Doomkid Posted July 6, 2021 https://doomwiki.org/wiki/Timeline_of_source_port_releases This chart is extremely useful, but as it was made about 3 years ago, naturally it is a bit out of date. The main ports I can see are missing: LZDoom, Vavoom/K8Vavoom, PrBoom+um, DSDA-Doom, and Woof! What others need to be added? 10 Quote Share this post Link to post
Shepardus Posted July 6, 2021 In addition to those you listed, it could also use the Crispy Doom derivatives, Marshmallow Doom and Russian Doom. 3 Quote Share this post Link to post
Biodegradable Posted July 6, 2021 Besides what you and Shepardus have listed, DK, I can't really think of any. I remember GooberMan's Rum & Raisin Doom from late last year, though it's still very much in its infancy development-wise and doesn't appear to have a working build yet. Does that count? :^P 1 Quote Share this post Link to post
ketmar Posted July 6, 2021 (edited) fun fact: i don't know the origins of Vavoom. it contains some MBF code by LK, but i don't know if Vavoom was froked from MBF, or if Janis simply backported some MBF enhancements. DoomWiki says that the base is LinuxDoom, but the source code contains alot of changes specific to Boom/MBF. i think we can put Vavoom under MBF umbrella. later Janis took some ZDoom ACS VM code, but it was heavily modified (and was taken to be able to run ZDoom extended ACS lumps). this is (afaik) the only ZDoom part in there, so i don't think that Vavoom should be connected to ZDoom cloud (so people won't think that it is Yet Another ZDoom Fork ;-). k8vavoom is a direct descendant of Vavoom, and doesn't use GZDoom code too (except some small snippets, one-five lines, to improve compatibility). Edited July 6, 2021 by ketmar 2 Quote Share this post Link to post
Redneckerz Posted July 6, 2021 26 minutes ago, Doomkid said: https://doomwiki.org/wiki/Timeline_of_source_port_releases This chart is extremely useful, but as it was made about 3 years ago, naturally it is a bit out of date. The main ports I can see are missing: LZDoom, Vavoom/K8Vavoom, PrBoom+um, DSDA-Doom, and Woof! What others need to be added? It depends on how far you want to go with signifiance. There are a few that bear no relation to these ports, such as Altair. Others, like RUDE and the various drfrag ZDoom forks may well also be included. Q-Zandronum might also be a candidate, being an active derivative of Zandronum. 1 Quote Share this post Link to post
Maes Posted July 6, 2021 If anyone still cares about it, Mocha Doom was derived straight from Linux Doom -with a few Boom-isms, Hexen-isms and Chocolate Doom-isms thrown in. 1 Quote Share this post Link to post
Dexiaz Posted July 6, 2021 You forgot the Russian Doom (sic!) port, which was mentioned in last Civvie11 video. BTW, I've tested it yesterday, not a bad port at all. The bug which Civvie mentioned in video, is also fixed now. 2 Quote Share this post Link to post
viti95 Posted July 6, 2021 PCDoom-V2 (Current DOS ports are based on this port, replaces DMX with Apogee Sound System) Russian Doom DSDA-Doom LZDoom RUDE ZDoom Classic Console ports? I think they are also important, as are derivatives of the original Vanilla Doom (except the SNES version) FastDoom 😇 2 Quote Share this post Link to post
Ralphis Posted July 6, 2021 Skulltag was also born of csDoom, at least in the pre-GZ versions. It functions as though a lot of that same code followed it into the ZDoom 2.X based versions. 1 Quote Share this post Link to post
Decay Posted July 6, 2021 (edited) Bro you forgot the most important and most feature heavy port ever made yet still vanilla compatible Edited July 6, 2021 by Decay 12 Quote Share this post Link to post
Wavy Posted July 6, 2021 I may create an enhanced tree using my very little knowledge on source ports. I may even add the console ports as well 2 Quote Share this post Link to post
Teo Slayer Posted July 6, 2021 This look interesting, I never thought of that 1 Quote Share this post Link to post
ketmar Posted July 6, 2021 somehow, i have a feeling that we're talking about some puzzle wad community project... 3 Quote Share this post Link to post
Teo Slayer Posted July 6, 2021 9 minutes ago, Wavy said: I may even add the console ports as well Do you mean the SNES, GBA, PSX, Atari Jaguar and the other console ports? 1 Quote Share this post Link to post
Wavy Posted July 6, 2021 Just now, Teo Slayer said: Do you mean the SNES, GBA, PSX, Atari Jaguar and the other console ports? Yeah. That'd mean adding Calico Doom and PsyDoom as well 1 Quote Share this post Link to post
omx32x Posted July 6, 2021 11 minutes ago, Wavy said: I may create an enhanced tree using my very little knowledge on source ports. I may even add the console ports as well i think if you are going to do that you should create a separate tree only for the console ports 4 Quote Share this post Link to post
omx32x Posted July 6, 2021 2 hours ago, Doomkid said: https://doomwiki.org/wiki/Timeline_of_source_port_releases This chart is extremely useful, but as it was made about 3 years ago, naturally it is a bit out of date. The main ports I can see are missing: LZDoom, Vavoom/K8Vavoom, PrBoom+um, DSDA-Doom, and Woof! What others need to be added? shouldnt heretic and hexen be there as well? i think they have significant improvements over the doom engine to say they are a different one 2 Quote Share this post Link to post
SilentD00mer Posted July 6, 2021 Maybe they are not included here because zdoom based ports and chocolate-doom already support them 0 Quote Share this post Link to post
Mr.Rocket Posted July 6, 2021 What about the Legacy 3d floor hackery? Surely that was inspired in other ports at some point. 1 Quote Share this post Link to post
Redneckerz Posted July 6, 2021 1 hour ago, Decay said: Bro you forgot the most important and most feature heavy port ever made yet still vanilla compatible I hate the fact that it actually exists, and that practically nothing but conjecture is known of it. Ill also add Legacy 2 and Thrust to the mix. 1 Quote Share this post Link to post
ReaperAA Posted July 6, 2021 2 hours ago, Dexiaz said: You forgot the Russian Doom (sic!) port, which was mentioned in last Civvie11 video. Goddammit Civvie!!! Hexen is awesome :( 0 Quote Share this post Link to post
xX_Lol6_Xx Posted July 6, 2021 1 hour ago, omalefico32x said: i think if you are going to do that you should create a separate tree only for the console ports Not a bad idea 0 Quote Share this post Link to post
Noiser Posted July 6, 2021 (edited) I would include RUDE, it's a very cool port Edited July 6, 2021 by Noiser 0 Quote Share this post Link to post
TheMightyHeracross Posted July 6, 2021 3 hours ago, Redneckerz said: I hate the fact that it actually exists [citation needed] 1 Quote Share this post Link to post
Redneckerz Posted July 6, 2021 5 minutes ago, TheMightyHeracross said: [citation needed] Crap, it was not dew, but fonze who tested it. KB1 released a screenshot here: 1 Quote Share this post Link to post
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