELV, the mod is still in the work, nothing much to show for now. Let's see some other 3D models and textures: https://twitter.com/ELV_project/status/1472245468189138955 https://youtu.be/1yqSqzaBdWk Скачать видео Edited December 19, 2021 by theleo_ua 2 Quote Share this post Link to post
Mr.Rocket Posted December 20, 2021 Pretty exciting stuff! I can't wait to see how it all turns out. Quote A teaser of the first full map done will be showed at the end of the year 2021 to show the stuff in game. So do you guys plan to do some recreating of the original maps or will the new maps be from scratch/based on your own concepts etc? 2 Quote Share this post Link to post
theleo_ua Posted December 20, 2021 14 hours ago, Mr.Rocket said: Pretty exciting stuff! I can't wait to see how it all turns out. thanks 14 hours ago, Mr.Rocket said: So do you guys plan to do some recreating of the original maps or will the new maps be from scratch/based on your own concepts etc? Maps will be the same (from hexen and hexdd iwads) without any changes 0 Quote Share this post Link to post
Vermil Posted December 20, 2021 (edited) EDIT: Please delete me. Edited December 20, 2021 by Vermil 0 Quote Share this post Link to post
theleo_ua Posted April 1, 2022 Rotten Dead Tree destruction states: https://twitter.com/ELV_project/status/1509723081832603652 0 Quote Share this post Link to post
theleo_ua Posted April 17, 2022 Wraithverge pickup: https://twitter.com/ELV_project/status/1515489487547215877 0 Quote Share this post Link to post
theleo_ua Posted April 28, 2022 Quietus pickup: https://twitter.com/ELV_project/status/1519529466858549248 0 Quote Share this post Link to post
theleo_ua Posted May 24, 2022 Flechette pickup and effects: https://twitter.com/ELV_project/status/1529220193079238656 0 Quote Share this post Link to post
theleo_ua Posted August 23, 2022 HUD Weapons Animations: https://www.youtube.com/watch?v=_lmbD-POCL0 0 Quote Share this post Link to post
theleo_ua Posted October 29, 2022 (edited) We created discord server for ELV project: https://discord.gg/MfnVx9neQg Edited November 11, 2022 by theleo_ua 0 Quote Share this post Link to post
taufan99 Posted October 30, 2022 It's a nice thing to see a mod for non-vanilla source ports that aren't for the Z-family or the Boom-compatible family. Keep it up! 1 Quote Share this post Link to post
Emmanuelexe Posted October 30, 2022 Hexen ELV 3D Project will be released on GZDOOM and at the end of the year for this version! (Doomsday version could take a while)https://twitter.com/ELV_project/status/1586725648021786624 8 screenshots 1 Quote Share this post Link to post
WhiteMagicRaven Posted October 30, 2022 Love very much that project =) Excellent work 2 Quote Share this post Link to post
theleo_ua Posted October 30, 2022 (edited) 9 hours ago, WhiteMagicRaven said: Love very much that project =) Excellent work thanks, very appreciated Additional news: We started to maintain additional version of ELV, designed for GZDoom. Here is the teaser: https://twitter.com/ELV_project/status/1586725648021786624https://youtu.be/qEhkRXk1a5E Model format - MD3 GZDoom version license will allow modders any modifications or reuse in their own mods. Here is the quote from Daxx about this: Quote Hexen ELV 3D is a Modding Project by Emmanuel Frechou (Project Leader) which will be available in GZDoom and the Doomsday Engine, created by a Team of capable Developers such as Grigory (3D Designer/Modeller), Veirdo (VFX Artist/3D Modeller/Coder) in the Doomsday Engine and DaXx (me) (3D Modeller, VFX Artist, Coder, Level Designer) in GZDoom. The Project features a complete 3D Overhaul of the Original Game Hexen Beyond Heretic including: - Static Decorational 3D Objects - Animated Decorational 3D Objects - Monster 3D Models - New Visual Effects - A complete set of new HD Textures for Floors and Walls In GZDoom the Mod is friendly to use with other Mods as long as they don't replace any of the newly imported ELV3D Assets. When finished, the Mod will be fully accessible which means alot of modding possibilities, you can modify and change things. Restrictions: - Unfortunately doesn't work with Custom Class mods - Mods that replace Objects that are part of ELV3D Information about the release date (GZDoom Version): I'm working hard on getting ELV3D out for Hexen as fast as possible, by that I mean I'm working 24/7 on that Project, the estimated release of Hexen ELV3D is currently scheduled to the end of December 2022, on the other side you'll need to understand that I'm working alone, so possibly the current release time can differ a bit. The current development state tho allows me to limit the release date to the end of December, if anything goes wrong, you don't need to worry, since I already troubleshoot everything while implementing it right away, this means if there are any faults with the Project, they can be fixed in a very short period of time, which my move the release date to a later time, but not too far away. There will also be some screenshots to give a little sneak peak about what's going on. I'm free to answer questions about the Project and it's development, for now the project will be only build up to the v1.0 status, till that point is reached there will be no requests accepted. Edited October 31, 2022 by theleo_ua 1 Quote Share this post Link to post
theleo_ua Posted November 8, 2022 Dear ELV community and Hexen fans! ELV project founders (Emmanuel, Leo and Veirdo, that’s why it’s called ELV) decided to separate Doomsday and GZDoom versions and team members entirely. If you don’t like to read bunch of text, here is the short explanation: The ELV project for Doomsday and GZDoom are separate projects because different people are working on them. One project is based on another, but it's a separate branch (like Risen3D – separated from Doomsday and now a different project) “ELV Doomsday version” discord server (veirdo is here): https://discord.gg/MfnVx9neQg “̶E̶L̶V̶ Hexen – Rebirth of Cronos for GZDoom” discord server: https://discord.gg/QS2gr2jhgv And now – long explanation, why it’s happened and what exactly happened (for those who interested), so let’s start: From now, Doomsday and GZDoom versions will have: 1) Separate names (“ELV” for Doomsday version, ”Hexen – Rebirth of Cronos” for GZDoom version) 2) Separate management (Emmanuel, Leo and Veirdo for Doomsday version, Emmanuel and DaXx for GZDoom version) 3) Separate discord servers: this one https://discord.gg/MfnVx9neQg for Doomsday version, and this one https://discord.gg/QS2gr2jhgv for GZDoom version 4) Separate twitter account and forum threads will be also created for GZDoom version (current threads/twitter will be used for Doomsday version only) So, this mean, that starting from now, discussions about Doomsday version of ELV will be entirely stopped on this https://discord.gg/QS2gr2jhgv server, and moved to this https://discord.gg/MfnVx9neQg server, and even ELV logo will be removed from this https://discord.gg/QS2gr2jhgv server, because from now, GZDoom version and its servers are not related directly to ELV, and instead, will be considered as entirely different project with its own philosophy and management/development process Both, veirdo and me, agreed to not be credited in GZDoom version, because our tasks are mainly related to Doomsday one So, if you interested in Doomsday version, to communicate with Doomsday version devs, team, community, to be the first who knows any related news and so on, please consider to join this https://discord.gg/MfnVx9neQg server, because for now it is the only source of such kind of information. And for those, who interested in GZDoom version, please join this https://discord.gg/QS2gr2jhgv server (if still not joined) Veirdo is already joined Doomsday discord server and ready for answering your questions, and he will not join GZDoom server because lack of time and interest, so if you need to ask him questions in discord, consider to join this https://discord.gg/MfnVx9neQg server. Here are the roles list for the created projects: ELV Doomsday: Emmanuel: project co-founder, project leader, project backer theleo_ua: project co-founder, project support team member, decision approval peer and model/texture quality approval peer, community manager Veirdo: project co-founder, 3D designer/modeller, vfx artist, coder, decision approval peer and model/texture quality approval peer GrigoriyArx: 3D designer/modeller, texture artist ”Hexen – Rebirth of Cronos” for GZDoom: Emmanuel: project co-founder, project leader, project backer DaXx: 3D modeller, vfx artist, coder, level designer I understand, that you confused with a lot of information and servers, and asking questions like “why so complicated, why we need separations”, but situation on the project forced us to make them, because it’s impossible (from our point of view) to develop those projects effectively without such separations So, from now, I’m not related to GZDoom version anymore, so if you have questions about it, please ask them to Emmanuel or DaXx in respective threads/twitter (when they created, I’ll post links to them in current threads) I’m sorry for this bunch of text, but hope it will give us a lot of benefits, and all of you will join communities of your interests! Thank you for reading! 2 Quote Share this post Link to post
theleo_ua Posted November 11, 2022 New VFX by veirdo: Xmas tree (test) 4k 60 fps. Better to download before watching. https://filedn.com/llnKciHa4tkbyeQtz8QoRlj/ELV/ELV_XmasTree.mp4 And, as I promised in previous post, let me give you all links to all sources of information about 2 projects, so you can follow on what you interested: ELV Doomsday: Discord server: https://discord.gg/MfnVx9neQg Twitter: https://twitter.com/ELV_project Dengine thread: https://talk.dengine.net/discussion/2910/elv-project-hexen Doomworld thread: https://www.doomworld.com/forum/topic/123035-hexen-elv-project-high-quality-3d-mod-for-doomsday/ ZDoom thread: https://forum.zdoom.org/viewtopic.php?f=12&t=72698 Steam thread: https://steamcommunity.com/app/2360/discussions/0/3075377162308858771/ iddqd thread: https://i.iddqd.ru/viewtopic.php?t=2145 ”Hexen – Rebirth of Cronos” for GZDoom: Discord server: https://discord.gg/QS2gr2jhgv Twitter: https://twitter.com/RebirthofCronos Doomworld thread: https://www.doomworld.com/forum/topic/132334-hexen-rebirth-of-cronos-teaser-high-quality-3d-mod-for-gzdoom ZDoom thread: https://forum.zdoom.org/viewtopic.php?t=76769 Steam thread: https://steamcommunity.com/app/2360/discussions/0/3463857594051047648/ iddqd thread: missing for now. When it’s created, respective link will be posted to ELV iddqd thread comments So, starting from now, all GZDoom-related information will not be posted in current thread, so please follow respective threads and check respective news there. Thank you for your attention! 0 Quote Share this post Link to post
theleo_ua Posted November 17, 2022 (edited) Brian Raffel (original painter of Serpent Staff) and Serpent Staff from ELV (I'm very happy to see something like this): UPDATE: despite the model looks like very similar to ours https://www.artstation.com/artwork/NobJJ, they made their model from scratch (we asked them to make sure) Edited November 18, 2022 by theleo_ua 2 Quote Share this post Link to post
theleo_ua Posted November 23, 2022 Axe Hit (VFX): https://www.youtube.com/watch?v=f86BUBqZIfY 0 Quote Share this post Link to post
thomasagray Posted April 23, 2023 Is this project still ongoing? Because I was thinking of a possible animation of windows when broken, in addition to shards flying around in various directions, the actual window/windows breaking apart and falling to the ground. Maybe similar to that in Witchaven II. 1 Quote Share this post Link to post
Judicator Posted April 23, 2023 WOW! This looks amazing! Hope this is still going on. 1 Quote Share this post Link to post
Metal_Slayer Posted April 23, 2023 The last update he posted on Youtube was 3 months ago, and this uses some very high quality models that must take a lot of time to be made, so it's probably still being worked on. 1 Quote Share this post Link to post
Emmanuelexe Posted April 24, 2023 Yes, its still in the work but it takes time! 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.