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Which wad file should I use for map making.


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I only legally own DOOM 1 and 2's wad files. I can't use them both because the install process to play my wad would be more complicated. So I was wondering, which wad file should I use for mapping? I like Doom 1's textures the most but Doom 2 has a wider choice of enemies, objects, and of course, it has the super shotgun.

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Most wads are made using Doom 2's assets. If you like Doom 1's textures, you can use a program like Slade to add them to the map you're making while still being able to use Doom 2's monsters and weapons. If you make a map using Doom 1 as an iwad, make sure to say so when releasing it.

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It depends on what you want to make really. I go with Doom 2 as iwad due to being able to structure more encounters with the extended bestiary, as well as having more textures. You can also use fan-made texture sets if you want.

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There is nothing wrong with using the original textures, but, after 27 years they look all too familiar. This is where fan-made texturepacks come in. These can make all the difference for a map to look fresh and sparkly, it is not difficult to use them in your map. But if you want to stick with the original textures then you can use Doom Textures for Doom II to have both.

Edited by Kappes Buur

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2 hours ago, N1ck said:

Most wads are made using Doom 2's assets. If you like Doom 1's textures, you can use a program like Slade to add them to the map you're making while still being able to use Doom 2's monsters and weapons. If you make a map using Doom 1 as an iwad, make sure to say so when releasing it.


This would count as distributing Doom 1 content for free, which is illegal. People have gotten away with it but it shouldn't be encouraged going forward.

However, you can certainly find replacements that are pretty similar. Plus there's a bunch of unused id resources that might help fill the gap for you:
 

 

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