AtticTelephone Posted July 9, 2021 (edited) Hi, Attic here to present Doom -2, or Doom Negative 2. It's a sequel to an experimental WAD. Here's some screenshots. Looks pretty good, amirite? One short map packed with monsters and a few items. Well, I should've said that it's only the base of possibly the worst, best, hardest, easiest, weirdest and or coolest WAD ever. Don't believe me? Well, here's the reason for that. It's a social experiment, anyone who wants to can edit the map. They can add enemies, secrets, additional levels, etc.. After that, they can post a reply with the edited WAD file, and then the next person can edit. This continues until September 21st, after that, the map is officially published. RULES No adding dumb stuff. If its not a funny easteregg or anything, then it shouldn't be there. Compatibility is restricted to limit-removing MBF this time. Custom monsters, music, text and textures are fine, but it should work for the designated compatibility. It has to be a working level with a start and finish, making it impossible for UVMAX and Pacifist gameplay is ok, but it needs to be at least possible for a player to complete the level. Don't overdetail MAP01 or I will find you. This time, I want Doom -2 to have a higher difficulty than the first in order to make it more unique, and be more gameplay-focused, but anything is fine. Please view this thread in order to familiarize yourself with what we'll be doing. So yeah, have a good time, and remember, teamwork is key... ish. https://www.mediafire.com/file/i1xobjecks8nyp8/NEGATIVETWO.wad/file Edited August 12, 2022 by AtticTelephone 20 Quote Share this post Link to post
Worriedidiot Posted July 9, 2021 I hope that I understood this correctly. I just added a secret in the chaingunner and shotgunner monster closet. NEGATIVETWO v0.01.rar 0 Quote Share this post Link to post
AtticTelephone Posted July 9, 2021 Just now, Worriedidiot said: I hope that I understood this correctly. I just added a secret in the chaingunner and shotgunner monster closet. NEGATIVETWO v0.01.rar Yeah, that's how you do it. Ngl that's a nice looking secret. 0 Quote Share this post Link to post
Worriedidiot Posted July 9, 2021 2 minutes ago, AtticTelephone said: Yeah, that's how you do it. Ngl that's a nice looking secret. Oh, thanks! This seems like a wonderfully chaotic project and I can't wait to see how it turns out. 0 Quote Share this post Link to post
Zedonk Posted July 9, 2021 Technically, shouldn't Doom -2 be a prequel to Doom -1? : D Screenshots look great, wish you the best of luck! 1 Quote Share this post Link to post
CBM Posted July 9, 2021 (edited) pretty cool basic limit removing is my new favorite mapping format I have some good news, I wont be deleting my account afterall I had a big meltdown today but I am feeling a...bit..better and might even be able to map again in a few weeks ..maybe I have some severe problems that sometimes knocks me down Edited July 9, 2021 by CBM 0 Quote Share this post Link to post
Vladguy Posted July 9, 2021 Yooo let's go it's now official! One question, can I edit multiple times? (I'm talking about like me>someoneelse>someoneelse>me>etc) 0 Quote Share this post Link to post
AtticTelephone Posted July 9, 2021 1 minute ago, Vladguy said: Yooo let's go it's now official! One question, can I edit multiple times? (I'm talking about like me>someoneelse>someoneelse>me>etc) Yep, sure can. 0 Quote Share this post Link to post
Vladguy Posted July 9, 2021 Just now, AtticTelephone said: Yep, sure can. Awesome, thanks for letting me know! 0 Quote Share this post Link to post
SilverMiner Posted July 9, 2021 (edited) Limit removing? I'm leaving Good bye vanilla shenanigans EDIT: Joke Edited July 9, 2021 by SilverMiner 1 Quote Share this post Link to post
CBM Posted July 9, 2021 (edited) I consider this -2 to be the official -2 project I look forward to working with attic telephone and others once again on a project like this if you will have me Edited July 9, 2021 by CBM 1 Quote Share this post Link to post
Noiser Posted July 9, 2021 (edited) Added interconnectivity, changed a few encounters for faster combat:https://www.dropbox.com/s/1ysk5081fwree38/NEGATIVETWOv0.02.rar?dl=1 EDIT 1: Never did this before, I hope it's all right EDIT 2: gif Spoiler Edited July 9, 2021 by Noiser 0 Quote Share this post Link to post
SilverMiner Posted July 9, 2021 42 minutes ago, CBM said: What counts as overdetailing ? 1: Borders everywhere 2: One pixel thick light gradients 3: Use of more than one sector to draw a step More easier way to explain: try playing KDIZD, it's just a typical example of overdetail that gone wild. 1 Quote Share this post Link to post
EpicTyphlosion Posted July 9, 2021 20 minutes ago, SilverMiner said: 2: One pixel thick light gradients Hey, never underestimate 1-unit long sectors! ;) 0 Quote Share this post Link to post
SilverMiner Posted July 9, 2021 27 minutes ago, EpicTyphlosion said: Hey, never underestimate 1-unit long sectors! ;) I use these for technical reasons and I don't underestimate them undeed But when it comes to make smooth lighting using them, I'd say it's useless cuz there won't much difference for Doom's not truecolor renderer 0 Quote Share this post Link to post
AtticTelephone Posted July 9, 2021 I'm going to reserve an edit. 0 Quote Share this post Link to post
AtticTelephone Posted July 9, 2021 Alright, I changed the monsters guarding the blue key back to demons and spectres only and changed the revenants behind the red door back to hellknights. The next edit should be for what happens after you go through the red door. https://www.mediafire.com/file/czm3p98cpm1fscu/NEGATIVETWO_v0.03.wad/file 0 Quote Share this post Link to post
AtticTelephone Posted July 9, 2021 5 hours ago, CBM said: pretty cool basic limit removing is my new favorite mapping format I have some good news, I wont be deleting my account afterall I had a big meltdown today but I am feeling a...bit..better and might even be able to map again in a few weeks ..maybe I have some severe problems that sometimes knocks me down CBM, could you explain what happened? I heard you got upset that a few guys gave you some criticism over your RAMP maps but then some ass said something to you that made you want to quit doom? 1 Quote Share this post Link to post
AtticTelephone Posted July 10, 2021 Added in some cool intro music to the title screen and used a trick to prevent the default demos from playing. https://www.mediafire.com/file/ilylkq1laohbmoq/NEGATIVETWO_v0.04.wad/file 0 Quote Share this post Link to post
CBM Posted July 10, 2021 4 hours ago, AtticTelephone said: CBM, could you explain what happened? I heard you got upset that a few guys gave you some criticism over your RAMP maps but then some ass said something to you that made you want to quit doom? well I have suffered from anxiety, depression and a mental illness my whole life and last wednesday my psyciatrist decided I should try to be off my meds completely until the first of september and I was already in a dark place so when some critique started to roll in then I began to experience a mental meltdown and that asshat that thankfully got his account deleted, really put me over the top. thankfully some of the other ramp guys got me to calm back down by virtue of showing me kindness and it made me decide to not give up on doom afterall 1 Quote Share this post Link to post
CBM Posted July 10, 2021 (edited) seems like people like my guardian of the flesh demon in my prison camp map <3 I like the ideer of taking an otherwise innocent environment and then adding some demonic infestation to it its very 40k chaos space marines :-) I would love if each map had some kind of demonic infestation going on with reference to the project title is there some grand design regarding the plot/story or will we do that after we have a rough draft of all the maps and then make the story fit the maps? Edited July 10, 2021 by CBM 0 Quote Share this post Link to post
AtticTelephone Posted July 10, 2021 49 minutes ago, CBM said: seems like people like my guardian of the flesh demon in my prison camp map <3 I like the ideer of taking an otherwise innocent environment and then adding some demonic infestation to it its very 40k chaos space marines :-) I would love if each map had some kind of demonic infestation going on with reference to the project title is there some grand design regarding the plot/story or will we do that after we have a rough draft of all the maps and then make the story fit the maps? Sorry, but the only reason I named it "Delightfully Devilish" is because I plan for it to be more difficult than Doom -1. Although I just came up with a bizarre plotline, Doom -1 took place in an alternate universe and when Baphomet (Doom -1 Final Boss) died, he was reincarnated into the normal Doom universe. Now the real Doomguy is fighting Baphomet (and Baphomet has a little more experience with marines now). 1 Quote Share this post Link to post
SilverMiner Posted July 10, 2021 59 minutes ago, Mystic 256 said: how do i join? Just say "I'm reserving the map (or wad in general) after e.g. version 0.05 appears here" 0 Quote Share this post Link to post
Dazel Posted July 10, 2021 Added a few rooms after the Red Key door in MAP01https://www.mediafire.com/file/ev04sm69unndne8/NEGATIVETWO_v0.05.wad/file@Mystic 256 you should be good to go. 0 Quote Share this post Link to post
CBM Posted July 10, 2021 (edited) 4 hours ago, AtticTelephone said: Sorry, but the only reason I named it "Delightfully Devilish" is because I plan for it to be more difficult than Doom -1. Although I just came up with a bizarre plotline, Doom -1 took place in an alternate universe and when Baphomet (Doom -1 Final Boss) died, he was reincarnated into the normal Doom universe. Now the real Doomguy is fighting Baphomet (and Baphomet has a little more experience with marines now). nice I have a map I made for crispy doom and I have been improving on it this morning and I am thinking about uploading it as a base for a level in doom -2 it also has changes like a demon infestation its my memory of e4m4 level but with a lot of changes compared to the version that is in ramp and the version thats in the recreate doom from memory project or whatever that project was called it does have some areas where Ive used 1u wide sectors to create details here and there though Edited July 10, 2021 by CBM 0 Quote Share this post Link to post
EpicTyphlosion Posted July 10, 2021 10 hours ago, AtticTelephone said: Sorry, but the only reason I named it "Delightfully Devilish" is because I plan for it to be more difficult than Doom -1. I thought it was a reference to Steamed Hams. 2 Quote Share this post Link to post
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