Fort Escapades Posted July 4, 2021 (edited) @1Destro3456 (Reposted due to confusion about parameters and a misleading title, sorry if this is a no-no) Hello and welcome! Currently doing some mapping and had an idea for a project that I'd like to welcome fellow mappers to participate in. The idea came to me while working on a very large map when I remembered how much I absolutely hate the skinning process of map making. I love creating the architecture and the general mechanics of maps (traps, teleports, monster placement, etc.), but texturing is just a pain in the ass for me. Certainly, there must be people out there that feel the opposite; where they love texturing but hate doing the actual map making. Well, what if we all put our heads together to create a masterpiece? In short, I would love to create a small mapset (eight to ten maps) that capture the spirit of teamwork. With teams of two, one member creates the map and the other member does the texturing. Of course, teams can bounce ideas off of each other. For example, the texture member can make architectural suggestions to the architect and the architect can make texture suggestions to the "painter." If you're interested, post screenshots of a "blank canvas map" here and see if anybody wants to do texture work. Some guidelines: 1. GZDoom, cc4tex.wad texture pack, UDMF format. TL;DR If you're a lazy mapper that only wants to do half of the work but receive full credit, you might like this. Either do textures or the architecture. Teams: 1. Fort Escapades (Layout) / 1Destro3456 (Texturing) 2. Worriedidiot (Layout) / TEXTURIZER NEEDED Edited July 13, 2021 by Fort Escapades 4 Quote Share this post Link to post
Death Egg Posted July 5, 2021 Rather than reposting you should just edit the first post of the original thread, fyi. 1 Quote Share this post Link to post
1Destro3456 Posted July 5, 2021 Really nice to see this, I'm willing to texture somebodies map as long as they give some credit for it, might work on a map for this though 0 Quote Share this post Link to post
Fort Escapades Posted July 5, 2021 6 minutes ago, Death Egg said: Rather than reposting you should just edit the first post of the original thread, fyi. I'll remember this. Thank you. 1 Quote Share this post Link to post
Fort Escapades Posted July 6, 2021 Spoiler A canvas I'm working on. 0 Quote Share this post Link to post
King Know-Nothing Posted July 6, 2021 I actually really like this idea and would absolutely be down to participate as a texture person (far more confidence in that at the moment than my layout work). Will absolutely keep my eye out on this. 1 Quote Share this post Link to post
Fort Escapades Posted July 7, 2021 Another screenshot with some monsters placed. Spoiler 0 Quote Share this post Link to post
Worriedidiot Posted July 8, 2021 I'd happily participate for this. I think I'm better at texturing, but I can make a layout if needed... 0 Quote Share this post Link to post
NieMaMordy Posted July 8, 2021 You guys apply textures after you finish geometry? I always did both of these things at the same time :o 0 Quote Share this post Link to post
Worriedidiot Posted July 8, 2021 16 minutes ago, NieMaMordy said: You guys apply textures after you finish geometry? I always did both of these things at the same time :o Very rarely tbh, but doing it does actually help me focus on the layout more. 0 Quote Share this post Link to post
Somniac Posted July 8, 2021 I'm still interested. I'll do some texturing. 0 Quote Share this post Link to post
Worriedidiot Posted July 8, 2021 It seems like there are more "texture people" than "layout people", so maybe I'll need to do the layout if it gets too "unbalanced" 1 Quote Share this post Link to post
King Know-Nothing Posted July 8, 2021 2 hours ago, NieMaMordy said: You guys apply textures after you finish geometry? I always did both of these things at the same time :o I usually do the two together, get a rough layout and refine, refine, refine, but hey, would be interesting to see how this changes my process. 3 hours ago, Worriedidiot said: It seems like there are more "texture people" than "layout people", so maybe I'll need to do the layout if it gets too "unbalanced" I had a feeling this might be the case, hoping for more layout people, but would be down to throw in some layouts if it becomes necessity. 0 Quote Share this post Link to post
Fort Escapades Posted July 9, 2021 Spoiler My layout map is coming along. Should be done in a week or so. @1Destro3456, since you were the first one to express interest, want to texture this one? 1 Quote Share this post Link to post
1Destro3456 Posted July 9, 2021 Just now, Fort Escapades said: Hide contents My layout map is coming along. Should be done in a week or so. @1Destro3456, since you were the first one to express interest, want to texture this one? Yep, I'll take it 1 Quote Share this post Link to post
NieMaMordy Posted July 9, 2021 Btw, does texturing include adding lighting? 0 Quote Share this post Link to post
Somniac Posted July 9, 2021 2 hours ago, NieMaMordy said: Btw, does texturing include adding lighting? I was gonna ask this too, I imagine visual details (like recessed panels etc) would come under layout, but lighting and shadows? Good point. 0 Quote Share this post Link to post
Worriedidiot Posted July 9, 2021 I'm currently working on a layout with a lot of random little details, so the texture person can go wild. 1 Quote Share this post Link to post
Worriedidiot Posted July 10, 2021 I've finally finished my layout. It's short and hectic. Make the theme what you want. I added a red texture to places where are damaging floors. Enjoy texturing! layout.rar 0 Quote Share this post Link to post
NieMaMordy Posted July 10, 2021 I think it would be fun if more than one person tried to add textures to your layout, so we can see how different it can look. 1 Quote Share this post Link to post
Worriedidiot Posted July 10, 2021 18 minutes ago, NieMaMordy said: I think it would be fun if more than one person tried to add textures to your layout, so we can see how different it can look. Yeah, it would be fun, but the problem is knowing which map should actually go in the project. 0 Quote Share this post Link to post
Worriedidiot Posted July 10, 2021 I got bored so I just textured my own map for shits and giggles. Uses almost only cc4 textures. I also added a custom midi and sky. Here it is if anybody's interested. layout2.rar 0 Quote Share this post Link to post
King Know-Nothing Posted July 10, 2021 7 hours ago, Worriedidiot said: I got bored so I just textured my own map for shits and giggles. Uses almost only cc4 textures. I also added a custom midi and sky. Here it is if anybody's interested. layout2.rar You still want someone to try their own texture work? Because I would be down. Though will say like what you got there. 0 Quote Share this post Link to post
Worriedidiot Posted July 11, 2021 6 hours ago, Mr. Robutt said: You still want someone to try their own texture work? Because I would be down. Though will say like what you got there. Yeah, you can try texturing my map if you want. 0 Quote Share this post Link to post
Sectorslayer Posted July 11, 2021 Hm, did this as an experiment a while ago. I must say it was no fun. Architecture and texturing have a heavy influence on each other. Imagine techbase parts have different geometric styles than hell parts. I would suggest that the mapper puts textures to give a general direction on the theme. While the “texturerer” refines it with alignment, decorations and lighting. 1 Quote Share this post Link to post
Fort Escapades Posted July 11, 2021 (edited) 15 hours ago, sectrslayr said: Hm, did this as an experiment a while ago. I must say it was no fun. Architecture and texturing have a heavy influence on each other. Imagine techbase parts have different geometric styles than hell parts. I would suggest that the mapper puts textures to give a general direction on the theme. While the “texturerer” refines it with alignment, decorations and lighting. That's what I'm doing with my layout. It is mostly STARTAN shit. But I have slime where I think slime should go, basic lights where I think recessed lighting would be good, and some small tech textures. Just to kind of suggest things to the texture guy. These can be altered per their wishes, but just an idea of where I'm hoping the map goes. Also, lighting is up to the texture guy with input from the architect. As stated in the original post, both parties are free to place suggestions to the other. But in the end, the architect has the absolute final say on architecture and mechanisms of the map, and the texture guy has the absolute final say on the aesthetics. Edited July 11, 2021 by Fort Escapades 2 Quote Share this post Link to post
Fort Escapades Posted July 11, 2021 (edited) On 7/10/2021 at 11:11 AM, Worriedidiot said: I got bored so I just textured my own map for shits and giggles. Uses almost only cc4 textures. I also added a custom midi and sky. Here it is if anybody's interested. layout2.rar Texturing this. Disregard. Other people already have dibs...and I hate texturing. haha Edited July 13, 2021 by Fort Escapades 0 Quote Share this post Link to post
1Destro3456 Posted July 17, 2021 If I feel inspired I might do a canvas for this 0 Quote Share this post Link to post
Somniac Posted July 17, 2021 1 minute ago, 1Destro3456 said: If I feel inspired I might do a canvas for this If you do I volunteer to texture it 1 Quote Share this post Link to post
1Destro3456 Posted July 19, 2021 Yeah, I'm making one, hopefully i don't take too long 1 Quote Share this post Link to post
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