Cacofish Posted July 7, 2021 I've made a few custom Wads with custom graphics before and done the same procedure and it worked fine (Import graphic, Add to Patch Table, add to TextureX) but now it isn't working in normal Doom Builder or Gzdoombuilder for some reason so please help... 0 Quote Share this post Link to post
Edward850 Posted July 7, 2021 (edited) BMP is not an expected image format in probably any Doom source port or editor (Slade3 supports more than just Doom, so what it supports and what you can use aren't the same thing). You'll need them to be at least a PNG, or if you're targeting vanilla/Boom they must be in Doom's original patch format (which Slade3 provides a convert option for when right-clicking a singular or multiple images). Edited July 7, 2021 by Edward850 2 Quote Share this post Link to post
Cacofish Posted July 7, 2021 12 hours ago, Edward850 said: BMP is not an expected image format in probably any Doom source port or editor (Slade3 supports more than just Doom, so what it supports and what you can use aren't the same thing). You'll need them to be at least a PNG, or if you're targeting vanilla/Boom they must be in Doom's original patch format (which Slade3 provides a convert option for when right-clicking a singular or multiple images). Thanks for the reply I will try this out in a little bit 0 Quote Share this post Link to post
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