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I've made a few custom Wads with custom graphics before and done the same procedure and it worked fine (Import graphic, Add to Patch Table, add to TextureX) but now it isn't working in normal Doom Builder or Gzdoombuilder for some reason so please help... 

DoomWorld1.JPG

DoomWorld2.JPG

DoomWorld3.JPG

DoomWorld4.JPG

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BMP is not an expected image format in probably any Doom source port or editor (Slade3 supports more than just Doom, so what it supports and what you can use aren't the same thing). You'll need them to be at least a PNG, or if you're targeting vanilla/Boom they must be in Doom's original patch format (which Slade3 provides a convert option for when right-clicking a singular or multiple images).

Edited by Edward850

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12 hours ago, Edward850 said:

BMP is not an expected image format in probably any Doom source port or editor (Slade3 supports more than just Doom, so what it supports and what you can use aren't the same thing). You'll need them to be at least a PNG, or if you're targeting vanilla/Boom they must be in Doom's original patch format (which Slade3 provides a convert option for when right-clicking a singular or multiple images).

Thanks for the reply I will try this out in a little bit

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