Jump to content

Give Me Your Skin! - A community project about teamwork


Recommended Posts

@1Destro3456

 

(Reposted due to confusion about parameters and a misleading title, sorry if this is a no-no)

 

Hello and welcome!  Currently doing some mapping and had an idea for a project that I'd like to welcome fellow mappers to participate in.  The idea came to me while working on a very large map when I remembered how much I absolutely hate the skinning process of map making.  I love creating the architecture and the general mechanics of maps (traps, teleports, monster placement, etc.), but texturing is just a pain in the ass for me.  Certainly, there must be people out there that feel the opposite; where they love texturing but hate doing the actual map making.  Well, what if we all put our heads together to create a masterpiece? 

 

In short, I would love to create a small mapset (eight to ten maps) that capture the spirit of teamwork.  With teams of two, one member creates the map and the other member does the texturing.  Of course, teams can bounce ideas off of each other.  For example, the texture member can make architectural suggestions to the architect and the architect can make texture suggestions to the "painter."

 

If you're interested, post screenshots of a "blank canvas map" here and see if anybody wants to do texture work.

 

Some guidelines:

 

1. GZDoom, cc4tex.wad texture pack, UDMF format.

 

TL;DR  If you're a lazy mapper that only wants to do half of the work but receive full credit, you might like this.  Either do textures or the architecture.

 

 

Teams:

 

1. Fort Escapades (Layout) / 1Destro3456 (Texturing)

2. Worriedidiot (Layout) / TEXTURIZER NEEDED

Edited by Fort Escapades

Share this post


Link to post

Really nice to see this, I'm willing to texture somebodies map as long as they give some credit for it, might work on a map for this though

Share this post


Link to post

I actually really like this idea and would absolutely be down to participate as a texture person (far more confidence in that at the moment than my layout work). Will absolutely keep my eye out on this.

Share this post


Link to post
16 minutes ago, NieMaMordy said:

You guys apply textures after you finish geometry? I always did both of these things at the same time :o

Very rarely tbh, but doing it does actually help me focus on the layout more.

Share this post


Link to post
2 hours ago, NieMaMordy said:

You guys apply textures after you finish geometry? I always did both of these things at the same time :o


I usually do the two together, get a rough layout and refine, refine, refine, but hey, would be interesting to see how this changes my process.

 

3 hours ago, Worriedidiot said:

It seems like there are more "texture people" than "layout people", so maybe I'll need to do the layout if it gets too "unbalanced"

 

I had a feeling this might be the case, hoping for more layout people, but would be down to throw in some layouts if it becomes necessity.

Share this post


Link to post
Just now, Fort Escapades said:
  Hide contents

image.png.d530f0f1e8beadab900c56ece51c6dd6.png

 

My layout map is coming along.  Should be done in a week or so.  @1Destro3456, since you were the first one to express interest, want to texture this one?

Yep, I'll take it

Share this post


Link to post
2 hours ago, NieMaMordy said:

Btw, does texturing include adding lighting?

 

I was gonna ask this too, I imagine visual details (like recessed panels etc) would come under layout, but lighting and shadows? Good point.

Share this post


Link to post
18 minutes ago, NieMaMordy said:

I think it would be fun if more than one person tried to add textures to your layout, so we can see how different it can look.

Yeah, it would be fun, but the problem is knowing which map should actually go in the project.

Share this post


Link to post
7 hours ago, Worriedidiot said:

I got bored so I just textured my own map for shits and giggles.

Uses almost only cc4 textures.

I also added a custom midi and sky.

Here it is if anybody's interested. 

layout2.rar

You still want someone to try their own texture work? Because I would be down. Though will say like what you got there.

Share this post


Link to post
6 hours ago, Mr. Robutt said:

You still want someone to try their own texture work? Because I would be down. Though will say like what you got there.

Yeah, you can try texturing my map if you want.

Share this post


Link to post

Hm,  did this as an experiment a while ago. I must say it was no fun. Architecture and texturing have a heavy influence on each other. Imagine techbase parts have different geometric styles than hell parts.

 

I would suggest that the mapper puts textures to give a general direction on the theme. While the “texturerer” refines it with alignment, decorations and lighting.

Share this post


Link to post
15 hours ago, sectrslayr said:

Hm,  did this as an experiment a while ago. I must say it was no fun. Architecture and texturing have a heavy influence on each other. Imagine techbase parts have different geometric styles than hell parts.

 

I would suggest that the mapper puts textures to give a general direction on the theme. While the “texturerer” refines it with alignment, decorations and lighting.

 

That's what I'm doing with my layout.  It is mostly STARTAN shit.  But I have slime where I think slime should go, basic lights where I think recessed lighting would be good, and some small tech textures.  Just to kind of suggest things to the texture guy.  These can be altered per their wishes, but just an idea of where I'm hoping the map goes. 

 

Also, lighting is up to the texture guy with input from the architect.

 

As stated in the original post, both parties are free to place suggestions to the other.  But in the end, the architect has the absolute final say on architecture and mechanisms of the map, and the texture guy has the absolute final say on the aesthetics.

Edited by Fort Escapades

Share this post


Link to post
On 7/10/2021 at 11:11 AM, Worriedidiot said:

I got bored so I just textured my own map for shits and giggles.

Uses almost only cc4 textures.

I also added a custom midi and sky.

Here it is if anybody's interested. 

layout2.rar

 

Texturing this.

 

Disregard.  Other people already have dibs...and I hate texturing.  haha

Edited by Fort Escapades

Share this post


Link to post
1 minute ago, 1Destro3456 said:

If I feel inspired I might do a canvas for this

 

If you do I volunteer to texture it 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...