SuperCupcakeTactics Posted July 21, 2021 @Turin Turambar I wanted to stick to the default bestiary with the new color palette. I did want to make new sprites for items at the very start but decided it would be best to stick to the familiar on that front. Of course anyone is welcome to make their own add-on to dress up the monsters and so on if they want. I'm working on the final version/idgames release, and most recently just made a new attempt at fixing the all-ghosts bug in MAP10 by joining a bunch of the samey sectors. The most interesting thing though is that I discovered a bunch of broken sectors on the red pyramid (for some reason I never noticed that it was missing that red border up top that the blue one does) that made it through both Release Candidates and so I just now fixed it by using the very first version of the map as a reference. 1 Quote Share this post Link to post
VanaheimRanger Posted July 21, 2021 (edited) 3 minutes ago, SuperCupcakeTactics said: @Turin Turambar I wanted to stick to the default bestiary with the new color palette. I did want to make new sprites for items at the very start but decided it would be best to stick to the familiar on that front. Of course anyone is welcome to make their own add-on to dress up the monsters and so on if they want. All I can think of now is adding a green (or pink?) mohawk to the shotgun guys, lol. Edited July 21, 2021 by VanaheimRanger 1 Quote Share this post Link to post
P41R47 Posted July 21, 2021 10 hours ago, VanaheimRanger said: All I can think of now is adding a green (or pink?) mohawk to the shotgun guys, lol. there are some cyber version of the enemies. Maybe not with upgraded attack, as Cuppy already say the maps are designed for the regular Doom gameplay, but it would be interesting as a little eyecandy, for sure. 2 Quote Share this post Link to post
SuperCupcakeTactics Posted July 28, 2021 (edited) >>>THE CYBERPUNK ADVENTURE OF A LIFETIME IS NOW AVAILABLE ON IDGAMES<<< >>>AUGER;ZENITH AVAILABLE ON MODDB<<< Known bugs that aren't listed as bugs: MAP10 still has the means to easily produce the all-ghosts bug as all one needs to do is shoot a bunch from the top of the pyramid. To play without this bug, use a higher or lower complevel than 2. If you are playing ports which have the option to disable Intercepts Overflow Emulation (such as dsda-doom/boom) then disable that which should be off by default. MAP12 is unplayable in Doom Retro. If you stare into the abyss, the game will crash. If you progress without staring deep into the dark abyss, then you will be unable to shoot walls that need shooting. EDIT: I've been alerted that this crash will be fixed in the next version of Doom Retro! If you haven't played this already then now's the time! Enjoy! :) Edited July 29, 2021 by SuperCupcakeTactics 13 Quote Share this post Link to post
dmslr Posted July 28, 2021 Thanks, Cuppy and crew! Arguably the best DBP ever! 3 Quote Share this post Link to post
Hyperdermic Needle Posted July 28, 2021 The whole wad is fantastic, but map 15 being somewhat Killer7 based really made my day and makes me love this megawad even more. 3 Quote Share this post Link to post
Cheesewheel Posted July 29, 2021 I just beat this in one sitting; this is a very impressive piece of work. MAP17 stands out as so immersive and impressive, my fav of the set. 4 Quote Share this post Link to post
The Mike Posted July 30, 2021 I just finished this and not only was every map wonderful, but it was absolutely fucking gorgeous throughout. LOVED it. 3 Quote Share this post Link to post
Armolitskiy Posted July 31, 2021 (edited) DAMN. Fantastic WAD! If you changed the rest of the weapons and all the monsters, then I would be in endless delight. Well, okay, no one bothers to use randomizers. Edited July 31, 2021 by Armolitskiy 2 Quote Share this post Link to post
TheHit_61x Posted August 1, 2021 Holy Shit!. I just finished playing through this wad and I have to congratulate everyone that was involved in this project. You guys just set the bar so high for any future cyberpunk wad ( for non gzdoom projects that is). This is a very strong contender for a cacoward winner in my book. 4 Quote Share this post Link to post
Pistoolkip Posted August 2, 2021 (edited) Sorry guys, something was terribly wrong with the video quality. Will rerecord and reupload later. Edited August 2, 2021 by Pistoolkip 5 Quote Share this post Link to post
VanaheimRanger Posted August 2, 2021 Videos have started publishing and will publish a few a day for the next week or so: 4 Quote Share this post Link to post
Pistoolkip Posted August 3, 2021 Pistoolkip plays Auger Zenith is back with a vengeance! Part I is live, parts II & III while go live in the next few minutes, and then I'll upload one daily! 4 Quote Share this post Link to post
Pistoolkip Posted August 5, 2021 In Map 8, Office Loophole, there is a loophole. You can skip the blue door (and half the map) by using the teleporter behind the yellow door and going from the stairs into the hallway. I don't know if this is intentional or not? 2 Quote Share this post Link to post
SuperCupcakeTactics Posted August 5, 2021 @Pistoolkip You've found the corporate loophole alright! The map is non-linear! While I'm here I'll take the opportunity to once again thank everyone for their praise and truly having as much fun playing the WAD as was had making it! 8 Quote Share this post Link to post
IvanDobrovski Posted August 8, 2021 I enjoyed this mapset, probably the best mappack out of all DBP so far. It's pretty good looking, gameplay is (mostly) alright. I've just got one question: Spoiler What's up with MAP12? Is it supposed to be an artistic map? It feels a little disconnected from the rest of the mappack, could very well be its own thing though. 3 Quote Share this post Link to post
SuperCupcakeTactics Posted August 8, 2021 (edited) @IvanDobrovski Yes it's very artistic and I cannot confirm nor deny if @40oz used any mind-altering substances in the making of it (though I'm fairly confident he has experiences with such). I love the map, and it gave me a big smile when playing it and it was tons of fun to watch streamers go through it as well. I've played a lot of random 90s maps and it really feels like a bad trip being whisked away into the labyrinths of 1994 where anything goes. Not everyone's into it but if you know, you know. If you don't know, then I hope it'll be a transcendent dooming experience if you can enjoy yourself going down the rabbit hole. I called it a 'Mock3' map and in later versions he gave it a custom MIDI but I asked him to keep the stock MIDI as it really added to the surrealism and comedy for me which he agreed remarking that it reminds him of being lost in E1M7 as a kid. The map gave me some good laughs :) Get PILLS against my orders! Edited August 8, 2021 by SuperCupcakeTactics 5 Quote Share this post Link to post
Pistoolkip Posted August 10, 2021 Interesting, I'm nearly up to 12! For now, enjoy part 10 as we finally get the BFG which we need for the slaughterfest finale: 4 Quote Share this post Link to post
Firebert Posted August 18, 2021 (edited) Very minor patch that fixes some conflicts with Doom 2 minor sprite fixing project. D2SPFX-dbp37.zip Edited August 18, 2021 by Firebert Deleted stray pixel on SSG 3 Quote Share this post Link to post
Gez Posted August 18, 2021 On dimanche 8 août 2021 at 5:01 AM, SuperCupcakeTactics said: in later versions he gave it a custom MIDI Which was it, just out of curiosity? 1 Quote Share this post Link to post
P41R47 Posted August 18, 2021 9 hours ago, Gez said: Which was it, just out of curiosity? looking at the map, how surreal it is, probably he wanted to use this one: Spoiler HA! RICK ROLLED! Jokes aside, probably the something like the one below this video. 2 Quote Share this post Link to post
Pistoolkip Posted August 18, 2021 There's a ton of cool maps in this WAD. but this was one of my favorites: A slaughtermap inspired by the Matrix, with shootable pillars! 6 Quote Share this post Link to post
Sena Posted August 19, 2021 Am I missing something on map 12? It's got a bit of the quality in the rest of the WAD up to that point (which is nothing short of phenomenal), but it feels like a jokemap that slipped in by accident. 1 Quote Share this post Link to post
BMWAG65321 Posted August 19, 2021 34 minutes ago, Sena said: Am I missing something on map 12? It's got a bit of the quality in the rest of the WAD up to that point (which is nothing short of phenomenal), but it feels like a jokemap that slipped in by accident. It's a homage to the into of Afraid of Monsters. 1 Quote Share this post Link to post
Firebert Posted August 19, 2021 41 minutes ago, Sena said: Am I missing something on map 12? It's got a bit of the quality in the rest of the WAD up to that point (which is nothing short of phenomenal), but it feels like a jokemap that slipped in by accident. I'm not sure It'd be easy to mistake as a jokemap. Considering some of the beautifully abstract set pieces, it feels nothing short of intentionally obtuse. 3 Quote Share this post Link to post
Pistoolkip Posted August 21, 2021 Final episode! Let's take down the boss! 10 Quote Share this post Link to post
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