CorianderCastor Posted July 17, 2021 I could make a Hexen map, but let's see what happens with my current project. 0 Quote Share this post Link to post
E.M. Posted September 12, 2021 I think I'll make a map for this. 0 Quote Share this post Link to post
MidnightMage Posted September 12, 2021 Just bumping this thread as it's been fairly inanimate for a while and it'd be nice to see a few more maps in the mix. 1 Quote Share this post Link to post
rouge_means_red Posted September 12, 2021 (edited) Had a speed map in the works, so I went and gave it a couple hours of polish just for you ;) doomworld_a_bullet_foreheld_by_7soul.zip Info: Map Name: A Bullet Foreheld Author: 7Soul Play time: 10:00 Difficulty settings: Yes Coop: Yes Deathmatch: No IWAD: Doom2.wad Format: "Boom: Doom 2" Tested With: GZDoom 4.5, PrBoom Spoiler Edited September 12, 2021 by 7Soul Quick map fix 5 Quote Share this post Link to post
E.M. Posted September 16, 2021 And here it is. EM_DOOMMEGA_2021.zip Map Name: TimeOfDeath's Diarrhea Dilemma Author: E.M. Compatibility: Limit-removing Tested with: Crispy Doom and DSDA-Doom Map Style: Slaughter/Shitpost Music: That one song from THISSUXX.WAD UV MAX Time: 11:00 Build time: I don't know. A few hours, I guess? Difficulty: Yes Jumping: No Freelook: Don't care Your befuddlement after playing this map: Priceless 6 Quote Share this post Link to post
General Roasterock Posted September 16, 2021 Absolutely slate me down for a map. I already have one half done since the Maximum project successfully confused me into thinking it would be the only one of its kind this year. 3 Quote Share this post Link to post
TimeOfDeath666 Posted October 10, 2021 Title: kdshubnweope9548yhremn87hjnerdsoiwenbn347834hgndsfkyj Game: Doom 2 Compatibility: Vanilla Tested with: Chocolate Doom (use -merge and -dehlump commands) kdshubnweope9548yhremn87hjnerdsoiwenbn347834hgndsfkyj.zip 10 Quote Share this post Link to post
General Roasterock Posted October 11, 2021 Title: Sleeping in Solitude Game: Doom 2 Compatibility: Boom (cl9) Difficulty Settings: Mmm, you bet Tested on: GZ 3.4, GZ 4.5, DSDA 0.22.1 Other: Map I got bored with, lots of interconnectivity, lots of color SS.zip Screenshots: Spoiler 7 Quote Share this post Link to post
Syn Posted October 12, 2021 Well, I might as well try it! Sign me up, I could also possibly make some title graphics if those aren't already added in/completed. 2 Quote Share this post Link to post
MidnightMage Posted November 17, 2021 Just bumping this thread again, to see if anyone else was interested in contributing a map. 1 Quote Share this post Link to post
Pegleg Posted November 18, 2021 23 hours ago, MidnightMage said: Just bumping this thread again, to see if anyone else was interested in contributing a map. There are 43 days left in the year. I suspect that, as usual, there will be a number of submissions during that time, just as there has been in years past. For reference, these were the number of maps submitted on or after November 19th: DMP 2018: 14 of 32 maps DMP 2017: 19 of 51 maps DMP 2016: 25 of 50 maps (yes, DMP 2016 was a bit odd because it didn't start until mid-September, but still, several maps weren't released until the end of the year) You could also say that the Doomworld Maximum Project exists and that will draw mappers away, and that might end up being true. However, DMP 2018 had what many considered to be an incredibly oppressive ruleset (it really wasn't that bad, but that's another story) and the Doomworld Omega Project 2018 existed as an alternate, yet DMP 2018 still ended up with 32 maps. 5 Quote Share this post Link to post
Danlex Posted December 5, 2021 here's my map Title: Fuck Doom 2 II Format: Strife: Strife (Doom format) Uses Map01 slot Difficulty settings: no Jumping allowed Tested with: Chocolate Strife 3.0.1 and GZDoom 4.7.0 fuckdoom2ii.zip 12 Quote Share this post Link to post
Walter confetti Posted December 5, 2021 Oh boy, this looks awesome! A Strife map is a real rarity! 4 Quote Share this post Link to post
MidnightMage Posted December 5, 2021 Oh boy, now the only thing we're missing is a Chex Quest map... 3 Quote Share this post Link to post
lokbustam257 Posted December 5, 2021 24 minutes ago, MidnightMage said: Oh boy, now the only thing we're missing is a Chex Quest map... thanks for the ideas MidnightMage.... 2 Quote Share this post Link to post
pcorf Posted December 6, 2021 (edited) Edited December 6, 2021 by pcorf 2 Quote Share this post Link to post
rouge_means_red Posted December 6, 2021 2 hours ago, pcorf said: [snippet] Making fun of my aim, boy? 0 Quote Share this post Link to post
pcorf Posted December 6, 2021 1 hour ago, 7Soul said: Making fun of my aim, boy? Shoot the barrel. Much better effect! 1 Quote Share this post Link to post
lokbustam257 Posted December 8, 2021 (edited) Switcheroom 3 Exclusive Leak.zip Here, have some Chex Quest 1 map. TItle: Switcheroom 3 Exclusive Leak Author: The guy who post it IWAD: Chex Quest 1, but Ultimate Doom should also work, but expect some weird texturing if you play with UD Map slot: E1M1 Music: Chex Quest 1 E1M4 Jumping: No Difficulty setting: No, I'm lazy af Co-op: Player start only Deathmatch: No Tested with: LZDoom 3.88a Note: This map was made made new from scratch. Edited December 8, 2021 by lokbustam257 3 Quote Share this post Link to post
Wahrnehmungskrieg Posted December 12, 2021 Name: Time Prison Author: Wahrnehmungskrieg Game: Doom II Map: MAP01 Compat: complevel 9 Difficulties: No Description: Small quick map. Main inspiration is BOOMEDIT and TNT map 30. STORY OF THIS LEVEL: Whilst attending day 100 of celebratory parades for liberating earth you escape into sewers to hide from public. Unfortunately this sewer is Hell's latest and greatest invention. Music: from phmlspd map08 (Lufia 2 - Confrontation with Sinistrals) Tested on: PrBoom+ 2.5.1.5, PrBoom+ 2.6um Pictures https://i.imgur.com/kcFsHSc.jpg https://i.imgur.com/pNzhvyY.jpg Map wk_dmp21.zip 3 Quote Share this post Link to post
Scypek2 Posted December 15, 2021 (edited) Name: The Thuggest Author: Scypek2 Game: Wolfenstein 3D v1.4 Compatibility: ECWolf Skill levels: Yes (not a big difference though) Description: This map was inspired by the Otto von Thugg boss fight from Spear: End Of Destiny mod. He was supposed to chase you through a maze but, being a wolf3d boss, he could of course be flattened easily soon after you spot him... so I decided to make a wolf3d boss level that makes the boss actually challenging. Here's the result. You'll have to resort to some trickery just to survive... but it's manageable once you get the hang of it. You can even go for all kills/secrets/treasures if you're determined enough... the_thuggest_v2.zip Edited December 22, 2021 by Scypek2 7 Quote Share this post Link to post
Andromeda Posted December 15, 2021 (edited) 12 hours ago, Scypek2 said: Name: The Thuggest Author: Scypek2 Game: Wolfenstein 3D v1.4 Compatibility: ECWolf Skill levels: Yes (not a big difference though) Description: This map was inspired by the Otto von Thugg boss fight from Spear: End Of Destiny mod. He was supposed to chase you through a maze but, being a wolf3d boss, he could of course be flattened easily soon after you spot him... so I decided to make a wolf3d boss level that makes the boss actually challenging. Here's the result. You'll have to resort to some trickery just to survive... but it's manageable once you get the hang of it. You can even go for all kills/secrets/treasures if you're determined enough... the_thuggest.zip Simple design, but works just as advertised - not bad! One bug: Secret counter at the end of the level was 20/6. Maybe that's because I played in LZWolf instead of ECWolf. Edited December 15, 2021 by Andromeda 1 Quote Share this post Link to post
Scypek2 Posted December 15, 2021 That's bizarre, I never thought there would be a way to get over 100% secrets in wolf3d. Sounds like a LZWolf bug for sure. Maybe it's got something to do with the pushwalls getting blocked by guards, and not activating but still awarding you a secret every time you press them? ECWolf is buggy in that way too, except there the pushwalls just break completely if there's a guard in the way. Thanks for playing my level! Anyway... Name: Tomb of Horrors Author: Scypek2 aka CharlieVermin Game: Baba is You Level code: FT3A-JNTZ Direct download: tombofhorrors.zip (goes in Data\Worlds\levels) Description: It seems my favorite way to make Baba levels is not puzzling the player with rules, but instead assembling all the rules myself and making new gameplay mechanics out of them. The FOLLOW word is perfect for people like me who try to turn Baba is You into an action game. The pursuers are relentless, but can be distracted by additional Babas. Create your own epic tale of rescue, survival and sacrifice! 4 Quote Share this post Link to post
TimeOfDeath666 Posted December 15, 2021 Hey Scypek, you know about the one-map-per-mapper limit, so is your Baba submission supposed to replace your Wolf submission? 3 Quote Share this post Link to post
Scypek2 Posted December 16, 2021 5 hours ago, TimeOfDeath666 said: Hey Scypek, you know about the one-map-per-mapper limit I do know about the one-map-per-mapper limit in the previous DMP installments, yes. I've seen no such rule in this one, but it seems everyone else is still adhering to the limit out of habit. 5 hours ago, TimeOfDeath666 said: is your Baba submission supposed to replace your Wolf submission? I'd answer, but you phrased it as a question so I'm not sure if I'm allowed to answer. 1 Quote Share this post Link to post
eltiolavara9 Posted December 22, 2021 Name: coated fogra39 Author: eltiolavara9 (me!) Game: Doom 2 Compatibility: GZDoom only, it's udmf Skill levels: yes, technically (i think there's one extra powerup on easy?) Description: this is a touched up old map inspired by early tf2 map bullshit, very grey, very linear and probably not very good link!!! 3 Quote Share this post Link to post
Scypek2 Posted December 22, 2021 (edited) On 12/16/2021 at 2:06 AM, TimeOfDeath666 said: Make A map :) Damn, you got me there after all. Worse yet, upon closer inspection I also notice the words "make" (implying it must be my creation), "map" (which means I cannot just make a submission post that submits itself) and "2021" (which, alongside "make", prevents me from submitting a map made before I was born and, alongside "a", prevents me from submitting the entirety of 3IAC). At this point, I'm glad either of my submissions were accepted on their own, considering they're not normally called maps... Well. I did my best. And if one of my submissions so far is to be included, I choose the wolf3d level... or rather, a new version of it, because I found one minor thing missing. Here it is. Edit: oops, sorry for immediately hiding your submission behind a new page, @eltiolavara9! I just played your map and really liked it, it's fairly aesthetically pleasing and the new gameplay mechanics are fun, which is not something I usually get to say about a doom map. Edited December 22, 2021 by Scypek2 3 Quote Share this post Link to post
Rook Posted December 22, 2021 Apologies, but I won't be able to complete my map on time for this project. Looking forward to playing the mapset when it's released. 0 Quote Share this post Link to post
TimeOfDeath666 Posted December 28, 2021 On 12/21/2021 at 8:10 PM, Scypek2 said: At this point, I'm glad either of my submissions were accepted on their own, considering they're not normally called maps... I wasn't expecting non-doom levels when I started the thread, but walter's heretic level opened the door. The clever submissions this year gave me an idea for next year's DMP with even less restrictions (if that's possible). 5 Quote Share this post Link to post
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